I liked the rant about the spear and "Lord Fenton-Smythe McWaistcoat" is inspired, but I think your rant about the leveling system wasn't quite vehement enough.
I love JRPGs (a lot, well someone has to!) and I waited for this game with huge anticipation! And, I was massively disappointed! The story wasn't particularly difficult to follow, but gaps between set pieces could be so far apart if you gridded till the cows came home and achieved all the hunts, it was easy to forget where you where supposed to be going and why you were going there. I liked that I could roam around and pretty much go where I liked, but at the same time this lost the story, there's something to be said for progressive methods of transport (walking, chocobo, car, airship, rocket etc.) aside aiding the story development it's also something to achieve, giving you the feeling that you deserve to be where you are because you've earn t it instead of just arriving. I also feel that this game lacked in character development, I was more inclined to put Lord Fenton-Smythe McWaistcoat in my party as he was a charismatic character whom i would have liked to know more about, as for the Cheerleader from Heroes, again beautiful character but lets hear more about her! Lets develop the love triangle a bit more, lets break Ashe's hash Virgin Queen exterior and have her cry a bit, and as for Vaan, he seems to pick up the role of plucky hero a little quick, not that I wanted another emo-esq protagonist, but a little stress or fear on his behalf would have rounded the character nicely.
Bringing me to the licence boards. When I filled my first board, i thought ?great, wonderful, well what the hell do i do now??. The fact that they all have the same board and that's all they have almost made me cry and had me looking back on the sphere grid covetously. Then i hear that there re-dressing the game to include a job system with multiple boards! ?wonderful?, i think to myself ?not that that's way it should have been in the first place or anything!?.
That said it really is a looker, and i do feel that we lost game play to aesthetic. The summons upset me a little, I wanted an Ifirit and a Shiva and for the Gigas to be more useful in battle, but the actual design of them blew me away!
I did put hundreds of hours into it and I did enjoy it at the time, but looking back I don't feel for filled, not like i did when i completed VII or VIII, there's a void which I cant quite put my finger on, I just hope the International Zodiac Job System goes some way to pick up the pieces that XII forgot.