Gigantor reviews...Final fantasy XII

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Gigantor

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Dec 26, 2007
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For future reference if anyone wants to really upset me all you have to do is say mean things about Little Big Adventure/ LBA 2. Insult my mother...question my sexuality, if you must, but leave Twinsen out of it.
 

squirrelman42

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Little Big Adventure has a confusing title, therefor, I decree that it shall not see the light of day again!
 

GloatingSwine

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Gigantor said:
Hopefully these improvements will be carried to future installments, culminating in FFXV being entirely automated. Just turn the PS3 on, stick the disc in, and leave the game to get on with itself. What a bright future for computer gaming.
Already happened. The PAL release of Xenosaga Episode 1 cuts out all that awful gameplay nonsense and just has the cutscenes.
 

The Rogue Wolf

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I for one loved the review. In fact, it's frighteningly close to my own style of reviewing, only with more British slang (note to self: Use more British slang, you wanker) and fewer parentheses (note to self: You're overusing the parentheses (seriously (stop it))). 100 bonus points (and control of the board) for the "Lord Fenton-Smythe McWaistcoat" bit, which I will steal and use gratuitously. ;)

But don't you realize that the whole "Zodiac Spear" thing really does happen in real life? I mean, didn't you know that you don't own a Lambourghini Countach because you forgot to flush the toilet on April 17th, 1993?
 

dislea

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I liked the rant about the spear and "Lord Fenton-Smythe McWaistcoat" is inspired, but I think your rant about the leveling system wasn't quite vehement enough.

I love JRPGs (a lot, well someone has to!) and I waited for this game with huge anticipation! And, I was massively disappointed! The story wasn't particularly difficult to follow, but gaps between set pieces could be so far apart if you gridded till the cows came home and achieved all the hunts, it was easy to forget where you where supposed to be going and why you were going there. I liked that I could roam around and pretty much go where I liked, but at the same time this lost the story, there's something to be said for progressive methods of transport (walking, chocobo, car, airship, rocket etc.) aside aiding the story development it's also something to achieve, giving you the feeling that you deserve to be where you are because you've earn t it instead of just arriving. I also feel that this game lacked in character development, I was more inclined to put Lord Fenton-Smythe McWaistcoat in my party as he was a charismatic character whom i would have liked to know more about, as for the Cheerleader from Heroes, again beautiful character but lets hear more about her! Lets develop the love triangle a bit more, lets break Ashe's hash Virgin Queen exterior and have her cry a bit, and as for Vaan, he seems to pick up the role of plucky hero a little quick, not that I wanted another emo-esq protagonist, but a little stress or fear on his behalf would have rounded the character nicely.

Bringing me to the licence boards. When I filled my first board, i thought ?great, wonderful, well what the hell do i do now??. The fact that they all have the same board and that's all they have almost made me cry and had me looking back on the sphere grid covetously. Then i hear that there re-dressing the game to include a job system with multiple boards! ?wonderful?, i think to myself ?not that that's way it should have been in the first place or anything!?.

That said it really is a looker, and i do feel that we lost game play to aesthetic. The summons upset me a little, I wanted an Ifirit and a Shiva and for the Gigas to be more useful in battle, but the actual design of them blew me away!

I did put hundreds of hours into it and I did enjoy it at the time, but looking back I don't feel for filled, not like i did when i completed VII or VIII, there's a void which I cant quite put my finger on, I just hope the International Zodiac Job System goes some way to pick up the pieces that XII forgot.