LordCraigus post=9.71383.721616 said:
maxusy3k post=9.71383.721609 said:
HSIAMetalKing post=9.71383.721497 said:
Guys like big boobs-- get over it.
I don't, ty.
Also didn't TE just devote a whole issue to this like, two weeks ago?
This is exactly what I mean when I say people take statements too bluntly... a lot of (not all) men like an ample amount of cleavage, sound fairer to you?
I was maybe being a dick for the sake of being a dick.
I think a fairer statement would be to say that developers haven't shifted their demographic focus from a pre/early teen male market, where, yeah, heavy chested, scantily clad ladies are almost certain unit shifters. It's not, I think, something to do with said demographic being the dominant player base anymore - I'm pretty sure studies and surveys confirm it though I don't have links or references - but the developers seem to be slow to catch on. To be fair, their publishers will make their guesses based on past sales figures, so market change is slow to show effect... which becomes a self-fulfilling prophecy.
Could games use more dominant, 'realistic' female protaganists? Sure, why not. But dominant, 'realistic' protaganists are few and far between as it is, regardless of gender, bringing us into a whole other school of debate about why games are still seen as a juvenile past-time.
I play female avatars whenever a good character creation system is in place - WoW, Rock Band - not because I want to look at a cuter ass during my gametime, but because it's important to me that my avatar looks good. I spend more time playing 'dress up' in Rock Band than I do actually trying to progress through solo tour modes - but Expert is pretty hard you guys.
Objectivism in game characters is a big deal I guess, but I don't think there's any need to narrow it down to specific sexes. This thread is mostly going on about Soul Caliber 4 but - while I haven't played this particular installment in the series - I'm fairly sure the character development, physically or otherwise, wasn't the main drawing factor of the game anyway.
Referencing the archetypes of female supporting characters... those archetypes are equally as prevailant in male supporting roles. There's the testosterone amped tough guy, (usually) young, probably sibling who always gets into predicaments and needs rescuing, or good old, best friend who never fails to perk up morale in the worst of times.
Fairytales have the hero rescuing the damsel in distress. The earliest video games had you saving the princess in the castle. There's a tremendous amount of gender subjectivity there to begin with, ingrained into cultural consciousness. Once we start to move beyond that I think we can worry then about more superficial aspects.
I lost focus a bit there, so I apologise if that's tough to read.
TL

R yeah most guys seem to love big boobs, not me though. Not me.