I see. I think in that case, this might indeed be the wrong game. It does rely on tactics and manipulating the combat - status effects and such are quite important, dealing damage is almost secondary to them.SoreWristed said:I was quite insulted by the game though. I had a character, was playing on normal difficulty for about four hours and just could not get into the tactical pausing thing. Tactical pausing sounds like a swat team calling in backup to bring the picknick basket. So I started over and I can't skip this part of the combat without resorting to easy difficulty. And easy is just... Easy.
Now you can blame me for not being intelligent enough or not determined or not open enough to try and get into the combat system. But I simply don't want complicated combat systems convoluting my game experience. I used to deal with expansive, convoluted systems at work more than enough. I just want to be that guy that most adventurers would call a cliche.
Of course, you could, as I said, tweak your companions to deal with stuff, so you can concentrate on just playing, however, it's not something that just happens and the start of the game is hard because you're limited in abilities.
I'd suggest getting Neverwinter Nights 1 and playing the expansions Shadows of Undrentide and then Hordes of the Underdark (in that order). The main story is not really interesting in NN, but those two expansions are quite good - they are also connected in somewhat loose sense - it's supposed you go from SoU then HotU but only, like, one character shows up and there isn't a continuing story - HotU is just a higher level start, mainly, but it should start at the level SoU leaves you. At any rate, these two are quite good, and HotU in particular gives you a lot of power, since you get into Epic levels there.