Give me a reason to play Dota 2 (EDIT: entire new OP)

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KnowYourOnion

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SmashLovesTitanQuest said:
So you like LoL and you want a reason to play DOTA?

It's not shit.

/thread

Alright, alright! I'll make a proper post.

leet_x1337 said:
Why does Dota 2 get away with stuff like only having one way to do everything and no hints as to what that way is?
Because DOTA 2 is in beta and the tutorials aren't finished yet.

leet_x1337 said:
But in the interest of being fair to a game that's still in 'beta', please give me one good reason (no, 'it's better than LoL because I say so' is not a good reason) to give it a second chance.
I'll give you more than one. Heres a post I made in another thread.
SmashLovesTitanQuest said:
Just to touch on a few things:

1) DOTA 2 will be free to play when it gets out of beta. Which, knowing Valve, will take a while, but it will be f2p eventually. The game isn't finished, they haven't even ported over all the old DOTAA heros yet. Beta, my friend.

2) Your views on rune pages, hero/champion unlocking and customization in general are strange to put it kindly. LoL really does ride the fine line between pay2win and acceptable cash shop. Champions having to be unlocked is alright, I guess - after all, theres more than one champion that can fill a specific role. The thing is this practically makes nerfing shit into the ground an absolute necessity. Imagine Riot brought out a support champion that can disable an entire team in an instant for 5 seconds, while other cheaper champions only have a tiny one target, 3 second stun up their sleeve. Suddenly it's become pay2win.

What this ends up meaning for LoL is Riot can't ever give a champion an absolutely crazy ability, because most of the playerbase lacks the currency to unlock him.

Anyway, so champion unlocking rides the fine line. Rune pages take the fine line and leap over it. You can outright buy health, regen and AP, which is fucking bullshit. I don't think I need to explain why. Excusing it by saying it overs customization? Why not make rune pages and runes completely free right off the bat? Best of both worlds. Oh, sure, Riot might loose a little profit, but that still doesn't make the mechanic any better. Understandable, but still a good reason to not play LoL.

Now for the big one - balance. DOTA 2 has some balancing problems, theres no arguing it. Some heros are just flat out overpowered - Rubick and Lycan spring to mind. (If you want to argue about that, I'd be more than happy to.)

LoL approaches balance differently. Riots balancing plan seems to consist of nerfing everything they can every 2 months, until one day, you join a game only to realize all weapons have been replaced with foam. Mana burn and good disables are left out completely, because they are "anti-fun". That's a kind way of saying "The more casual people in our audience can't handle these abilities and would get slaughtered when confronted with them because they refuse to learn counter picking, map knowledge and cannot into situational awareness".

On top of that LoL offers free "out of jail" cards, like blink. Sorry, I can't deal with that. So this guy I just outplayed is going to get away because every player on the map gets a free you-suck-but-oh-well-so-here-just-escape ability with a low cooldown? Fucking seriously?

LoL's main problem is how low the skillcap is when compared to DOTA and HoN. As a result, it's more forgiving and easier for the first 10 games maybe. Nevertheless, getting into any MOBA title is a daunting experience, so why someone would just refuse to hold out for 10 more games when it means they will have more fun later is beyond me. I have even more things to write but I have to go now. If anyone disagrees I'm open to a discussion, and I'd elaborate on my points.

EDIT: Oh yeah, and 2 more things; the European servers for LoL are fucking awful and Riot deserve thousands of feet up their ass for daring to implement Pando Media Booster in their game. If you demand money for champions and let players buy power you better fucking make sure your servers are up to scratch. And please, if you're letting players pay 10 dollars for a bloody skin use that money to buy servers so you don't have to leech off a users internet connection when sending patches.
But if you're one of those guys that just can't stomach moving away from a game you invested time in, please do stay with LoL. You will just fail to adapt and suck and rage while your team rages at you and it'll all end in tears. Seen it way too often.

Ahem, runes cannot be bought with real money only in game currency. Do your research.
 

Lyri

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YeOldeMoose said:
I do not believe there was ever a pro player that played HoN or Dota 2 and instantly got top tier in LoL. It simply never happened. You throwing around lies like this may make LoL seem faceroll easy, but as the actual events show us, the opposite is true.
Yes there was, he mentioned him in that post you copied.
Chu8.
He got to the top of the leaderboards in Season one playing as Maokai, I was going to use him as an example but thought better of it.

leet_x1337 said:
Yeah. I've just discovered my own problem: not only am I not smart enough to not start these arguments, I'm also completely unable to win them. Now if you'll excuse me, I need to go put a bullet through my router. That's basically the only thing that would ever stop me arguing with (and losing arguments with) random people everywhere on the Internet.

As well as pushing off people trying to help me even when I know I can't help myself any more. In fact, not even a bullet in my router would stop me doing that, since I do that with everything in real life as well.

And that's why I'm too stupid to play Dota 2. Or ever succeed at LoL, either. I'm just an idiot in general - one with access to just slightly enough mental facility (and a thesaurus) to be ever-so-slightly articulate.

Edit: Post 100. Seems like a good place to just lock the thread and forget it ever existed.
There is an advice board somewhere on these forums, you should probably look them up buddy.
 

Lyri

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poiumty said:
In this context, you have to be convincing, not argumentative. Showing someone exactly why you think a game is better than the other isn't the same as making them believe it gets better eventually.
So what do you suggest they post?
You're telling people not to give their experience of the game and why they enjoy it more than than other Mobas, which is what the OP wants.
Why should he play DotA 2 over other games?

Your point is a little asinine.

KnowYourOnion said:
Ahem, runes cannot be bought with real money only in game currency. Do your research.
He doesn't say that, he says rune pages cost currency and suggests that both runes and rune pages should be free.
Do your reading.
 

Lyri

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poiumty said:
I don't suggest "they" post anything, I took issue with one poster trying to turn this (whether he was aware of it or not) into a flame war. His response was that he can't possibly say anything without criticising the other game, and while I was disagreeing you came and quoted me out of context.

"This game is better because it's so much more complex and the skill ceiling is so higher than that other game, in fact MulletBomb which is a revered pro-gamer of MY GAME once destroyed everyone playing that other game in 2 seconds flat that's how much YOUR GAME sucks" - wrong thing to say

"The game is unforgiving at the start but the extra complexity allows for more satisfying situations such as x y z that you'll eventually grow to love" - right thing to say

By all means write whatever you want, I'm not about to force the internet to not be stupid. But I can give suggestions, can't I.
Your criticizing unfairly though, it wasn't really being dragged into a flame war(although you took care of that one yourself by constantly posting how wrong Smash was)but pointing out the OPs lack of understanding.
The OP clearly went into this game unprepared and just assumed that his basic league of legends knowledge would be enough to get him into the basics. Unfortunately League to DotA transitions don't have the same relationship that DotA to League does.
Which was Smash's point ultimately.

Whilst it may not have been worded in the best way, it was still an example of the relationship that DotA and League of Legends have in the terms of difficulty and application of knowledge.
 

Lyri

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poiumty said:
I have to give him credit for understanding and not escalating this into a "why I was totally right and you're full of shit" debate. But it's not unfair to point out when people are taking the wrong approach.

The OP doesn't like the game and I think the last thing he wants to hear is such an argument as "you're incapable of liking it because you suck". Even if that were true, it's the opposite of convincing, and if you want someone to see how good your game truly is you probably have some interest in being diplomatic.
Now it's your understanding here that needs a little correction.

Whether he wants to hear it or not it's the truth and accepting that fact is the only way to get better at DotA.
Welcome to Dota you suck [http://www.playdota.com/forums/showthread.php?t=462907]
The title of that isn't an offensive term, it's a mantra that comes through the guide and you have to accept it.
DotA is completely different from League and the OP had no understanding of how vastly different it was,subsequently he sucked at it and found no enjoyment.
Smash and myself both offered help and tried to make the OP understand that he has to do more than just play the game to get into it, it isn't our fault he couldn't handle it.
I understand your inclination to defend here but it isn't a case of people trying to say "Lol you suck noob!1!!!"
 

The Wykydtron

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Dys said:
If you play, and are happy playing LoL, then dota isn't for you. The games may look similar, but they are not. Simple as that.
The Wykydtron said:
I've seen some crazy shit in the DOTA 2 videos i've watched. Blitzcrank 2.0 who can hook his own team from crazy range, some spells have ridiculous effects (5 second stun? Turns your entire team invisible for a time? On the same character?!)
Good luck to you if you're using POTMs arrow for 5 second stuns during teamfights consistently. It's nearly impossible. The invisibility ability has a cooldown, so while it can be useful for ganking, it is nearly hopeless as an escape mechanism. All in, it's one of the less powerful ultimates (despite how imba it may seem on paper).

But none of these characters seem as interesting to me as the LoL Champions. Sure LoL has it's share of boring generic characters as well but... I don't know. I look through the entire character list, watch gameplay footage etc etc but I can't find a single truly interesting character.

That's G fucking G as far as i'm concerned.

One exception. Templar Assassin. She's pretty cool looking with her invisiblity, God Mode, blade thingies and traps. I like her facination with secrets mainly though. Reminds me of me :)

She's no Irelia though. Nowhere near. Love that girl <3
The gameplay is kind of primary to the heroes backstories etc. There are still a lot of heroes missing as well, but at any rate the back story is kind of irrelevant and simply tacked on. If you're playing for the lore it seems you may be missing the point some.
[sub]You rely on your weapons too much... Try letting go![/sub]

[/quote]

Hmm, while it's good that gameplay takes precedence I feel that one of the biggest strengths of LoL is the synergy between character lore and character playstyle.

Let me use Irelia as an example, she is my absolute favourite character in the game after all (just above Sona) she is fiercely protective of her homeland (understatement of the century) so much so she even died in defence of it, flat out refused to die (Soraka helped) came back from the dead with her new awesome floaty blade powers and promptly wrecked some Noxian face.


Now, since Irelia is an offtank anti-carry assassin her job is to tank some damage and dive straight for the enemy carry in teamfights. Her passive (aptly named Ionian Fervor) plus Merc Treads means she cannot be stopped by anything. She is a damn force of nature. She will run straight through every stun, snare, fear, silence etc etc without even a second thought on her crusade to kill the carry.

Her true damage makes squishies cry, her ult keeps her alive for the 4 seconds you're spamming the R key (think the health regen needs a small buff though, they gimped it slightly too much imo) and she has a 4 second teleport at level 18. She will stick to that carry like glue and nobody can budge her.

She can also control her blades without touching them. That's just cool.

Leona is also a good example, she's a aggressive support with a whole lot of defensive options. She can either stun lock an enemy to death or drop stuns on whoever is chasing your carry.

All of her lines describe her role perfectly.

"Stay at the vanguard!"

"They'll have to get through me..."

"I will protect you"

And so on. If you aren't jumping on people with Leona, you're doing it wrong.

And briefly Fiora. Go ahead, try and 1v1 The Grand Duelist in lane. It's a really good idea! Though she actually needs to try to beat Jax, hell he might be her equal in 1v1 fighting

Finally Twisted Fate. He changes people's fates with his ult. Nuff said.

I dunno, it feels like DOTA 2 missed an opportunity. Yes gameplay is important but there is something great about that lore/gameplay synergy. It makes the characters feel more alive and frankly a lot more interesting.

I think I would enjoy the learning curve however, i'm one of those people who like to learn new things and don't view steep learning curves as being a waste of time.
 

Lyri

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poiumty said:
If you were saying "you suck noob" I'd have pointed that out a long time ago.

That's not a correction, we just disagree. Like I said, even if the fact that he sucked was true, it's not the only reason someone might not like a game. How good you are at a game has little to do with how much you like the mechanics. I was masters league in Starcraft 2 2v2 until a month ago, but I don't really like the game. So that's why I prefer not assuming things that aren't necessarily directly related. I also don't like DOTA's mechanics and I played it before LoL.

In order to think nothing of the line "Welcome to dota, you suck" you have to like the game enough to keep going despite that. The line is not exclusive to DOTA yet it does seem to be exclusive to the DOTA community. I feel that few people have as much dislike for their fellow player as moba players have, and DOTA players especially. But that's beside the point, the point was always convincing vs argumentative.
You're kind of just picking at things now in order to continue a discussion.
I've said it before but DotA isn't a game you can just pick up, play a game and assess. In order to have any knowledge of the game to do that you'd have to understand it.
This is what the OP did, he openly admitted to not understanding the game and how to play it so how could he be expected to enjoy it?
Therefore I treated him like he has never played the game before because even after he played that one game, the real game evaded him.
 

DarkishFriend

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lordmardok said:
3. There are champions that are flat out broken in a manner that even a Beta can't excuse. Pudge and Riki are the main offenders, the former being able to Deny himself with ease and grant no gold and little experience even when he's been utterly outmaneuvered and deserves to die legitimately. To say nothing of his insane grab/ultimate combo that's basically a free 'Fuck You' for anyone play him who doesn't have a second-hand consolation prize for a brain. The latter possesses a literally infinite stealth that has a Fade Timer (thats the time it takes to go from visible to invisible) of a second or less. This means that no matter how hard you shut him down pre-level-6 it will never matter unless his player is a complete idiot.
Lolz, you think Riki and Pudge are overpowered. Your opinion is utterly invalid now.
 

Lyri

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poiumty said:
Are you saying [HEADING=1]no one[/HEADING] ever enjoyed their first game of DOTA? I think you're woefully wrong on this one, even if we're talking about avid LOL players.

But since I'm the one trying to lengthen the discussion, let me be the one to suggest we drop it.
poiumty said:
This is what [HEADING=1]the OP[/HEADING] did, he openly admitted to not understanding the game and how to play it so how could he be expected to enjoy it?
See the difference there?
So no, that isn't what I'm saying, I'm just offering my opinion on why I think the OP didn't enjoy his first game so much.
 

Zyst

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Alright, first of all be warned for this is most likely going to be long, however I'll try to be as reasonable as possible. As a long time DotA player (7 years or so now) and a casual League of Legends player. First I want you to know what I look for in a game. I like my games to allow a decent level of entry, however, make the mechanics a gateway for stupidly expansive skill levels (think Starcraft 2). And I am and always have been a competitive junkie, a multiplayer game I'll sink a lot of time with relies on skill rather than gimmicks.

First of all, I do play LoL, at least 20~ games a week. I am rated 1900 on the Solo ranked Queue and while playing DotA (Warcraft) I was in the third tier of Throne it, one of the top 500 players in Dotacash, so I do have a general idea of what I'm talking about about both games.

First of all community: I had to stop playing DotA for half a year or so because of massive University work load plus my job which didn't give me much free time, and at the 'skill level' where I am having a game after not playing two weeks or so is a very punishing experience. Do note that usually as you go up in skill the player base completely changes, when I got invited to the beta I did see a lot of shit talk, however, I very quickly got past that and at the place where I am right now the community is a lot more civic, knows what they are doing and overall it's a much better experience.

League overall feels more fun to me than DotA, however, DotA feels infinitely more rewarding. Losing a game in League doesn't really feel like a big deal because shit happens and you can always surrender, DotA sucks you in and grips you by the balls. At least that is how I feel, I win a LoL game and you know, feel happy. In DotA you get so much more invested, there's so much more you can and couldn't do, it's really on you. Sure, you have a team, but in DotA one player can make a ridiculous difference, it's quite possible that 2 pro players can win against 5 fairly high level players. Not easily of course, but it just allows for that much more skill.

Now, things that I don't like about League? Honestly it pisses me off that I don't have all the heroes right off the bat. I know it isn't a bit argument point and it's how Riot does business and that's fine, because many heroes take different roles. That's a huge difference between League and DotA, counterpicking is greatly lessened in LoL if allowed at all, because you can't really expect every player to have access to every hero you can't create a more diverse hero pool in terms of roles because not having the hero would be suicidal.

And my biggest gripe is summoner spells, you don't really feel it when you play LoL exclusively, when I play LoL for a couple of days and nothing else you learn to live with it, but, when you play DotA and they make a mistake in a gank that's it for them, they either lacked map awareness, warding or whatever but you kill them and that's that. In LoL you have a get out of jail free card that you won't blow easily (Flash) that really allows you to just bail out of a mistake. That's fine too, however it's really annoying when you see it from an objective point.

Things that I don't like about DotA: The community is quite heartless, when I started playing I was 12 or so and it was played every day LAN in a internet Cafe I really liked, I started playing there and the start level is ridiculous, first of all none of these players gamed online so the skill cap was forcefully lowered. We didn't even know Denying existed, that low. However the mechanics for everything were still there, so they got fairly skilled inside their own circle, it took me at least a year to catch up to them and a couple of more to where I got to the point where it wasn't a contest anymore (as I started playing online). Yes, this game is hard as hell, the entry is hard. But do note that you have played LoL, at least you know what a MOBA is, you know how to last hit (Within the ease that LoL does provide, because it's a hell of a lot easier to last hit in LoL)

Other than that, once you get past the entry barrier it's all you in DotA, it's your skill, your knowledge that will get you far or not at all. And when you master it, oh boy when you master it. There's nothing more rewarding. Everyone starts out with the same 'runes' same 'masteries' and same summoner spells, there's absolutely no outside interference, the Tidehunter that the most pro player picks and the biggest noob picks is the absolute same. This makes for unforgiving play and a hard road ahead, however, if you can stick through it then you will have reached what I consider the current peak of MOBA gameplay.

I still play League almost every day, I play DotA almost every day, I love both for their own reasons. LoL is more mindless fun, DotA is more rewarding.

That's about it, most points have been covered and I'm not here to change your mind, I just came to tell you why I like both games and I hope that you decide to give it another shot, if you manage to get into it you won't regret it.