SmashLovesTitanQuest said:So you like LoL and you want a reason to play DOTA?
It's not shit.
/thread
Alright, alright! I'll make a proper post.
Because DOTA 2 is in beta and the tutorials aren't finished yet.leet_x1337 said:Why does Dota 2 get away with stuff like only having one way to do everything and no hints as to what that way is?
I'll give you more than one. Heres a post I made in another thread.leet_x1337 said:But in the interest of being fair to a game that's still in 'beta', please give me one good reason (no, 'it's better than LoL because I say so' is not a good reason) to give it a second chance.
But if you're one of those guys that just can't stomach moving away from a game you invested time in, please do stay with LoL. You will just fail to adapt and suck and rage while your team rages at you and it'll all end in tears. Seen it way too often.SmashLovesTitanQuest said:Just to touch on a few things:
1) DOTA 2 will be free to play when it gets out of beta. Which, knowing Valve, will take a while, but it will be f2p eventually. The game isn't finished, they haven't even ported over all the old DOTAA heros yet. Beta, my friend.
2) Your views on rune pages, hero/champion unlocking and customization in general are strange to put it kindly. LoL really does ride the fine line between pay2win and acceptable cash shop. Champions having to be unlocked is alright, I guess - after all, theres more than one champion that can fill a specific role. The thing is this practically makes nerfing shit into the ground an absolute necessity. Imagine Riot brought out a support champion that can disable an entire team in an instant for 5 seconds, while other cheaper champions only have a tiny one target, 3 second stun up their sleeve. Suddenly it's become pay2win.
What this ends up meaning for LoL is Riot can't ever give a champion an absolutely crazy ability, because most of the playerbase lacks the currency to unlock him.
Anyway, so champion unlocking rides the fine line. Rune pages take the fine line and leap over it. You can outright buy health, regen and AP, which is fucking bullshit. I don't think I need to explain why. Excusing it by saying it overs customization? Why not make rune pages and runes completely free right off the bat? Best of both worlds. Oh, sure, Riot might loose a little profit, but that still doesn't make the mechanic any better. Understandable, but still a good reason to not play LoL.
Now for the big one - balance. DOTA 2 has some balancing problems, theres no arguing it. Some heros are just flat out overpowered - Rubick and Lycan spring to mind. (If you want to argue about that, I'd be more than happy to.)
LoL approaches balance differently. Riots balancing plan seems to consist of nerfing everything they can every 2 months, until one day, you join a game only to realize all weapons have been replaced with foam. Mana burn and good disables are left out completely, because they are "anti-fun". That's a kind way of saying "The more casual people in our audience can't handle these abilities and would get slaughtered when confronted with them because they refuse to learn counter picking, map knowledge and cannot into situational awareness".
On top of that LoL offers free "out of jail" cards, like blink. Sorry, I can't deal with that. So this guy I just outplayed is going to get away because every player on the map gets a free you-suck-but-oh-well-so-here-just-escape ability with a low cooldown? Fucking seriously?
LoL's main problem is how low the skillcap is when compared to DOTA and HoN. As a result, it's more forgiving and easier for the first 10 games maybe. Nevertheless, getting into any MOBA title is a daunting experience, so why someone would just refuse to hold out for 10 more games when it means they will have more fun later is beyond me. I have even more things to write but I have to go now. If anyone disagrees I'm open to a discussion, and I'd elaborate on my points.
EDIT: Oh yeah, and 2 more things; the European servers for LoL are fucking awful and Riot deserve thousands of feet up their ass for daring to implement Pando Media Booster in their game. If you demand money for champions and let players buy power you better fucking make sure your servers are up to scratch. And please, if you're letting players pay 10 dollars for a bloody skin use that money to buy servers so you don't have to leech off a users internet connection when sending patches.
Ahem, runes cannot be bought with real money only in game currency. Do your research.