The writing was extremely hard to read, though, imagine if there was a whole history lesson involved. And Doug (the Rat Man) was the only survivor... others probably didn't even make it past the 'the floor here will kill you' place, let alone escape to find a pen or something. So the knowledge would still be quite incomplete.OrokuSaki said:Thanks. It probably would be info-dumping, but it still kind of needed clarifying. For instance, they could have had it as one of the many wall scribblings that the scientists were subjects.Dr. Paine said:aperturescience.com, but it's defunct now, just shows a looping holiday/security feed. There used to be a feature where you could, among other things, take an application test, see the history of Aperture Science, and shipping reports. The history/timeline has been preserved on the Combine Overwiki though. And how would they have put it in the game without making it look like anything other than infodumping? Yes, it's slightly annoying to have to get the backstory from another source, but this is normal for Valve games. You can either play it and never worry about the story, make up your own thoughts from what's presented in game, or go look it up.OrokuSaki said:.....where did you read that? I played the game at least 5 times and skimmed the manual. I swear THAT is the type of thing that needs to be in the game.Dr. Paine said:Because it happened once before- if you read the history, you'll see that when she was first activated, she took complete control and killed off most people inside. Survivors put together the Morality core, attached it... but since the Combine had invaded, the facility was still in lockdown, and GLaDOS began a permanent cycle of testing the portal device. Most subjects are implied to have been the remaining staff. Portal takes place around 20 years or so after that event, and given the nature of the tests, it's easy to see why there would be next to no one left.OrokuSaki said:A bigger question concerning that same subject: If they imposed a morality core on GLaDOS to stop the flooding of the Aperture Science Research Center, then why is everyone dead?subject_87 said:What are the bizarre lapses in logic in a game's story that just leave you wondering 'Why'? For me, I was completely dumbfounded in Portal (Warning: mild spoilers ahead) as to why they'd even have a system for flooding the place with a neurotoxin, much less give control of it to a supercomputer of dubious sanity, or at the very minimum remove the capability after she tried it once.
So, your examples?
And yes, the Combine Overwiki is extremely accurate. The Aperture timeline was also brought up on the GameInformer website during March in preparation for the Portal 2 article.
It could have started with "Oh the irony!" and I would have sat in the little safe room and read it.
They did give a hint, anyway- the username/password combination in one of the dens was what you needed to access the history on aperturescience.com. Valve are great at using viral marketing/ARGs, so that was their way of including it for those who would, for a while, be the few people interested in the history. When you're making a game as risky and small as Portal, streamlining it is the best bet. They also didn't include many references to it being in the HL universe, even if the story was re-written so it'd fit. If Portal was a flop, it could easily be retconned and no major story shifts would be needed.
That's what I think, anyway.
(Also, I apologize if I am coming off as rude, snippy, rambly, or otherwise annoying... I've had a bad day, this is actually really helping my mood xD)