Glaring plot holes in games

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_Cake_

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Apr 5, 2009
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Devias- said:
fleacythesheep said:
Devias- said:
fleacythesheep said:
Avalanche91 said:
fleacythesheep said:
Mine has to be Dragon Age (I LOVE the game but this has always bugged me).

They only give you the option of joining one person, why just him? Like if you need a warden to kill the archdemon, you only have two wardens, and you know how to make more. THEN FUCKING MAKE MORE! Gha... stupid... sorry.
This actually gets adressed at some point
(they also need the blood of a archdemon for their super happy luck juice. They lost that when Loghain marked the Grey Wardens as traitors)

In Dragon Age awakening, you actually get to make more Grey Wardens :p
Riordan has it, that's how he can offers to do the joining.

Devias- said:
There are several problems with this plan.

1. After the events at Ostagar, Loghain branded the Grey Wardens traitors and did not hesitate to spread the word.

2. The process of the Joining Ritual includes drinking Darkspawn blood, not just anybody is going to volunteer for that. Especially not when the majority thinks that the Grey Wardens are traitors.

3. Even if you do find someone willing to join the Wardens and help them in their cause, you have to be sure that they are able to fight, not simply commoners.

Unless you mean the period when Loghain lost to you and gave up, then the only problem would be:

4. They might not survive the process.
Riordan has the blood and offers to do the joining after you have won the landsmeet, so you are in control with the support of the people at that point. Yes you would lose some people to the joining, but you would lose a lot more lives if the last few remaining wardens died and no one there could finish the job untill reinforcments came.
Actually, I just replayed the game and made it to the point where you meet Riordan. It appears that you need a vial of darkspawn blood and a drop of archdemon blood for the Joining. An acceptable excuse, and perhaps the reason that refutes this plot hole, is that they only had a single drop of archdemon blood.
Well even if he only had enough to join one more person that could still make 33% more wardens XD But this might not be the case, cause you have some on you already. Remember the pendant(Wardens Oath) that Alister gives you after the joining? He says it contains some of the joining mixture. Personally I think this is a failsafe so that every warden can join at least one more if they have been told how to.
Haha, true enough. Did you put 'Secret Party Member' through the Joining? I didn't. I felt sorry for him at the end though. Good catch about the pendant, but it could be insufficient. It was miniscule compared to the goblet they used.
Heck no I couldn't do that I was romancing Alister XD Actually when the duel came up I chose to let Alister to fight for himself, so he doesn't stop to give you the choice he just kills them. Haha o well n_n;

They join a lot of wardens(in awakening there are suppose to be hundreds at the wardens peek) , they only last about 30 years, Duncan says the last archdemon was 400 years ago. Even if they milked that puppy out to dry it could only have so much blood. If it took too much blood to join a warden they would have already run out.
 

GiantRaven

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Starke said:
53: Why did it take Samara so long to find her daughter? Okay, I've got a theory, but it ties back to 52. She's a fucking idiot. We see her executing people without questioning them when we first meet her, and this leads to a rather reasonable and logical conclusion that she simply kills everyone she comes across who's had any kind of contact with her daughter.
At least Bioware are being consistent with their stupidity. =P
 

AwesomePeanutz

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WorldCritic said:
In Heavy Rain, why did Ethan keep having those random blackouts and why did he have an origami figure?
He was hit by a car trying to save Jason, which sent him into a coma for six months and has had recurring blackouts ever since.

As for the origami figure, that was probably a message from the game's antagonist (not going to say who it is...)
 

Colodomoko

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Recently while helping my sisters playing portal 2 they pointed out to me that glados as a potatoe is able to go through the emancipation grids without fizzling up. Now thats a big plot hole that I did not notice right away even though I played it about ten times through in a row.
 

Pirakahunter788

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TheDarkestDerp said:
BRex21 said:
Biggest one to piss me off was Fallout 3: The Pitt DLC. So the only way to restore the steel mill is to use slave labour, then they put in a sub plot about how all the workers in this place were getting replaced by robots.
and yes the robots were operational, but you can only use them as cannon fodder for the trogs. In case you wanted to say, Well maybe these people wouldn't know, the leader of the pitt is ex Brotherhood of Steel, those guys tasked with recovering pre-war tech.
it just upset me that there was a perfect everyone wins scenario and you have to ignore it because the developers didn't think about things.
BINGO! Fallout 3 had some doozies. They finally fixed the biggie at the end though, with the option of having your helper start the device. I always wondered why I couldn't send Fawkes, a highly irradiated Super-Mutant or the radiation-proof robot RL-3 into the danger zone, thus risking no one's life and making everybody happy... And why the Enclave could target the Brotherhood's robot Liberty Prime with a pinpoint missile attack to take him out the battle, but not a much larger stationary target like, oh say the Brotherhood home base at the Pentagon?
The answer to both your questions, Broken Steel.
You see, if you don't have Broken Steel installed, the expansion for Fallout 3, it forces you to end the game when you activate the purifier. Therefore, you can't send in your radiation-immune buddies to take care of the job for you. It's either you, or Lyons.

However, when you do have Broken Steel installed, your companions will make an excuse, but they will turn on the purifier for you. Which just makes an even bigger plot hole, because even if you turn on the purifier, you "wake up" in the Citadel 3 weeks later. That's why the guys at Obsidian chose not to make any DLC that would continue past the plot ending.

Also in Broken Steel, you have to deal with a giant base for the Enclave at the Adams Air Force Base, which also communicates to an orbital relay cannon which has Megaton, Rivet City, The Enclave Crawler, the Citadel, and I think Tenpenny Tower. Which is funny, because this also ties into the whole karmic balance thing. You can blow up the crawler, or the Citadel, depending on which you prefer to blow up.
 

joemegson94

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Blue_vision said:
I'm pretty sure that the neurotoxin flooder mechanism was a total black comedy joke (i.e. it's not really a plot hole because it's not supposed to make sense.)

Playing Just Cause 2 right now (which might not be supposed to make that much sense either,) I'd really like to wonder what Panay wants to do after nuking some of the biggest world powers.
Who cares? You can attach you enemies to jets and crash into the ocean.
 
Jan 27, 2011
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There's one plothole that just makes me shake my head.

In Sonic Adventure 2, Eggman blows up about 30% to 45% of the moon. The Damage is QUITE visible.

Then in Shadow the Hedgehog (which is pretty much a sequel to SA2)....in the very intro, the moon is full and perfectly whole. ....How the hell does that happen? Did someone go up and replace the broken parts with Papier Maché or something?

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LOTS OF RESPONSES FOLLOW!

ZeroMachine said:
Atmos Duality said:
ZeroMachine said:
CRONO CROSS, CRONO TRIGGER, MAGUS/Guile
Actually, if you do one of the optional things in the DS remake they kind of explain it
You can go fight a lesser evolved form of Cross's last boss in the remake. Right before, you run into an alternate universe version of Magus, and at the end of the fight, your team gets sucked back to their normal timeline, whereas the alternate magus gets booshed over to Another World...And loses all his memories, save for the fact that he KNOWS there's something out there in the world that he needs to fix. ...Yes, kinda lame.

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Jonny1188 said:
Why include rings in the stages? I don't think they're a natural occurring item, but if they are couldn't he snatch them up as he's placing motobugs around?
I was always under the impression that Rings are made from Chaos Emerald Radiation, and just appear places. ...What I REALLY want to know is why the hell they made that their currency. If you can get rings from anywhere...uhh...the money isn't gonna be worth much.
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McNinja said:
Hader said:
The backstory for each character....
The funny thing is I had no idea about the characters backstory until quite a while after I beat the game and two DLC packs.
0_o THE CHARACTERS HAVE PREEXISTING BACKSTORIES? I always thought we were supposed to fill those in on our own...
Soldier: Was left for dead by Crimson lance, wants payback. Also remembers hearing about the Vault as a kid, so he wants to crack it open and make his money.

Hunter: ...Old geezer, kinda eccentric, wants to raid the vault so he can say "I !@#$ING RAIDED THE VAULT. Also check out this cool collection of alien mantlepieces I stole from it! *brag*"

Siren: Was kinda spoiled, ran away for more fun life. Remembered the Vault Legends, so decided that sounded like enough of an adventure, went for it.

Berserker: ...Is hoping that the Vault will contain a maguffin that can bring his beloved doggy back to life.
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Soxafloppin said:
Prince of Persia: When the prince dies how does he activate the dagger to turn back time?
In game you only have about 4 seconds to start reversing time. It's reasonable to assume he can hold onto his consciousness for that length of time before kicking the bucket. And all he has to do to reverse time it press his index finger on a little button. Not too hard.
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starfox444 said:
The start of Bioshock and Crono Trigger.

Going into a teleportation device after a woman disappears with no understanding of what's going to happen? Count me the fuck in!
Well to be fair...Crono had ridden the teleporter device before, so it's possible that he just went "Hmm...I was teleported with no harm. The girl just poofed...so maybe she was sent far away. Since this machine doesn't seem to hurt those who use it, then I can ride along and catch up to the girl with little risk!"