God, I hope Molyneux reads this

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Palademon

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This will mostly be a review of Fable 3 (even though probably done to death since it's release)
Beware, no nice pictures or formatting.

I want this "one step forward, two steps back" approach to this series gone.
Why is it that every time a new one of these is made, it forgets what made the others good?

The Fable series is an RPG. In each one you are a hero, going through your story. It using moral choices to make it more personal, so you can be the hero you wish to become.

Story:
In Fable 3 you are the second son of the former king (the hero in Fable 2). His first son is the new king and is a tyrant. You are the prince and are encouraged to over-throw him and make Albion better. You will make promises to factions to get them to follow you and eventually become king and make chocies of your own.

There are many new features in Fable 3 compared to Fable 2 which I will explain:

Health:
There is now no health bar. Instead replaced by a CoD like redness and paleness on the screen, that heals over time. Unfortunately it takes forever, and even though more immersive, I wouldn't have minded a health bar.

Weapons:
There has been a drastic change to weapons. Yes, like Molyneux said, they change depending how you use them. But they change every time you level up the weapon, based on how you used it before levelling up. One of my main problems is because of how you level up weapons, all weapons you have and buy will be at whatever level you are at overall with weapons. So you won't see how they started looking.

Also there are no more classes of weapons like there were in Fable 2 eg. Master
Instead you have Hero weapons and Legendary weapons.

Hero weapons:
There are only 4 of them and you get them in the beginning. They are a sword, hammer, rifle and pistol. No, there aren't any cleavers anymore, or maces or different types of rifle or pistol. The good thing about hero weapons is that the info after they have changed will tell you how they have for each upgrade and why.

Legendary weapons:
Weird, these are ALL other weapons in the game. There are 50. They don't seem as special anymore since you can buy about 4 of them in each shop you visit. And there are some you still get from adventuring and demon doors, so shouldn't those be super legendary? These weapons don't say what you've done to make them change, but they do have built in challenges in their info that if you complete they unlock extra things e.g. +8% damage to hollow men.

The down side is neither of these classes feels particularly powerful. I've completed the final quest and the most powerful weapon I have does about 48 damage.

Road to rule:
This is how you level up and buy new abilities. I like the way this works, but it isn't without it's flaws. At every major point in the story, Theresa, your seer, will transport you here to upgrade abilities. It is shown as a long road to a castle (road to rule, haha). It is split up in sections by gates, that open up at these important points in the story. Each section has a certain amount of chests, that contain abilities. Anything from Melee level up to dye packs, expressions and job levels. They each cost a certain amount of Guild Seals, which are now the new experience points and can be earned from quests or doing things for random people in towns, like making the first good or bad impressions.

Melee, Ranged and Magic upgrades:
These attributes, no longer named strength skill and will, upgrade in level from level 1 to level 5 as you buy the appropriate chests. This is where the trouble with weapons comes in. Every weapon you ever get will be upgraded to your current level so it seems like you barely do any work with them. The other downside to this upgrade system is that it gets rid of previous sub-sections of attributes. Improving physique by just getting these things is ok I guess, but I really miss sub-targetting. All battles in this game just seem like a spam of the buttons because they just go up levels without any extra effort. Magic powers being the only slight exception because as usual you have to charge it to certain levels, within combat.

The Sanctuary:
This undoubtedly is a good way of erasing the menu experience in a lot of ways, but still has many problems. This is the area you go when you press start, which unfortunately means there is no way to pause and take a break from this game. It is filled with sections for dressing, equipping weapons, a map, a culis gate to go to the road to rule any time, and even it's own pile of money section to show your trophies, achievements and how rich you are. There is also an online room to travel to friends' places and buy from the online store.

Clothes:
The sanctuary is well done in this way and makes it easy to change clothes, dyes, tattoo sets, makeup and hair. Unfortunately, there is very few sets of clothes, and only some that I like. There are 106 pieces of clothing, which you will require all for an achievement. People will be glad to hear that your cry for armour has been heard, too bad it's only one set and doesn't suit an evil hero very well. In fact there's so little clothes that technically there's only half the pieces of clothing there are, since the other half is the other gender's version, which you still require for the achievement. Also, clothes seem to lack stats. I just seem to randomly get more attractive according to my hero status statue in the main room of the sanctuary. Tattoos nicely glow when you charge any melee, ranged or magic attack to either blue or red, depnding on your morality.

Weapon room:
Delivers what it promises, easy to use and check stats of weapons.

Map:
I hate this map, I hate it with a passion. It does nicely show how many keys etc. are left in a region when you look at it. You can fast travel to any region. But the reason I hate it is because it's unusable as an actual map. All the regions are represented as a cricle on the map that you can zoom in on and it shows the houses that you can buy for real estate wealth. But when zoomed in it retains this circular shape which is surely not the shape of the actual region. Therefore the maps of regions is actually unusuable to tell where you are or how to get where you want to go(unless you have a gold trail) because they are not to scale. I had to use my guide several times to have a map I could actually use to tell where I was.

Also, the set up of what counts as a region is really annoying. Off the top of my head I say there are about maybe just over 12 regions in this game. Bowerstone takes up 4. Why? Because it was apparently too much work to make them scale maps so you could fit all of Bowerstone together and see where they connect.

Another problem with the map is you can't fast travel to caves. You can only fast travel to somewhere randomly defined in the region or to a quest start, which is why you really needed a comprehensable map. It is hard to tell where regions connect. Because of this I went through the entire game, being able to see that there were two regions I hadn't visited because there wasn't a golden quest trial that required me to, so I had no idea how to get there from the nearby regions without using my guide.

Collectables:
There are many in this game. Silver keys, Golden keys, Gnomes to shoot, books to find etc.

Silver keys:
There are 50 of them as usual and are used to unlcok chests with certain numbers on them for rare items. My problem is that I have yet to find a chest where I needed more than 20.

Golden keys:
These are new. There are 4 of them and they are each unique and can only be used once. They are used to open golden doors to secret areas. You need all 4 plus the 50 silver keys for an achievement

Gnomes:
Anyone familiar to Fable 2's Gargoyles will understand this premise. Find them around Albion and shoot them. The clue is that you can hear them insult you when you're nearby and they make even cruder insults than the scottish sounding gargoyles. They show up around the world after completing a few side quests for a gnome dressed man in brightwall village. This also has an achievement.

Books:
There is a librarian of sorts who requests you find him some rare books from around albion. This also has an achievement. The downside is apart from these books, there is no lore to collect in Fable 3. The only letters you find around the place are just read by voice actors. You can't pick them up and read them later. This could've easily been fixed by having an archive section of the sanctuary, if you are so desperate to destroy menus, Molyneux.

Shopping:
This is part of the reason there is so little clothes in this game. To eliminate menues (Molyneux, we don't hate them as much as you do), you can only buy what's shown in shop. You walk up an examine it. The problem comes is that you walk into a general store and it has three stands: health potion, slow time potion and summon creatures potion. (WHERE THE **** ARE MY CONDOMS?(seriously, they're hard to find.))

It's the same with stalls, except stalls only have one item to buy each day and if you dont want it, you're screwed. In Fable 2 I remember getting fat from eating pies instead of potion and then losing it all later. There's barely the risk of that. You only really find pies when adventuring, or you can buy the ONE pie they're selling that day.

And you sell everything in a pawnbroker, which adds to confusion fo finding things within regions, because instead of selling at appropriate shops you sell it to the guy who'll take anything. Also there are no traders walking around anymore because obviously people by themselves would require a menu.

Interacting with people:
This is now annoying. You don't have an expression wheel anymore. You can only interact with the ONE perosn you select and it gives you a couple of options: random good thing, random bad thing, random silly thing etc. This makes it impossible to do what you did before and get tons of people to love you at once, because you can't perform any expressions outside of talking to a single person.

Also, simple commands like follow no longer exist. If you want some one to follow you literally have to hold their hand the entire time (It's on leaderboards, so how the hell am I supposed to have group sex if I can only hold one person's hand?).

Houses:
You can buy houses to rent out or live in with your spouse and children. You can also set the rent. You can see the houses from the map in the sanctuary (probably one of the only good uses of the map). Houses also require occasional repair over time or tenants will refuse payment. This really makes me wish I had a repair all option instead of doing it one by one.

Demon doors:
These guys are scattered throughout the land. They are doors with nicely bearded faces that wont let you into their magical secret area without a condition to be met. In old Fables you could easily forget about these guys, but in Fable 3 you can easily fast travel because after you find them they become a quest on your map. They seem a bit unspecial now since they have the usual range of "Area with outfit" or "Legendary weapon in chest". But it's a bit of a "So what?" now since apart from being nice looking areas inside, even the magical gift of a legendary weapon seems dull since most of the weapons in the game are legendary. I was also quite disappointed that one of the areas included dancing skeletons in a bar, had a chest with a common potion in it.

Combat:
Combat can be annoying since you mostly spam the buttons and can't lock onto enemies anymore, so you often miss or aim the wrong way with a ranged weapon. But it does autolock to a degree.

Melee:
Spam the X button to attack, or hold it for block, or hold X and point a direciton for a flourish.

Ranged:
Spam Y to fire whilst pointing in a direction. This can become annoying since the most common strategy for battle is roll around your enemy whilest shooting, which often causes fire in the wrong direciton. Hold Y for charged up fire. Hold the left trigger for manual first person aiming.

Magic:
These are in the form of gauntlets. The gaunlets to choose from (after you unlock all of them) are Fireball, Shock, Ice storm, Vortex, Blades and Force Push. They can all be used as area effect spells or point at a specific target. Later on you can also sue two gauntlets at once to "weave" spells.

Potions:
There are three. Health, slow time and summon creatures. The last two have been changed from magic to potions this time and doesn't really bother me since in the format of gauntlets this makes more sense, I guess.

Being King:
According to Molyneux this is when the real game begins, and is about half way through. Has there ever been a more important time to quote Lex Luthor? (WRONG!) It's actually more or less the end of the game storywise and most quests. It is where you get to go through with promises or break them. The problem arises that since you require a certain amount of money for the last plot point, decisions are hard and I generally felt guilt for every promise I broke, even though I chose to defaultly be a bad guy. It seems more like just making more promises over promises than going through with them since you won't know whether you have enough money for the last important plot point until AFTER you've done the promises which drain your resources.

Fight for king:
This quest is a bit of fun running a muck in bowestone before making it to the castle (But it's no spire).

Enemies:
There aren't many.The usual Hobbes we've come to expect, which barely have a curve for introducing the stronger types of them, more a random mash of them around the place. Hollow men are usual but suffer the same way as Hobbes. Balverines are the next thing you'd expect, but only one point in the main quest requires you to fight them and even after having all upgrades as far as fighting go they still give me trouble. Then there are new enemies which I wont spoil, but not very many. Some are introduced as slight bosses, but afterwards, chucked at you in the last quest. I would like the see the return of ACTUAL bosses to Fable. Fable 3 didn't even have Trolls. Remember when you broke the law in Fable 2 and you had to do community service like hunting trolls? Well now all community service is being immediately transported to a job and doing it to pay off money.

Jobs:
There are three.
Lute hero: playing the lute whilest hitting buttons to the times
And blacksmithing and pie maker are basically the same, except lacking the fun of knowing you're parodying a game.

Side quests:
Lots of these that aren't the recurring ones are quite fun and bring back some lesser known old characters. The important quest lines even have their own achievements.

Good/Evil:
I played as evil so I can only really talk about this from that perspective. But unlike previous games where being evil gave you glowing eyes and horns, this just made me look like a pale emo with mascara on. I only get horns when my wings show and you only get wings after becoming king, and even then they only show as an expression when talking to somebody or if you hold down an attack button.

Conclusion:
I'm sorry for this long ramblous review with very awful sense of paragrphing, continuous prose, and probably forgotten things which I may add later, and probably alot of typos.
I wish Liondhead could for once make a new Fable game without flaws to new stuff and without forgetting already established staples of series. This game was good enough that I didn't sleep the night of release until the next day where I lost all track of time.

Overall though, if someone were to ask me to get either Fable 2 or Fable 3 I'd say Fable 2. Fable 3 does carry on the good dark humour of the games, but the gameplay itself was annoying at points and the story seemed a bit unfulfilling and people quickly joined you. The famous voice actors seemed like a plus but barely do much and come across as a cheap way of selling the game, unlike Fable 2. I'd say the best part was fighting hollow men alongside Simon Pegg. Jonathan Ross only voices for about 10 minutes commenting on you fighting creatures.

Somebody did mention that the game had been moved forward a year, if that's so I wish it wouldn've stayed in development. I hope the DLC will have some redeeming features.
 

Drakenian

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Hm. I can't say I disagree with all of the points, except for the last one you made. "Overall though, if someone [were] to ask me to get either Fable 2 or Fable 3 I'd say Fable 2."

I disagree with this because of one thing; Fable 3 has a much better story than 2. And the main reason for that was the inclusion of cut scenes. Contrary to popular belief, Molyneux, cut scenes don't detract from immersion in any way. They make you feel like there's more going on in the game.

The one point I will whole wholeheartedly support is the map system. God, that fucking map is awful. In fact, I personally believe the WHOLE Sanctuary is a glaring flaw in this game. I can't say it's unoriginal and neat for the moment, but I much prefer REGULAR MENUES than the Sanctuary. It's more convenient to me. Same thing with the shops. It's just bad.
 

Mcupobob

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Jun 29, 2009
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I agree with you on some of your points. I was a little underwhelmed when I took the castle, but I really like the whole queen thing(I played the chick just to piss my friend off) and really wish they continued with the problems happing in the game, a random generator would be nice that would get a up date form XBL. Though I can forgive all of the games flaw because it just simply was engaging, I always played the bad guy and I set out to do so only to find I was getting attached to the characters and actually cared about them, which made it all the harder when I had to be the bad guy to raise enough funds to stop the darkness.

Other than good review and you really should do a good edit, I read this entire thing with a lisp in my head and got the turn around during some parts. So a quick revision would be nice.

EDIT: The map system I really liked because it was easy to check out shop and repair building, though the not being able to plan out routes and such was certainly a pain in the ass. The sanctuary served as the pause system and I really liked it. Easy to navigate and can be used even during combat.
 

Skorpyo

Average Person Extraordinaire!
May 2, 2010
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I see your reviews length and I declare it epic.

Now for discussion:

The story for this game had incredible amounts of potential, it's just too bad it played so poorly :(
 

MellowFellow

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Feb 14, 2010
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This is a good review, nice job, and I agree with most of what you said. What annoyed me the most was the fact that you were really only king for maybe 1/4 of the game.

But I will say at least there was a final boss in Fable 3, but he wasn't that hard to beat if you rolled around him a lot.

Edit: I forgot to mention how much I hated the map. I truly hate the map, with a passion. It is literally impossible to walk to certain locations using the map.
 

Palademon

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Mar 20, 2010
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Mcupobob said:
Other than good review and you really should do a good edit, I read this entire thing with a lisp in my head and got the turn around during some parts. So a quick revision would be nice.
Sorry about that, I just editted out the typos.
 

Mcupobob

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Palademon said:
Mcupobob said:
Other than good review and you really should do a good edit, I read this entire thing with a lisp in my head and got the turn around during some parts. So a quick revision would be nice.
Sorry about that, I just editted out the typos.
No problem, you prolly were rushed in writing it. I do that a lot because going back when fixing typos I sometimes loose my train of thought.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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Loooooong review.

Remember the marketing this game received? All of it was focused on the celebrity voice actors, because there's nothing new or interesting this game has going for it.

Thank God I traded it in for Fallout: New Vegas.
 

Kandon Arc

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My biggest annoyance was that you got no warning before the final boss fight. It was just another day as king (something like 121 days before the attack) and when the day ended the attack happened. What made it worse is that there are no previous saves so by the time you realise that the attack's going on you're stuck. So I got caught with an empty treasury (but about 5,000,000 in personal money) and no health potions.

Ditto on the map gripe as well. A map should be able to be used as a f***ing map. The weapon customisation seems very random as well. Is was playing a good character but my sword was permanently dripping with blood because of a certain type of enemy that I had killed a lot of. The house repair mechanic was another annoyance, there should either be a repair all option or a option to take repair costs automatically out of the rent.

Overall though I did actually like this game, it's just a shame my experience was soured by the ending.
 

Madara XIII

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Palademon said:
This will mostly be a review of Fable 3 (even though probably done to death since it's release)

Interacting with people:
This is now annoying. You don't have an expression wheel anymore. You can only interact with the ONE perosn you select and it gives you a couple of options: random good thing, random bad thing, random silly thing etc. This makes it impossible to do what you did before and get tons of people to love you at once, because you can't perform any expressions outside of talking to a single person.

Also, simple commands like follow no longer exist. If you want some one to follow you literally have to hold their hand the entire time (It's on leaderboards, so how the hell am I supposed to have group sex if I can only hold one person's hand?).

can be annoying since you mostly spam the buttons and can't lock onto enemies anymore, so you
Good/Evil:
I played as evil so I can only really talk about this from that perspective. But unlike previous games where being evil gave you glowing eyes and horns, this just made me look like a pale emo with mascara on. I only get horns when my wings show and you only get wings after becoming king, and even then they only show as an expression when talking to somebody or if you hold down an attack button.
Bwahahahaa Loved your commentary on this game dude. Personally I never played Fable, but considering the points you give, I might try Fable 2.

And don't feel too bad about having your Evil Character look like an Emo....Apparently it's all the rage, what with the New Superman and Newly Done Dante....GOD KILL ME.

Loved your review!
 

kouriichi

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:/ i kinda agree with you in some respects.
Some of us accually enjoyed the menus though. I liked being able to choose from 30 different peices of armor to make my dude look and feel the way i wanted.

When he removed the entire armor system all together i was pretty pissed.

He did somethings right, but really he made one major flaw. Trying to re-invent the genre. The invintory system stuck around for so long in RPG's, because its really what worked.
 

KatiCentauri

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May 10, 2010
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Kandon Arc said:
My biggest annoyance was that you got no warning before the final boss fight. It was just another day as king (something like 121 days before the attack) and when the day ended the attack happened. What made it worse is that there are no previous saves so by the time you realise that the attack's going on you're stuck. So I got caught with an empty treasury (but about 5,000,000 in personal money) and no health potions.
I had a similar problem, but I happened to notice you can return to the "day" before if you just book it back to the castle when the fighting starts. The glowing translucent barrier can send you back in time.
 

Omega NZ

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Apr 26, 2009
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What did you think of the moral choices? I felt many of them were too obvious personally, but I did like how some were used for comedic effect, such as the choice between killing or not killing the chickens.

Also, while I liked the first moral choice early in the game, I feel that it would of had much more impact had you been given the chance to build up a greater relationship with the women/man (can't remember the names) in the beginning. Perhaps a date exploring Bowerstone, and seeing first hand your brother's tyranny? Similar to Walter's tour later in the game, but earlier, so that we actually have a sense of the situation, rather than merely accepting everyone's word on it.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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For the end of the game if you want to keep all your promises and still fill the treasury enough for 0 people to die you have to raise 9 million gold on your character. Your options for dong this are grinding a job (which even at level 5 would take forever) or buy all the property in Albion (which would give you about 100k in income every 5min) and leave your xbox on for about 12 hours and find something else to do.

So yeah, the only way to get the "super good" ending is to just stop playing the game. I'll rant more about this when I'm not running out to class.
 

Gyrefalcon

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Jun 9, 2009
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I have to throw in not my two cents but my two dollars worth in here. Mostly because, as I played Fable III I thought, "I really should write Peter Molyneux and Lionhead Studios because this game is really lacking and they keep making the same mistakes in otherwise great game concepts."


So as you can guess, I've also been playing Fable 3. What it gets right it gets really right, but what it has wrong with it is painful. *Spoilers* They decided what people really enjoy is super-grindiness and being nattered at constantly. That last issue is something that plagues all of their games from Black & White to Spore to Fable. I think the staff of Lionhead studios would benefit from some meditative Yoga. No seriously! All I can think is that they must have the voices of their parents, duty, etc. going off all day long in their minds because EVERY game they make keeps telling you what to do when! I can't help but think this is the personification of the inner monologue we sometimes have-except they don't offer a way to silence it in the game.

And that wouldn't be terrible except that it disrupts the immersion, gets annoying, and most of all, can get you killed. About 3/4 of the way through you finally get to a sandy area where the noise stops and you can wander with just some lovely music to accompany your travels. This is a wonderful breath of air in the game and they need to do more of it.

The game also assumes you are hopelessly inept, a child, or that you have never, ever seen a video game before. I'm serious. You are introduced to one room at a time in the sanctuary because it would seem that several rooms branching off of a large circle would short-circuit your brain. Likewise, if you collect several fetch quests or courier quests to one location it tries to make you do one at a time. Postman powers are beyond your comprehension. (However, if you leap back and forth to your "Sanctuary" and look at the map, you can use Y to access your quest list and keep switching up which one you are doing to keep finishing your work in one area.)

Then there is the elimination of the "20 years of blacksmithing" Yahtzee was complaining about by the creation of chests that you open to level up your skills and money gaining abilities at the jobs. UNFORTUNATELY, they increase the difficulty of the tasks still so if you did NOT actually spend a fair amount of time doing them, you will not have any learning curve at all should you bother buying the higher level abilities. That is full of fail.

But it is pretty, as always. And if you complete it and watch the early cut scenes again the meaning TOTALLY CHANGES! They really were quite clever in that. You get to be a prince or princess as you like and the firearms were pretty good in this one. You also get less choices in magic spells and the like but you can mix the powers for very interesting effects.

It has an autosave feature which caused me to actually play it longer than I intended to since I wanted to be sure I was at a good stopping point many, many times. Lol. And the game improves as it gets further on. The Fort is one of the best early sequences before you get to the nifty desert stuff. And that is because they finally, FINALLY manage to do a tutorial that is honestly immersive. So if they DO read this: DO WHAT YOU DID AT THE FORT FOR YOUR TUTORIALS ALL THE TIME!!!

It has a serious lack of voice actors for the average townsfolk, and they managed to make me want to strangle John Cleese (yes, they actually got John Cleese) for never shutting up about buying extra stuff online. And that is a travesty as I like John Cleese. But not here! If you play it on an account that is not linked to X-Box Live, I hear he doesn't do this. But I can't express how unpleasant it is to have a game demanding you constantly spend more money on it. Grrr!

A sandbox RPG should be about freedom, and freedom is actually about CHOICES. Fable III cuts down your choices and waters them down until you feel like you are merely doing chores much like taking out the trash. Again, I do feel the desert areas were well done and looked/felt very open for exploration. You also felt much less pressure to do things and more freedom to walk around.

Oh: Lionhead staff: You need to fix the issue of the glowing trail getting lost under water.

It is not as fun as the last 2 but I actually completed it, and in about a week. (I like to milk RPG's until the next one comes out. A bit weird I know.) Oh, but for the love of your sanity, stay away from the gnome quest. Ugh! It is another immersion ruining device as the insults they sling show up at important plot moments with main characters or at your wedding(s) etc. It is truly, truly annoying.

Game tips for your happiness: Buy everything starting with the stalls and moving up. You will need the money. Avoid the gnomes if you want better immersion. Stock up on potions early, and if you are in Reaver's house you have to get the items in the chests on the first go. It does NOT ALLOW YOU TO GO BACK.

Oh, and about "going back". There needs to be a back/reject button. Since the "A" button controls most everything outside of weapons/magic, there is a big problem when you are attempting to run and you bump into chests on the road to rule and you HAVE TO ACCEPT the item even if you DON'T want it. You just sit there staring at it telling you "hit A to accept". There is no "hit B to change your mind". And that means the control is not in the hands of the player, which is where it is supposed to be.

How many of you are actually going to physically write Lionhead Studios? I really think they need to hear this stuff from us. So many good ideas, always handicapped in some way by strong-arming the player.