Casual Shinji said:Well, the announcement trailer saw him fighting that big ogre dude, and the E3 '17 trailer saw another one of those, so I'd wager that is a recurring enemy. Things generally feel big enough from what I've seen. You also need to remember that GoW3 went ridiculously huge. I mean, there's not much more any game can pull in terms of big stuff. And dispite all of that -- all the giant Titans and whatnot -- the game felt surprisingly small, due to you being contained to Mount Olympus.hanselthecaretaker said:For it to be God of War, the combat and scale needs to be there. If the launch trailer is as underwhelming as this one, it?s either because they don?t want to spoil anything or they sadly toned down the epic factor.
I'm fine if they scale down the size of the encounters a bit and focus more on the "epicness" of the journey itself. Similar to the first two games, and even Ascension, where you felt like you were traveling the globe.
*Shakes fist at quote notification reset*
Yeah, the ogres are in and there are hints at bigger stuff, but as far as epic boss fights I?m hoping they at least retain the grandiose feel of the Greek games, even if not titan-sized. I?m especially looking forward to the whole ?one continuous shot? thing as far as no cutscenes, camera cuts or fade outs. I have a feeling that will make it feel bigger than ever if we?re talking about traversing multiple environment types.