Quite a number of games these days involve moral choice elements. The moral choices you're offered may involve significant trade-offs, or may not; your options may be straight-up "good vs. evil" or more nuanced; and your choices may be tracked by a karma meter, a reputation system, or not at all.
My question is: why do you make the in-game moral choices that you make? Are your moral choices primarily economic (e.g., "I'll pick the 'good option' this time because I'll get a bigger reward that way"), character-driven (e.g., "my Commander Shepard is a ruthless badass"), exploratory (e.g., "last time I picked Option X, but I want to see what happens if I pick Option Y this time"), or something else entirely?
I tend to be the good guy in games with moral choice systems: I actually find it difficult to take the selfish/evil option, even if I'm curious about the outcome. I think this is because, deep down, I want to be a superhero (or something like that), so I play that out in games when I can.
My question is: why do you make the in-game moral choices that you make? Are your moral choices primarily economic (e.g., "I'll pick the 'good option' this time because I'll get a bigger reward that way"), character-driven (e.g., "my Commander Shepard is a ruthless badass"), exploratory (e.g., "last time I picked Option X, but I want to see what happens if I pick Option Y this time"), or something else entirely?
I tend to be the good guy in games with moral choice systems: I actually find it difficult to take the selfish/evil option, even if I'm curious about the outcome. I think this is because, deep down, I want to be a superhero (or something like that), so I play that out in games when I can.