I appreciate that at least two of their monthly updates have been bugfix-fests, so they're definitely dedicating themselves to keeping it playable; but on the other hand, seeing as we're at Alpha 25, I'm curious as to what their final brief is actually going to look like. Completely sandbox, or with a career mode, too? I'm hoping that this is what's getting worked on at the moment, everything else (bar item functionality or functionality of certain furniture, and the horrible performance in utility view) seems complete.
I believe their is a plan to have a story or career mode of sort in the final version of the game as well as a full sandbox mode. To be honest I am happy with the game as it is and love the fact that every month a whole new load of content appears. Their are still a few things that could be added or tweaked to make the game better. The last bug bash video hinted at multi levelled interactions in objects. At the moment the game works on singular needs and reward, i.e prison is hunger ergo needs food so goes and gets food when the schedule allows him. If food is there he eats it and hunger need goes away, if food isn't there then prisoner gets angry. It's simple and works but the example they gave was a basket ball court style yard, where you would need a social variable, a pre defined number of prisoners, the basket ball and court itself and the result of playing the game would have effects on mutiple prisoner needs, i.e social need, exercise need etc.
Oh and the last bugbash update also significantly improved the performance in utility view (at least it did for me)
So yeah I recommend Prison Architect as well as KSP, my god the amount of time I have sunk in to KSP, I am lead to believe they are nearing Beta but the game needs to get a few issues sorted
1). Multi core support (though I am lead to believe this a limitation of the Unity Engine that they are using
2). 64bit needs seriously improved, they even include a splash at boot that says it is unstable and liable to crash even without mods but you NEED 64 bit to run some of the high texture mods
3). Multi part performance, when you get above 600 or 700 odd parts on a craft the game starts to seriously chug. Haven't tried a 1000 part craft on my new i5 4690k but on my old i5 750 you would be looking at 4fps in Kerbin atmo