Good Endings that You Didn't Like

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IanDavis

Blue Blaze Irregular 1st Class
Aug 18, 2012
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Mocmocman said:
Really? The wiki (and other sources I've read on the ending) state that you can harvest a little sister, and you can still get the good ending: http://bioshock.wikia.com/wiki/Fontaine_%28Level%29
It's entirely possible that I harvested a second, but it's been so long that I don't remember. I just figured that since I saved the majority of them, I'd be ok. Apparently, Bioshock's morality system is more evolved than Ultima's.
 

Kyr Knightbane

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Jan 3, 2012
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Red Dead Redemption. Totally made sense in regards to the story and it was profound and a great ending, but WHY!??

I grew attached to this man with a horrible hat, and random scar. NO! I don't want to play as his Son, why couldn't i have made a choice to let the bear eat him and then shag the wife to make another!?


Also Borderlands. No Vault? Really? Thanks. It actually irked me so bad that i haven't touched 2 much due to the fact that i'm waiting for Gearbox to do that again. Not that 2 is bad, its just... boring so far is all. I should finish it though. I might grind it out pretty quickly just to get to the end to cock-slap Handsome Jack.
 

Mocmocman

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Dec 4, 2012
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Lieju said:
What did Atlas care? He says that he considers not killing the Little sister a risk, because of the benefits doing so will give you. And he doesn't have any issues with using his control over you on other times. I guess you can argue that that choice is the sign of Jack's true character, but it makes more sense to me if it had happened once he was more informed about the world and free to do as he wished.
I think it would be easier for him to trick you. If you knew he was controlling you you probably would rebel and be much more stubborn and difficult than if you believed that you were avenging his wife and child. And he did use a lot of Would You Kindlys (very noticeable after I started a second play through) ,but he never was too obvious about it. At least, that's my two cents.
 

saintdane05

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Aug 2, 2011
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Sherlock
<spoiler=The Reichenbach Fall>
I practically knew that was going to happen the moment I saw the title, I knew it was happening, but did you have to make it so damn tragic? WHY DID YOU DO THIS GADFFAT!

 

Karoshi

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Jul 9, 2012
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IanDavis said:
It was the giant boss battle that soured Bioshock's ending for me. Fight big bad guy, win (of course), and watch cutscene. I... expected more. LIke that scene in the middle with Ryan and the golf club? Something more emotionally effecting like that.

On my first playthrough, I got the crappy ending because I absorbed ONE little sister. The game keeps begging me to do it, so I'd try it at least ONCE. Stray from the path just a little bit, and you don't even get a full cutscene.
To play the devil's advocate, just how many killed children does it take to become truly evil from your point of view? The endings weren't very good, but I kinda liked the radical approach.

And I agree with the OP about Last of Us. From a storytelling view it is a great ending, but I mostly just felt bitter and upset. Still, I think I'm glad that Naughty Dog went with an ambigious ending, since you don't see many of those.
 

major_chaos

Ruining videogames
Feb 3, 2011
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For as much as I think its an amazing game, the ending to Persona 3 killed any desire I had to ever play it again. I know a fair portion of this site seems to have a hard on for dark/bittersweet endings, but personally I can't stand it when at the end instead of a sense of triumph I just get stuck with a bad case of the sads (see also: ME3, halo 3 until 4 came along, Red Dead Redemption, ect.).
 

Ultress

Volcano Girl
Feb 5, 2009
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Wild Arms 1: Specifically Cecilia's choice to join Rudy and Jack on their adventures.It wouldn't be too bad except that her kingdom is trying to rebuild after the games events and need her presence to help morale and make decisions. stop relying on that chancellor to do your job.Plus she's already had a big adventure.It's time to step up sweetheart and take responsibility not go have fun with your friends.
 

RyQ_TMC

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Apr 24, 2009
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Kyr Knightbane said:
Red Dead Redemption. Totally made sense in regards to the story and it was profound and a great ending, but WHY!??

I grew attached to this man with a horrible hat, and random scar. NO! I don't want to play as his Son, why couldn't i have made a choice to let the bear eat him and then shag the wife to make another!?
Agreed. I'd like it to be possible to switch back to John for roaming the gameworld after Jack's "true ending". On the other hand... I think it exacerbates the feeling of loss. You grow attached to the character, want him to get his happy ending, then the attack happens, and then... He's dead, and he's not coming back. I hated playing as Jack - and actually didn't finish all the little odds & ends I wanted to do in endgame - but it might have been intentional.
 

TrulyBritish

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Jan 23, 2013
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King of Asgaard said:
Infamous 2's good ending really rubbed me the wrong way.
Basically, there comes the choice of whether to activate the RSI, potentially curing all people in the world of the disease (which conduits are immune to) but also killing all current conduits, or joining the Beast to help in awakening the conduit gene in the populace, curing the plague in those individuals, but killing the rest.

Now I chose the latter, because in my mind, the conduits are the superior people. In choosing the 'good' ending, you're essentially halting humanity's evolution, at least for the foreseeable future. It feels wrong just to kill off the stronger beings just to keep the inferior populace in the status quo.

I should point out that I'm a Magneto supporter, in case that wasn't already apparent. :p
I have to admit while I read your post I was going "Woah, calm down there Magneto", but you even managed to ninja me on that :p (don't worry, I support the Homo Superior cause too)
OT: I've never really had a good ending I didn't like, though there were some that did leave me feeling unfulfilled such as L.A.Noire, Assassins Creed 2, the first Portal. And I wasn't impressed that to get Norman Jaydens "Good" ending in Heavy Rain you need to fail his part of the investigation.
 

Syzygy23

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Sep 20, 2010
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King of Asgaard said:
Infamous 2's good ending really rubbed me the wrong way.
Basically, there comes the choice of whether to activate the RSI, potentially curing all people in the world of the disease (which conduits are immune to) but also killing all current conduits, or joining the Beast to help in awakening the conduit gene in the populace, curing the plague in those individuals, but killing the rest.

Now I chose the latter, because in my mind, the conduits are the superior people. In choosing the 'good' ending, you're essentially halting humanity's evolution, at least for the foreseeable future. It feels wrong just to kill off the stronger beings just to keep the inferior populace in the status quo.

I should point out that I'm a Magneto supporter, in case that wasn't already apparent. :p
You realize that Magneto might as well call his team of mutants "Team Hitlers Nazis" right? Also, Second Son completely invalidates the evil ending as being morally ambiguous seeing as it takes the good ending as canon and yet we STILL have conduits, arising naturally without massive genocide.

Although given how cartoonishly intolerant and outright fucking stupid most non-mutants are in X-Men I suppose in that case magneto would have a point. Seriously, not that I think about it, why would there be so much fear regarding mutants? The only reason I can think of is jealousy. Normal people are all jealous THEY don't have cool superpowers. Eye lasers? Fuck yeah I want some eye lasers!

Unless you end up like that asian porcupine guy from the X3 movie. Seriously, his power revolved around his ability to trick people into hugging him.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Syzygy23 said:
King of Asgaard said:
Infamous 2's good ending really rubbed me the wrong way.
Basically, there comes the choice of whether to activate the RSI, potentially curing all people in the world of the disease (which conduits are immune to) but also killing all current conduits, or joining the Beast to help in awakening the conduit gene in the populace, curing the plague in those individuals, but killing the rest.

Now I chose the latter, because in my mind, the conduits are the superior people. In choosing the 'good' ending, you're essentially halting humanity's evolution, at least for the foreseeable future. It feels wrong just to kill off the stronger beings just to keep the inferior populace in the status quo.

I should point out that I'm a Magneto supporter, in case that wasn't already apparent. :p
You realize that Magneto might as well call his team of mutants "Team Hitler's Nazis" right?
I wasn't aware that wanting the best for the human race was something the Nazis did.
Also, Second Son completely invalidates the evil ending as being morally ambiguous seeing as it takes the good ending as canon and yet we STILL have conduits, arising naturally without massive genocide.
As of time of writing, Second Son is not out, so the franchise is limited to two games. Thus, the merits of the endings should be taken on their own. As of Infamous 2's ending, the possibilities are either eliminate the stronger to keep the weaker alive, or to eliminate weaker to keep the stronger alive. No more, no less, and under those circumstances, the latter seems more morally just to me.
 

PsiMatrix

Gray Jedi
Feb 4, 2008
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Portal 2. Good ending but just left Chell in a cornfield. A damn nice cornfield but still. GladOS just erased all her character development and chucked Chell out the door.
 

ThunderOne

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Jun 20, 2013
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Crash Team Racing where you see the entire team of Naughty Dog, including the dog!
After that, their contract with universal studios pretty much ended and their commitment to the Crash Bandicoot series ended where it crashed and burned being done by mostly failures. Sad ending :(
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Spoiler tags, dude. They're a lot easier than saying SPOILERS! Because you have to read around the freaking spoilers, which could still result in reading the spoilers. >>

Raine_sage said:
Dragon's dogma.

You have to kill yourself. You become god, decide being god sucks, and you kill yourself. The remnants of your soul then go to your pawn who essentially becomes you and goes on to bang your love interest in your stead. Worse yet you have no idea what that actually did to the game world as a whole. Did it break the cycle of destruction? Did it knock things a little off kilter and upset the order of the world? Did everyone lose the will to live? Did it do diddly squat? You never know and probably won't know until they come out with a sequel.

I like the bad end where you refuse to become god and instead go back home to live a peaceful life as a normal person. The game calls you a coward, but damnit I killed a dragon I earned a damn break.
This is pretty much what I came in here to say. So I'll just echo this. :D
 

HannesPascal

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Mar 1, 2008
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King of Asgaard said:
Infamous 2's good ending really rubbed me the wrong way.
Basically, there comes the choice of whether to activate the RSI, potentially curing all people in the world of the disease (which conduits are immune to) but also killing all current conduits, or joining the Beast to help in awakening the conduit gene in the populace, curing the plague in those individuals, but killing the rest.

Now I chose the latter, because in my mind, the conduits are the superior people. In choosing the 'good' ending, you're essentially halting humanity's evolution, at least for the foreseeable future. It feels wrong just to kill off the stronger beings just to keep the inferior populace in the status quo.

I should point out that I'm a Magneto supporter, in case that wasn't already apparent. :p
Lets not forget that the RSI might cure the people from the plague, but you don't know that for sure. So it was a choice between committing genocide on the conduits so the rest of the humans might be cured or committing genocide on the normal humans to create as many conduits as possible that you know for sure will survive. A good twist to the infamous 2 ending would have been that the RSI kills the conduits but fails to cure people from the plague.
 

Chester Rabbit

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Dec 7, 2011
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EDIT: It turns out I should read the first comment before just jumping on in thinking I know what the title means.
 

Madman123456

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Feb 11, 2011
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Earth 2160. Heroes fight off evil alien threat. Ending cutscene has a view with idyllic planet and a giant stargate/portal thing in orbit. It begins to activate -> cut to credits.
Wanna know what comes out of the portal? Well, sucks to be you because the hinted sequel never came.
You can do that "the end?" shit with certain campy stories where you know that the hero is going to get the girl and everyone who isn't evil survives, ye olde adventure serials or something like that.
But tacking on a hint to a sequel that never comes should be prohibited by law.

Developers should also stop with the moral choice system, especially if it has two options. Both ways are either overdone, so you end up with a protagonist that makes mother theresa look evil by comparison or giving adolf hitler a run for his money.
Or the dual choice ends up with two characters that aren't really characters at all but merely surfaces on which to stick either the "good" or "evil" sticker. I kinda like some endings that are made that way if there where certain quests in the game that i wanted to do without thinking if it would give me karma points or something. Fallout 3 is better then Dishonored in that respect. I beat Dishonored then i beat it again with "low chaos" where some of the criteria to reach seem a little odd.

And then i get a bland ending either way. Bleh.
 

IllumInaTIma

Flesh is but a garment!
Feb 6, 2012
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shrekfan246 said:
Persona 4 Golden.

You know why the ending ticked me off?

Because that meant there wasn't any more Persona 4. D:

I hope Persona 5 will have more things to do assuming it follows on the same life-sim/dungeon crawling JRPG path that the last two games have blazed. Less time skips, more events and lots of special dialogue for characters you romance or have at max Social Link levels!
I was about to cry "BETRAYAL!", but you got me again.

Seconded for more dialogs and MAX social link events. Maybe they should rework social link system entirely.

OT: I'd say Dino Crisis 2. So, Dylan stays behind with his daughter in burning building and Regina jumps into time machine promising she'll get back aaaaaand that's it folks. No follow-up, no explanation, nothing, now let's make Dino Crisis 3 about dinosaurs in spaaaaaaace!