Entitled said:
SonOfMethuselah said:
It's not always easy to recognize the difference between liking something and it being good, simply because your own opinions can cloud your judgement somewhat. But that doesn't mean it's impossible.
And how can you tell that you succeeded?
In this thread, you make big claims about how Marvel vs. Capcom is objectively good, and most JRPGs are objectively bad, but how do you know that you succeeded in finding that truth, instead of just adding another layer of opinions?
We know that hydrogen is lighter than air, that the Holocaust happened, or that the Earth is revolving around the sun, because we can prove these with scientifically acceptable proof.
But can you actually demonstrate the "fact", that Marvel vs. Capcom is a good game, with a proof that any logical human is forced to accept?
I don't really think it's fair to say that I'm making "big claims," especially when you say that I said most JRPGs are objectively bad. I didn't say that "most were objectively bad." I said "only a small percentage of the JRPGs that I've played over the past few years would be qualified as 'good.'"
I'm not trying to back out of anything, I just want to make it clear the position I'm arguing from. I didn't give a number of JRPGs I've played: hell, I might have only played four in the last few years, which hardly means I'm making a claim about 'most.'
But the MvCO argument is - for the most part - valid. I can with certainty that I'm not "adding another layer of opinions," because my OPINION is that it isn't a very good game. But, as an interactive medium of entertainment, video games have a few areas that you can fall back on to judge whether the game is good or bad.
Mostly, you have to look at what a game is trying to be, and make your judgement that way. MvCO, as an arcade fighter, has a few areas that it HAS to hit upon to be a good game. The controls work, the moves are flashy, the characters each have their own areas of strength and weakness, the AI is balanced, the online mode is smooth, and so on. It accomplishes what an arcade fighter SHOULD accomplish, without trying to be something more, and potentially upsetting the balance.
I think that's ultimately the best way to judge: what is the game trying to accomplish, how successful is it in accomplishing it, how intuitive is it at accomplishing it, et cetera. A game can be fun without meeting these criteria, but is it good? Logically, it can't be. It would be like reading a mystery novel where there was no real mystery: you could like the novel - maybe you thought the setting was well described, the characters properly fleshed out and engaging, the interaction between them organic - but you would never call it a 'good mystery story.'
I mean, ultimately, the question will just generate rather circular arguments, because everyone has their own opinions on how games SHOULD be judged. Maybe some people think fun IS equal to good. Personally, I don't, and I have my own reasons for it. But, when you get right down to it, is it THAT important? If you have fun with a game, should it matter if other people think it's "good" or not?