Good Games with progressive female characters or progesssive ideas for them (READ OP BEFORE POSTING)

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Blow_Pop

Supreme Evil Overlord
Jan 21, 2009
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I'm going to elaborate a little more on Jade from Beyond Good and Evil.

Since the person who mentioned her didn't and despite not doing the last boss fight (though to be fair I have seen the ending thanks to youtube), I adore the shit out of the game.

She's not sexualised (or white. or human really according to developers she's an alien). Her outfit is comfortable. Tennis shoes, pants, jacket, shirt (yeah it's a shorter tank top but that's not enough to justify the term sexualised).

She's the main character of the game. She has a good storyline in the game too. Not only does she save herself but she saves her two companions more than once each and saves her entire planet and all the kids she lives with at the lighthouse she lives at.

She's a reporter and martial artist who winds up working undercover to subvert an alien conspiracy. And it's just a really good game that a lot of people forget about or pretend that never happened. And it came out the year I graduated high school in 2003. It's aged pretty well for being an 11 year old game from the gamecube/xbox/ps2/pc.
 

blackrave

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I won't repeat heroines already mentioned
I'd say April Ryan and Zoe Castillo (The Longest Journey and Dreamfall)
Even if Dreamfall have cast of failed heroes :/
 

SGT_Noobnuts

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Silvanus said:
Always good to have a positive approach to this question!

I would suggest FFX. It has a wide cast, and the female playable characters-- Yuna, Lulu, Rikku-- are as engaging (and self-defining) as any other. It's as much Yuna's story as Tidus', for one thing. For another, Lulu is one of the biggest badasses on the team, and has a well-grounded, disillusioned personality which immediately set her apart from how female characters are often written.

There are other good examples, and I'll come back when I've collected my thoughts.
And then (depending on perspective) Final Fantasy X-2 happened!

OT: While the topic is on Final Fantasy I would definitely say Terra from VI. She was a really well-rounded character. Lovable, powerful, loyal to the end and isn't afraid to stand up with her friends at the very edge of the destruction of creation itself!
 

DataSnake

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Kinzie Kensington from Saints Row The Third and Saints Row IV. Easily the smartest character in the series, a former FBI agent who was fired after her affinity for BDSM was made public. She's still an unashamed kinkster, which nobody else on the crew gives her shit for, and the writers never try to paint it as a bad thing or a character flaw. Also, early in SRIV she inverts the damsel-in-distress role by breaking free of Zinyak on her own, stealing a ship, and being the one to rescue the main character, and when the player returns the favor later they discover that her worst nightmare is 1950s-style patriarchy. She's also the only character in the entire series, male or female, who managed to make the Boss apologize.
 

Ender910_v1legacy

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Oct 22, 2009
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Another character would be Kreia. I suppose because she's an old woman she doesn't receive much attention, but she's probably one of the most fascinating characters I've ever seen in a game. I don't think I ever hear her (or any older female characters) brought up in topics about women in gaming.
 

DrOswald

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8bitOwl said:
DrOswald said:
I think you misunderstand what is meant by "for themselves." The idea is not that she is looking into a mirror and saying "wow, I am so hot. I wish I could do myself." She is sexy and she allows others to see her being sexy because she enjoys being sexy.

There are people who are justly proud of their beauty and like to be seen as beautiful. Though others see the beautiful person and enjoy their beauty the person is beautiful for themselves because they gain satisfaction, confidence or pleasure from others admiring their beauty. They are beautiful for the benefit it provides to themselves, not for the benefit it provides for their admirers.

Bayonetta is sexy for herself in a similar way. Yes, other people are part of the equation. But ultimately the character of Bayonetta is sexy for her own pleasure and benefit, not for any pleasure or benefit another might gain from her sexiness. She has fully embraced her own sexuality as something she will use to benefit herself when and how she wants it to.

In this way Bayonetta is a progressive character. Bayonetta is, by any standard, a hypersexualized character. She makes all sorts of suggestive comments, she shows off her body whenever and however she feels like, etc. It is fair to say that she meets all the criteria for being a "slut" or any number of other derogatory terms. And this is never once portrayed as a bad thing.

In a society where sexuality, especially female sexuality, is often viewed as something dirty to hide and be ashamed of, this is progressive. Bayonetta preaches that a woman can use her body in anyway she wants and does not have to be ashamed for doing so.


It's definitely true, and I can't disagree with this.

But there's one thing to consider: for -whom- is the character acting this way? Inside the story, for no one... but in the videogame itself, it's all for the male player. When she's striking these poses, there is one person that the developers want to benefit from it: the male audience.
It's no coincidence that 90% of Bayonetta's fans are males. If she really was a progressive character, she would be much more popular among women.

As I mentioned before, I appreciate her confidence, I appreciate that she's being clear about her sexuality without making it seem a bad thing, I appreciate that she's cool and strong. As I mentioned in my previous post, all these things are the marks of a positive female character.
But, as I mentioned again in my previous post... all of these positive traits are completely overshadowed by how she's a surrealistic sexy woman who spends her time being sexy for the male gaze of the player. Trust me, when a heterosexual woman plays a videogame, she doesn't like a woman's crotch constantly thrusted in her face any more than a heterosexual man would enjoy a male protagonist that thrusts his crotch in his face.
And how does that nullify the progressiveness of the character? People who find women sexually attractive, a group primarily consisting of men, are supposed to drool over her. That is an absolutely critical prerequisite to the progressiveness of the character. The fact that Bayonetta was made sexy for real people instead of some fictional character drives the point home. Bayonetta puts forward the radical notion that a woman need not be ashamed of reveling in her own sexuality and gaining pleasure by revealing it for others to see. There absolutely must be others to see or the entire point is lost.

Bayonetta could not be a progressive character in the way she is if she was not designed to be drooled over. That is the entire point.

And the idea that a progressive female character will be popular among women is just wrong. Some progressive female characters will be popular with women, but many will not. A progressive notion challenges our assumptions about what can and should be, often through extreme imagery. This will make people uncomfortable. Some people will hate the character. Some people will hate the message on a visceral level, ashamed by the deeply rooted cultural notions of what is right and wrong. Others will be disgusted by the imagery, especially if it is sexual imagery that does not appeal to them. That doesn't make them any less progressive.

Bayonetta challenges the notion that it is wrong for a woman to seek gratification from sexual gaze by being a character that unashamedly attracts sexual gaze. It radically challenges the assumption that being a "slut" is bad, one of our most deeply rooted cultural beliefs. To do this she must unashamedly attract sexual gaze. She must be a slut. What she does not have to do is appeal to women.

A male character that acts like Bayonetta does and was not mocked for it or played as a joke character would certainly be a progressive character. Sexually overt men are a joke in our culture. A man might brag of his sexual conquests but a man who actually shows off his sexuality in an overt manner? They are most often portrayed as a joke, disgusting, horrifying, or pathetic. It is telling that the mocking negative stereotype applied to gay men for many years has been nothing more than an overtly sexual man.

Such a character would certainly be progressive. But I am not going to pretend that I would care to play as that character.
 

takemeouttotheblack

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Apr 4, 2013
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I'd suggest the nomination of Ashley Williams from the Mass Effect series (if no-one suggested her before).

Given the entire spectrum of squadmates available in the Mass Effect game, Ashley is probably the most focused towards combat; in the first game, she's the only combat specialist in the group, and in the third game shares that role with Vega. Nevertheless, this in itself is a subversion of the traditional gender roles whereby the male characters tend to be the hard nosed, unfriendly combat specialists with very straightforward views, while the women tend to take support roles and are more sociable. In ME, the roles are reversed, with Kaidan Alenko taking the support role and associated character traits, and Ashley takes the primary combat role. In addition, I'd also highlight the fact that Ashley is perhaps the least conciliatory member of the crew, and the most hostile against the involvement of non-humans on the ship.

In addition, I'd also nominate Aveline Vallen, from Dragon Age 2, on the groups that in both gameplay and character, she fulfils the role of tank and the closest thing the party possesses to a knight in shining armour, which traditionally is a role mostly fulfilled by male characters while females take the mage/rogue route. Moreover, the character still retains her femininity despite this role, managing to do so without becoming simply a male stereotype with a female voice, and is one of the only characters to subvert the characterisation that all women in games should be attracted to the PC in some shape or form.

That being said, if people disagree, I'm happy to discuss the matter with them.
 

Skatologist

Choke On Your Nazi Cookies
Jan 25, 2014
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Personally, I love the main antagonist of Bioshock 2, Sofia Lamb. I adore this game more than others in the series for many reasons, Sofia, along with the rest of the characters, is one of them. She's not an overly sexualized woman, her power mainly came from her intelligence and manipulation of others to join her cause. Many of the people hate the game simply because she talked too much, but I honestly couldn't get enough of her. She just seemed so...menacing, much more than Ryan or Fontaine or Comstock, simply because she knew you so well and had no real conflict in her version of Rapture and had such an over the head presence, unlike the other antagonists of the series. I won't spoil for many of you who haven't played the game, but the person you play as inadvertently causes some hiccups in Lamb's master plan. Also, I love games that recognize when you are acting in the wrong or are at least not as perfect a hero as you think you are, Lamb does this to near perfection. Sure, if you go down the "good" route of the game, you'll generally feel good about your decisions and other characters will praise you, but what Lamb says about you sticks. She recognizes you as a monster with a selfish goal and you really won't care about all the lives you ended to reach your ends. There is unfortuantely things that hold her back, at times she is too obviously a foil to Andrew Ryan, to the point they had to make Ryan change his character and contradict himself at times, essentially making him a hypocrite. Also, she is a bit of a hypocrite and monster herself, perhaps the worst of the series, but not really anybody in game identifies it, she does it to Ryan quite a bit and he and others do it to Fontaine and other characters, but nobody does it to her, so you kind of have to judge her actions and arguments yourself to see how bad it is. I kind of view both her and Ryan as people with understandable intentions, but the means they go to and the products that result from their ideals create undesirable outcomes.
 

Ten Foot Bunny

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DataSnake said:
Kinzie Kensington from Saints Row The Third and Saints Row IV. Easily the smartest character in the series, a former FBI agent who was fired after her affinity for BDSM was made public. She's still an unashamed kinkster, which nobody else on the crew gives her shit for, and the writers never try to paint it as a bad thing or a character flaw. Also, early in SRIV she inverts the damsel-in-distress role by breaking free of Zinyak on her own, stealing a ship, and being the one to rescue the main character, and when the player returns the favor later they discover that her worst nightmare is 1950s-style patriarchy. She's also the only character in the entire series, male or female, who managed to make the Boss apologize.
I love this analysis and totally agree. :D If I ever found a woman like her, I'd drool enough to drown Alice in the Drink Me room before she ever had a chance to start crying. Nothing wrong with kinky either... I used to do BDSM modeling so I'd have no quarrels with her "interests."

Now I know I say this all the time in these threads, but Sam from Gone Home has to be my fave female protagonist of all time.
 

DrOswald

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8bitOwl said:
DrOswald said:
And how does that nullify the progressiveness of the character? People who find women sexually attractive, a group primarily consisting of men, are supposed to drool over her. That is an absolutely critical prerequisite to the progressiveness of the character. The fact that Bayonetta was made sexy for real people instead of some fictional character drives the point home. Bayonetta puts forward the radical notion that a woman need not be ashamed of reveling in her own sexuality and gaining pleasure by revealing it for others to see. There absolutely must be others to see or the entire point is lost.

Bayonetta could not be a progressive character in the way she is if she was not designed to be drooled over. That is the entire point.

And the idea that a progressive female character will be popular among women is just wrong. Some progressive female characters will be popular with women, but many will not. A progressive notion challenges our assumptions about what can and should be, often through extreme imagery. This will make people uncomfortable. Some people will hate the character. Some people will hate the message on a visceral level, ashamed by the deeply rooted cultural notions of what is right and wrong. Others will be disgusted by the imagery, especially if it is sexual imagery that does not appeal to them. That doesn't make them any less progressive.

Bayonetta challenges the notion that it is wrong for a woman to seek gratification from sexual gaze by being a character that unashamedly attracts sexual gaze. It radically challenges the assumption that being a "slut" is bad, one of our most deeply rooted cultural beliefs. To do this she must unashamedly attract sexual gaze. She must be a slut. What she does not have to do is appeal to women.

I misunderstood, then: by "progressive female character" I assumed it was a character that a female gamer could appreciate. Probably because it's just what -I- personally look in a progressive female character, tho!
Completely understandable. In fact, I think that might be exactly what the OP meant by progressive female character. It usually is. I just felt like pointing out that is not an all encompassing definition of a progressive female character.

You're right, and your explanation is pretty accurate. In this regard, I see Bayonetta as a progressive character too.

But let's consider one thing: she's a sexy female character who uses her sexuality for the benefit of the viewing audience. So how is she any different from the classical, overused stereotype? Black Widow, Ivy, the protagonist of Fear Effect, at least half of the female characters in videogames or movies represent the same identical trope of Bayonetta: sexy female character who's not afraid to show it off.
So, in this regard, I don't think Bayonetta is progressive, she's just the same classical sexy chick trope. The difference being in the classy, artistical and over-the-top style of her presentation.
I agree that being a character that merely shows off her body is not enough and is not inherently progressive. I am a programmer, not a writer, so I am not sure if I am up to explaining the difference as I see it between Bayonetta and the typical sexy woman character, but I'll give it a try.

I would say we can classify sexy female characters into 4 broad categories:

The first two are female sexy characters which are, in theory, not defined by their sexiness.

1. Character Sexy - These are the sexy female characters that are not particularly bad or good in relation to their sexiness. I would probably classify Samus (except in other M) in this category and probably Black Widow of the Marvel movies. These are characters who are undeniably sexy and their sexiness may even get plenty of screen time, but their sexiness is only one aspect of their character and almost never the most important part. These are female characters, good or bad, that happen to be sexy, which is neither inherently good or inherently bad.

2. Pandering - These are sexy female characters that are inappropriately sexy. Sexiness does not necessarily define them, but their sexiness is excessive to the point of distraction or an active detriment to the character or the work at large. For example, Other M Samus fits neatly into this category.

The other two categories are characters who are largely defined by their sexiness. These are characters who have something to say about sexuality, for good or ill. The primary defining aspect of these character is their sexual appeal. There may be other aspects to the character but they are relatively minor. The difference is what the character does with that defining sexuality.

3. Sex object - These are characters who exist to be used for their sexuality. The DOA girls come to mind. There is a little extra to each of their personalities, but these character details are lost in breast physics and ass shots. There is very little person there, it is completely buried by the sex doll aspect of the character. It is possible to play every single DOA game though and know nothing about the female cast of DOA except that they look fantastic in fetish wear.

4. Sexually empowered - This is a female character who uses their sexuality in contrast to those who are used for their sexuality. Sexuality is her defining trait but it is sexuality that enhances the person. Everything about Bayonetta's sexuality defines and enhances that character of Bayonetta. It is impossible to play though Bayonetta and miss her character. Hell, it is difficult to just drool over her though in game content and miss her character. Her character and sexuality go hand in hand, each playing off of the other and enhanced by the other.

I'll be the first to admit that the difference between these categories is very difficult to define and might be the result of a failure of expression. A person might set out to make a sexually empowered character and end up making a sex object.

DrOswald said:
A male character that acts like Bayonetta does and was not mocked for it or played as a joke character would certainly be a progressive character. Sexually overt men are a joke in our culture. A man might brag of his sexual conquests but a man who actually shows off his sexuality in an overt manner? They are most often portrayed as a joke, disgusting, horrifying, or pathetic. It is telling that the mocking negative stereotype applied to gay men for many years has been nothing more than an overtly sexual man.

Such a character would certainly be progressive. But I am not going to pretend that I would care to play as that character.
And yet, a lot of people bought JoJo's All Stars Battle! I think JoJo's characters are the closest we get to a male version of Bayonetta. Bayonetta is more sexually explicit than any JoJo character, and JoJo characters can appeal to a male audience more easily than how Bayonetta could appeal to ladies, but there's some similarities.
Ha! I completely forgot about JoJo's. I guess it is possible I would like such a character after all. Good point.

Last of all, I really want to thank you for being so civil in this discussion. It is nice to have a good conversation with someone about this issue without the nearly inevitable insults.
 

J Tyran

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Dec 15, 2011
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Lieutenant Mira from Relic and THQs Space Marine, brilliant character with zero sexualisation or male fantasy clichés. She was just a damn good soldier trying to hold her tattered regiment together in a difficult situation, she even helped the much vaunted Ultramarines out and pulled Captain Titus arse out of the fire.
 

joest01

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Rubi in Wet was voiced by Eliza Dushku so that's a win!

Only half kidding too!

But I'm struggling with the progressive female. What does that mean? I am thinking of when I played a female character that felt realistic and bad ass without being completely unrealistic.

Like, Nariko is a blast to play. She can level entire battle fields of bad guys.

Nilin in Remember me hits all the right notes but I just can't relate to her.

Faith in Mirrors Edge however is vulnerable, flawed even, but somehow manages to be a truly unique experience that somehow, at least to me, is really tied to her being a female too. I mean she plays pretty much the opposite of your Gears of War type Marine Gorilla tank, right.

So, she's my vote.