Good Guy/Bad Guy Switcheroo!

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lasherman

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Mar 11, 2009
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Video games have reached a point where they are able to tell a complex and involving story in a way unique from other mediums. And yet, we are still stuck with recycled Cliche Good Guys Vs. Cliche Bad Guys.

I don't know about anybody else around here, but I am personally getting sick of the same tired old "Flag-waving white guys versus army of foreigners/aliens/zombies/different-and-therefore-evil" staple of video games. We've killed more Russians in video games than there are Russians in Russia, and more aliens than planets in the universe. We have all individually killed more zombies than could have ever existed on the planet to begin with, and yet a dozen more AAA zombie games will be released by the time I finish typing this paragraph.

I, for one, would like to take this concept and turn it on its head. Everyone here has there own ideas that would make for awesome games, so let's all share our ideas where the "standard video game hero" has been cast as the villain, and your "standard video game enemies" are fighting for good.

My idea? Here goes: The year is 2025, and due to a runaway military budget and a "feed the rich, starve the poor" attitude, the United States is on the verge of economic collapse. As a last resort, the country stages a worldwide assault on oil-rich nations in an attempt to gain monopolistic control of oil.

With an unstoppable army of these:
...Developed by these guys: http://www.bostondynamics.com/robot_petman.html , the United States poses a serious threat to the entire globe, and only by uniting against this common enemy can the rest of the world resist their robot armies and liberate the country's oppressed people.

Well, you've heard my idea, now let's hear yours! Share your stories about zombies fighting for equality in a judgmental human society, or aliens protecting their homes from xenophobic human invaders.
 

Javarock

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Feb 11, 2011
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It is some year in a random timeline, A New man has come to the lands a man who goes by Steve, He wears a blue shirt, He is like us but with arms and the ability to pick things up and build. I Was resting on my grass when he came. I Hide following the zombies as he was in the distance. we came back later that night, To see where I had once lived where my fathers lived where my family had been for generations had been built over, With a crappy wooden house. The sight infuriated me this bastard just came in and stole my land. I Turned to my comrades ordering them to kill him, They obliged feeling sorrow for me rushing at the house, He had not built a door they walked in and didn't return, Spiders, Zombies, Skeletons no one. Who was going to tell there families?, I Had no other option, I Rushed at the cracked he was there holding a stone sword he seemed to be surprised, I tried to shout "This is for my Family!" But all that came out was "Ssssssss" My natural defense mechanism started in a second I knew no more, But I hope I was close enough to have killed him....

Sorry, I Wrote from first person. Anyways, Still guessing?




EDIT: Oh... Shit... You weren't asking us to switch the protagonist and antagonist... of our chosen games.... MY BAD. I Claim that I was mislead from the title...
 

hippolyte

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Aug 9, 2011
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It's an interesting thought. I feel like God of War did that (although moreso in the first incarnations than the later ones). I really felt like a baddie in the first GoW and there wasn't really a redeeming quality to be found. It wasn't until the later games that Kratos had more humanity bleeding through.

Why should there be a good or bad guy anyways?
 

lasherman

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Mar 11, 2009
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hippolyte said:
It's an interesting thought. I feel like God of War did that (although moreso in the first incarnations than the later ones). I really felt like a baddie in the first GoW and there wasn't really a redeeming quality to be found. It wasn't until the later games that Kratos had more humanity bleeding through.

Why should there be a good or bad guy anyways?
Good point, there doesn't even need to be a clear cut good/evil conflict. I'd love to see more games with a gray area, and the conflict is driven more by individual character motivation, instead of "they want to kill us, so let's kill them harder."
 

hippolyte

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Aug 9, 2011
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lasherman said:
hippolyte said:
It's an interesting thought. I feel like God of War did that (although moreso in the first incarnations than the later ones). I really felt like a baddie in the first GoW and there wasn't really a redeeming quality to be found. It wasn't until the later games that Kratos had more humanity bleeding through.

Why should there be a good or bad guy anyways?
Good point, there doesn't even need to be a clear cut good/evil conflict. I'd love to see more games with a gray area, and the conflict is driven more by individual character motivation, instead of "they want to kill us, so let's kill them harder."
Yeah, if you think about it, that's the most realistic way to go. When there are conflicts based on ideological values and whatnot, the loser ends up being the technical "bad guy" because the values of the winner are the values that are adopted.
 

thenamelessloser

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Jan 15, 2010
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Well, there was a game relatively recently where the main character pretty much dooms the world-
Nier, in it your main character is simpy out to save his daughter but he ends up dooming the world and ends up killing a child and his/her giant robot friend,
 

Voulan

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Jul 18, 2011
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I'd like to play some sort of detective-styled game where you are the one that's the serial killer, and have to create your own calling card and crime scenes and the such like. And then, you have to commit the murders for as long as possible, and try not to leave any possible clues (or leave fake ones) to not get caught.

Or maybe we can play as the sadistic A.I. robot for a change.
 

suhlEap

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Apr 14, 2009
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lasherman said:
I don't know about anybody else around here, but I am personally getting sick of the same tired old "Flag-waving white guys versus army of foreigners/aliens/zombies/different-and-therefore-evil" staple of video games. We've killed more Russians in video games than there are Russians in Russia, and more aliens than planets in the universe. We have all individually killed more zombies than could have ever existed on the planet to begin with, and yet a dozen more AAA zombie games will be released by the time I finish typing this paragraph.

I, for one, would like to take this concept and turn it on its head.
so basically... you want to be an unspecified generic enemy that gets annihilated by the "Flag-waving white guys"

also, the idea you suggested kinda is just the standard good guys vs bad guys idea. all you've done is changed the word 'russians/terrorists/aliens' to americans...

however, i do like playing as a bad guy in the few games that have you do that. it's a bit more interesting than being your regular space marine meathead or mute bellend.