Good hard sci-fi?

Recommended Videos

sinsfire

New member
Nov 17, 2009
228
0
0
If you are looking for reading material I would say William Gibson is your guy. While there is a bit of fantasy here and there the majority of his work is tech/sci/fi. In some circles he is credited for formulating the architecture for the internet as we use it now and how most people would like to use it in the future.

I will admit that sometimes it is hard to follow, but some of the visuals and stories are amazing. If you want to try short stories check out "The Difference Engine" if you are looking for a solid novel I strongly recommend "Neuromancer".

Enjoy
 

Da Orky Man

Yeah, that's me
Apr 24, 2011
2,107
0
0
Richard A. Kiernan said:
Da Orky Man said:
- 150 crewmembers on a ship that size? A similar-size submarine today can run with about 10. (I think)
While I agree with your points in terms of how valid they are to realism, and furthermore would think that spacecraft designers would want to keep crew sizes small, which would be aided by the development of automation, I will point out that crew sizes of 120 or more are common among modern military submarines, including the nuclear-fuelled Los Angeles-class submarines. I'm surprised at how large the crew sizes are for that class of submarine myself, but there you go.
For full-on military vessels, crew sizes are indeed large. Hell, a Nimitz has 5500 crew including flight crew, whilst an oil tanker 100m longer has a crew of about 50.
I was considering the Alfa-class submarine:

http://en.wikipedia.org/wiki/Alfa_class_submarine

It's a Soviet design that had 31 crew, all officers. This sub was designed to be as automated as possible, and this was in the 60s/70s.
And through all this, remember that Starfleet ships aren't military. Ok, a few are, primarily the Defiant, but the vast majoritory, including the various Enterprises, were scientific/exploration ships, requiring less crew.
 

saintdane05

New member
Aug 2, 2011
1,849
0
0
What, no Battlestar Galactica? I am disappoint, guys.

<spoiler=FYI>In 2003, the Sci-Fi Channel revived the classic 1970s space opera series in a four-hour miniseries, followed in 2005 by a regular series which ran four seasons before concluding in 2009. The new program, considerably darker and more adult-themed than the original, discarded the original series continuity and retooled many of the main characters while keeping many of the original show's themes and technology. Despite initial protests from fans of the original series (including original series star Richard Hatch, who had long hoped to relaunch the series and reprise his role as Apollo), the new series quickly became one of the most popular programs in Sci-Fi's history. Even Hatch eventually changed his tune, joining the show's cast as political dissident Tom Zarek.
The 2000s series picks up forty years after the end of the first war between the humans and Cylons, in this continuity sentient machines created as soldiers by the human race. As the story begins, the Cylons, now led by a group of artificial humans, launch a surprise nuclear attack that obliterates almost the entire human race. Like the original series, the survivors form a fleet led by Galactica in search of the lost thirteenth colony, Earth, with the subversion that whether Earth even exists or not is completely unknown to the fleet. Religious symbolism and revelation play a great role in the new series, as the fleet follow signs and omens that may lead them to Earth while wondering whether or not they're just wasting their time. The polytheistic religion of the humans, based on classical Greek/Roman mythology, also comes into conflict with the monotheistic, vaguely Christian faith of the humanoid Cylons, with the occasional dropped hint that both groups are receiving revelation from the same source.
The new series has been favorably compared to Babylon 5 and Firefly for its character-driven storylines and for attempting to portray space physics in a realistic manner despite the occasional excess. It has even been the subject of a panel discussion at the UN.
The newer series avoided some obvious space opera cliches (such as Space Clothes, Teleporters and Transporters, Lasers, even communicators).
There was also a Made-for-TV Movie called Battlestar Galactica: The Plan that told the story of the destruction of the colonies from the point of view of the Cylons. It features original material and scenes from the series. It was directed by Edward James Olmos and came out in 2009.
Caprica, a prequel set 58 years before the events of the Mini-Series, portrays life in the Twelve Colonies and shows the story behind the creation of the Cylons. It premiered in January 2010, and was cancelled after just one season. There is also a movie or movie-length event planned for 2012, called Battlestar Galactica: Blood & Chrome, that might serve as a backdoor pilot for yet another series.
There is also a browser-based spaceflight action MMO based on the series, Battlestar Galactica Online, set in an AU where a jump accident pre-New Caprica sends both Colonials and Cylons into uncharted space filled with the leftovers of mysterious precursors.
 

loukasmaki

New member
Jun 9, 2010
27
0
0
Games: The closes I can come is Evochron Mercenary. You have to take in account gravity and newtonian physics.
http://www.youtube.com/watch?v=lW6vHgRgTe8
 

Artemis923

New member
Dec 25, 2008
1,496
0
0
<img src=http://theshellcase.files.wordpress.com/2012/06/m1830013_brcoverart.jpg>

C'mon, there's gotta be some real science in there somewhere...right?...
 

maninahat

New member
Nov 8, 2007
4,397
0
0
Iyon said:
You may have already played them but I'd recommend the X3 games.

It's been quite a while since I've played them and I can't really recall how realistic the science is, but I believe they're considered "space simulators" so it could be what you're looking for.

The games certainly aren't for everybody but I absolutely loved them. I found them to be more fun than EVE anyway.

http://en.wikipedia.org/wiki/X3:_Reunion
http://en.wikipedia.org/wiki/X3:_Terran_Conflict
As a counter point, I've tried them both and thoroughly disliked them. The space gate travel is tedious, as is the emphasis on weeks worth of labourous, gradual, perpetual trade. Even the combat isn't anything to write home about. I only recommend this if you're into truck simulators.

To be honest, my favourite space sim was the x-wing vs Tie-fighter series, and they are as far removed from hard sci-fi as they come. Is there a proper saturn five simulator game out there? That would be awesome.
 

maninahat

New member
Nov 8, 2007
4,397
0
0
Oh, here is a short browser game. It asks the question:

"With only a couple of minutes of oxygen left, how would you spend your last few moments on the moon?" [http://dl.dropbox.com/u/19887116/unity_moon/WebPlayer/WebPlayer.html]
 

Lex Darko

New member
Aug 13, 2006
244
0
0
For movies I would suggest Contagion, and The Core. But with the core there is a significant amount of fantasy but the environmental disasters that happen in the movie are pretty believable.
 

Haunted Serenity

New member
Jul 18, 2009
983
0
0
Sins of a Solar Empire is a good rts for "space" sci-fi. It has kicked my ass more than a few times before. But honestly I find the best sci-fi games are forum based ones with good people who make you back up the technology you are useing with at least 1 way of how it "might" work using a proven theory. Doesn't have to be possible but say you use a navigation system based off of magnetic attraction. Hyper sensative senors can locate a certain sized object within a certain range because it can pick up the slight attraction of magnetic materials. I used a system simmilar to that and I wound up warping into mines that people had placed once they figured out my system of travel.
 

Deathmageddon

New member
Nov 1, 2011
432
0
0
It's not realistic in the slightest, but the Dune series is amazing. I've heard the game wasn't bad, either. The movie kinda sucked. Haven't seen the miniseries.
 

SciMal

New member
Dec 10, 2011
302
0
0
Lex Darko said:
For movies I would suggest Contagion, and The Core. But with the core there is a significant amount of fantasy but the environmental disasters that happen in the movie are pretty believable.
"The Core" is less hard Sci-Fi and more like... science-flavored bullshit. Some of the disasters are probably pretty close to accurate, but the entire premise and the majority of the film is a complete laugh-fest for anyone science-inclined.

It's not a bad movie. It's definitely entertaining in the same way it's just fun to watch the idea of a submarine traveling to the center of the Earth play out with some mindless action... but hard sci-fi, it is not. :3

Deathmaggedon said:
It's not realistic in the slightest, but the Dune series is amazing. I've heard the game wasn't bad, either. The movie kinda sucked. Haven't seen the miniseries.
The games were pretty good. The 1980's version is a guilty pleasure. The Sci-Fi Channel miniseries was actually pretty good, though the Children of Dune sequel miniseries was a condensed God Emperor of Dune and Children of Dune, so it didn't flow as smoothly. The soundtrack is gorgeous. Back when the Sci-Fi channel was still about Sci-Fi and not wrestling, ghosts, and movies filmed with bad acting students running away from poorly animated mega-[insert animal here].
 

Mint Rubber

New member
Dec 27, 2011
42
0
0
This is a cool hard sci-fi anime.



It's set a couple of decades into the future but it's still quite grounded in terms of science.
Humanity already has a base on mars and it's gearing up for a mission to Venus.

The show follows a group of people who collect space debris (junk, old satellites) from Earth's orbit.
Since there's nothing to dampen inertia in space every moving object is a potentially dangerous projectile.

Although I'm a bit mixed about the show's final message (in terms of character story), I highly recommend it for the sci-fi stuff.
 

Bassik

New member
Jun 15, 2011
385
0
0
I love me some hard sci-fi..

Have you ever seen the film Soylaris? I can definitely recommend it. It is quite the trip. It was very scary, too, without doing anything scary. Never seen anything like it, to be honest.

If it's books you want, one writer springs to mind: Asimov!
Isaac Asimov wrote some of the best sci-fi stories I have ever read.
Here is one of his short stories: http://filer.case.edu/dts8/thelastq.htm
Read it. It'll only take a few minutes, and I am quite sure you'll love it. This is what sci-fi is all about!
 

Iyon

Recovering Lurker
May 16, 2012
106
0
0
maninahat said:
Iyon said:
You may have already played them but I'd recommend the X3 games.

It's been quite a while since I've played them and I can't really recall how realistic the science is, but I believe they're considered "space simulators" so it could be what you're looking for.

The games certainly aren't for everybody but I absolutely loved them. I found them to be more fun than EVE anyway.

http://en.wikipedia.org/wiki/X3:_Reunion
http://en.wikipedia.org/wiki/X3:_Terran_Conflict
As a counter point, I've tried them both and thoroughly disliked them. The space gate travel is tedious, as is the emphasis on weeks worth of labourous, gradual, perpetual trade. Even the combat isn't anything to write home about. I only recommend this if you're into truck simulators.
I've always had a tough time explaining why I like the games so much. To be honest there are a number of things that stand out as being pretty terrible in them.

For me though, I found that cranking the SETA up as high as it could go was enough to make traveling and trading not seem tedious or lengthy. I really enjoyed taking myself from flying a tiny ship that couldn't do much, to owning complexes and running a massive trade empire. Then, while my empire's making me rich, heading out in a Titan to take over sectors in, what I found to be, rather enjoyable combat.

Though at the time I was playing X3 I was pretty into simulators, so maybe your truck simulator point isn't entirely inaccurate...