Jones in the Fast Lane, a vaguely "Game of Life"-like computer board game by Sierra about managing your limited amount of time each week to progress to better jobs, education, etc. while still finding time and money to eat and relax.
Sid Meier's Covert Action. Basically a series of mini-games the player performed in the process of fulfilling procedurally-generated missions for their agency, but good fun for all that, and succeeded in maintaining a surprising illusion of depth (at least for a while, until the player started recognizing the patterns.)
Flames of Freedom (a.k.a. "Midwinter 2"), an early (and admittedly fairly ugly) polygon-based first-person game that tasked the player with "turning" various islands between your home nation and that of an enemy nation planning to invade in order to guarantee the good guys will win the battle. You could commandeer virtually any vehicle in the game- tanks, helicopters, planes- and turn them against your enemies, and you were tasked with various RPG-lite tasks involving assassination, meeting up with rebel leaders, etc. It also had a surprisingly robust portrait designer, used for both your agent and all the other characters in the game (the polygonal graphics were pretty ugly, but the 256-color graphics for the "story" segments weren't bad for the time.)
Sort of a weird predecessor of "Just Cause", in a way...
The Terminator. Based on the movie. Also an ugly combination of polygons and higher-rez graphics (mostly to keep computers of the day from bursting into flames), but something about stealing a M-60 from an army depot and mowing down civilians as a near-invincible cyborg just doesn't get old.
(Or maybe that's just me. Please don't call the authorities.)
Sid Meier's Covert Action. Basically a series of mini-games the player performed in the process of fulfilling procedurally-generated missions for their agency, but good fun for all that, and succeeded in maintaining a surprising illusion of depth (at least for a while, until the player started recognizing the patterns.)
Flames of Freedom (a.k.a. "Midwinter 2"), an early (and admittedly fairly ugly) polygon-based first-person game that tasked the player with "turning" various islands between your home nation and that of an enemy nation planning to invade in order to guarantee the good guys will win the battle. You could commandeer virtually any vehicle in the game- tanks, helicopters, planes- and turn them against your enemies, and you were tasked with various RPG-lite tasks involving assassination, meeting up with rebel leaders, etc. It also had a surprisingly robust portrait designer, used for both your agent and all the other characters in the game (the polygonal graphics were pretty ugly, but the 256-color graphics for the "story" segments weren't bad for the time.)
Sort of a weird predecessor of "Just Cause", in a way...
The Terminator. Based on the movie. Also an ugly combination of polygons and higher-rez graphics (mostly to keep computers of the day from bursting into flames), but something about stealing a M-60 from an army depot and mowing down civilians as a near-invincible cyborg just doesn't get old.
(Or maybe that's just me. Please don't call the authorities.)