Good or Bad in RPG's?

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Su-30MKI

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Jan 5, 2011
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I almost exclusively play as someone who is good in RPGs. I never want to become evil because whenever I hear Shepard say something rude or do something evil, it makes me feel bad. But, whenever there is a revenge option, I always choose that. I want retribution. I defiantly want revenge when someone back stabs me in a video game.
 

Leftnt Sharpe

Nick Furry
Apr 2, 2009
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Lets explain this in terms of RA Salvatore books. At the beginning of the game, in my mind, I am going to play a Jarlaxle-esque ultimate unpredictable Chaotic Neutral badass, whose main goal in life is the pursuit of greater and greater 'lulz'. In reality I end up playing a Chaotic Good Drizzt Do'Urden, who whilst valuing morality over legality and ruffling quite a few feathers is ultimately still kind of a boyscout. This was well demonstrated by the Neverwinter Nights games where your alignment would shift slowly overtime depending on your actions. In my case from Chaotic neutral to Good.
 

newwiseman

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Aug 27, 2010
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I'm generally a Neutral person a=on the whole good evil scale. I'll kill characters that annoy me and I'll help those that don't ask too much... I've been like that since I first played Morrowind, a game with near infinite solutions to a lot of missions and depending on the senerio presented with the fetch quest I would sometimes barter for said item or kill everyone or sneak in and steal it. The thing is the game mastered the moral choice and it didn't even include a way of tracking moral decisions.

I know skyrim will be a good game, but I also know, thanks to fallout, that the game is going to get an arbitrary good-evil-o-meter. I notice those lock people into the good guy or the bad guy role for a game, as opposed to playing the way they would otherwise.
 

HarmanSmith

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Aug 12, 2009
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I'm mostly good in the fallout games, but picked Renegade in ME2 because it was more "badass" than "evil".

Something I've learned is it's much more fun to be evil when you're playing with a friend. I've been going through Fable 3 with my friend and we're having a blast being the biggest dicks in the kingdom. I'd say the best part of being evil is talking about it afterwords with your friends.
 

Savagezion

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Mar 28, 2010
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My first character, I just do what I want and see where I end up. After that, I molest the game's morality system to my liking.
 

Zantos

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Jan 5, 2011
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I used to play only really good moral characters. However in later games when it wasn't so clear and was more how you got good done (like in mass effect 2) i play in a true RPG style and choose the option which sounds most appealing.
 

The-Bad-Blooded

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Jan 6, 2011
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I like to play the Good Guy, just so I can be looked-on favourably by the people.
but If I'm playing just to kill time, then I'll be the Bad Guy :)
 

Jedoro

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Jun 28, 2009
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I tend to play how I'd act if I were there, so I end up being the good guy who gunned down every bad guy who I couldn't talk down. Of course, this resulted in me playing the "evil" side in Fallout 3's The Pitt DLC, since I refused to kidnap a baby and kill her parents. Plus, I thought Ashur had a solid plan.
 

Fenreil

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Mar 14, 2010
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Straight up good. Why? Games tend to reward you more for that, and I can't stand missing out on stuff. I love being evil, but I just can't help it.

Plus, evil guys tend to have less to do. You usually some variant of this kind of situation, for example:
NPC: "Hey, can you help me"
Player:
1.) "Yeah, sure" (good)
2.) "Depends on what it is" (neutral)
3.) "Fuck off!" (evil)

If you're really trying to be bad, then you're out of a quest. Fun.

Games really need to stop telling you what is good and what is bad. Give us options and reactions, no bullshit karma meters or point systems of any kind. Take a leaf from Bioshock 2's book and focus on how others react to you.
 

TokenRupee

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Oct 2, 2010
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Bad first just to have a good laugh and then good afterwards so that I can be content with everything working out well rather than everyone dying or something.
 

trooper6

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Jul 26, 2008
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Fenreil said:
Games really need to stop telling you what is good and what is bad. Give us options and reactions, no bullshit karma meters or point systems of any kind. Take a leaf from Bioshock 2's book and focus on how others react to you.
I don't really mind meters. It doesn't influence my choices...though I have a friend...and they certainly influenced hers. Let me explain. If the game had a karma meter, she'd always make good choices and then tell everyone how good she was. Then I introduced her to Morrowind...which doesn't have meters. And she promptly murdered a little old lady for her house. When I pointed out that was a terribly evil thing to do, she said, "No it's not!"--because there were no meters to constrain her behavior.

Ever since then, she has always made me a bit nervous.
 

Radoh

Bans for the Ban God~
Jun 10, 2010
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My first playthrough is always my own distinct morality. I don't play what is nicest/meanest, it usually involves me doing nicer things, occasionally subverting the law while putting my own gain over certain types of people. After all, I am saving this world/galaxy/country, don't I deserve some nice things too?
 

Radoh

Bans for the Ban God~
Jun 10, 2010
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trooper6 said:
Fenreil said:
Games really need to stop telling you what is good and what is bad. Give us options and reactions, no bullshit karma meters or point systems of any kind. Take a leaf from Bioshock 2's book and focus on how others react to you.
I don't really mind meters. It doesn't influence my choices...though I have a friend...and they certainly influenced hers. Let me explain. If the game had a karma meter, she'd always make good choices and then tell everyone how good she was. Then I introduced her to Morrowind...which doesn't have meters. And she promptly murdered a little old lady for her house. When I pointed out that was a terribly evil thing to do, she said, "No it's not!"--because there were no meters to constrain her behavior.

Ever since then, she has always made me a bit nervous.
Wow, that's a pretty terrifying friend you've got there. Although I can't help but be tempted to meet her and test her own morality codes.
 

baconsarnie

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Jan 8, 2011
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i tend to play how i as a person would do it, 100% true to life would be pretty much all good (ish) but when the character has power i take no crap from anyone and go a bit mental and generally kill stuff that looks at me funny
 

MassiveGeek

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Jan 11, 2009
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I usually always play a good guy, mostly because my own policies go strictly against most "bad karma" choices, and I don't want to encourage parts of myself that I don't agree with in general.

However, in say, Mass Effect, being renegade isn't actually particularly bad at all. You still save people, you still get stuff done, you just do it differently with a different mindset, so I didn't really mind being "bad" in ME 1&2.
In games like Fallout 3 however, where the bad choices truly affect a big or significant amount of people, then... no. I can't, spoilers, blow up Megaton and live with a fresh mindset in Tenpenny tower, wiping out an entire city isn't my idea of a good choice in any way.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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I go with whatever I think is the best choice in the given situation, sometimes it's good, sometimes it's bad. Because 9 times out of 10 when I play an RPG, I'm boring and roleplay as myself >_>
 

Wondermint13

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Oct 2, 2010
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What scumbag would ever blow-up Megaton???? Bad..very bad!

Though I'm going to have to go with BAD when it comes to playing Dragon Age Origins simply because it gets you more exp from twatting semi-innocent npcs in the face! Oh and we all know Morrigan likes bad boys.