Fondant said:
CoH I feel represents your increasing successes on the field resulting in you being alocated new and more troops to expand your offensive, rather than them actually being trained, they are called in from reserves.
Still, I doubt an army would respond to a commander getting overrun by cutting off his reinforcements.
dukeh016 said:
I think a RTS thread that begins by removing Starcraft and Age of Empires from the "good" category of RTS games deserves closer examination.
...[list cut off to spare us from massive quote]...
Just my humble opinion.
Welcome to the Forums
I never liked resource management in tactical* games. I don't know, but it always feels like the other guy is somehow pulling in more resources than I do, even when I have more than half the map taken.
I totally agree with your action/reaction statement, you can also apply it to the consequences of troop placement in RTT games.
I think most issues with Micromanagement are due to shoddy UI design. Sins of a Solar Empire let you manage fleets, resources, and trade across multiple star systems with multiple planets, and thanks to a good UI, I never really felt truly overwhelmed.
*By tactical games, I mean any game that just involves singular battles.
Aside, The strategic level of warfare is defined as the level of war where alliances are negotiated, objectives are stated, resources are allocated, and overall strategy is drawn up. Basically what
George Bush didnt do world leaders do during war. So when you think about it, most games don't deserve the 'strategy' title.
