GloatingSwine said:
Sib said:
I refute all of your points by saying: Total Annihilation and Supreme Commander.
Take your time, mull it over.
I refute all of
your points by screaming
For The Slaughter! and chopping you up with a chainaxe whilst you're still laboriously plodding through endless tiers of builder units trying to get at something decent and fun.
Fun is subjective. I enjoy both Dawn of War and Supreme Commander. Well, I did enjoy Dawn of War before they fucked it to hell with expansions and retarded patches, but that's a different thread. Dawn of War less strategic, more tactical. Supreme Commander is less tactical, more strategic. The resource system is exactly the same in both of them, so that's not an issue.
Dawn of War is the game I play when I want to outmaneuver the enemy forces by taking tactical advantage of cover, heavier weapons, precise unit mixes, etc, and then watch them cut the enemy to shreds in the most literal fashion possible. It provides a visceral, bloody catharsis.
Supreme Commander, on the other hand, is what I play when I feel a need to step back and play something a bit more abstract. When I'm not in the mood for up-close slaughter, and I want to engage in a game of map-control and efficiency, relying on advantageous use of land-, air-, and naval forces, I play Forged Alliance. It's more cerebral than Relic's 40k RTS, and I like it because of that.
That is to say, when you forget about the absymal balancing in Dawn of War, both are great games.
And, as others have said, Homeworld 2 for the glorious, sweeping win.