good vampire game (twilight fans need not read)

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Planlixix

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Aug 11, 2009
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Okay so vampires are now popular again, and I'd really really like to see a good vampire game get released (read: vampire the masquerade). I'm not sure what qualifies as a good vampire game cause so few, well only vampire the masquerade, has been decent. I'd be very content with a prototype-esque game being released (well with a decent storyline). What are your opinions?

Oh and if you're a fan of twilight: vampires for tweens GTFO of my thread, vampires that 'twinkle' in sunlight? I've heard quite enough of that crap.




EDIT: So I've made a rather large list at the end with my ideas thus far, feel free to comment.

EDIT2: okay so I instigated all the twilight bashing, and as much as I hate the series I don't want this thread to degenerate to sniping at it. So please if you have a good idea for the addition to the game post, then bash twilight, don't just bash for the sake of bashing.

EDIT3: So I keep getting suggestions for vampire games... some I've played, many I've never heard of. If you could please post a specific gameplay mechanic/aspect of the story you liked.

EDIT4: Decided to keep a running list of all the ideas I've had so far here goes...

I've always thought a good vampire game would have to have these elements.
1) more than one type of vampire: i loved what vampire the masquerade did with the whole clans thing that was brilliant
2) a love interest, and before you say that's gay i'd like to say how cool it would be if that love interest was a human and worked for you during the day, or protected you during daylight hours, or something... it would be nice to see a love interest pulled off in an actually engaging way... and let's face it romance and vampires kinda go hand in hand (to quote yahtzee yes my new vag is growing in nicely)
3) daylight does damage (twilighters can stfu)
4) sandbox type of game, i've played... was it bloodrayne? anyways yea it was linear and that kind of annoyed me... plus i'd love to be able to walk into a bar and get a drink
5) close relationship with your sire, and/or flashback scenes where your player controlled vampire 'remembers' something that happened to him a century ago, this would be a good way to vary gameplay (ex: find a safe hiding place while being chased by a mob with pitchforks and torches)
6) a van hellsing after your undead ass, what vampire is complete without one?
7) concealing the fact that you are a vampire, ex: no powers in front of people on the street(again a vampire the masquerade rip off, sue me that game had greatness in it) i can imagine points being deducted as the game shows a 'cellphone' pic that someone took as you were doing something cool like outrunning a car, or jumping over a building or lifting a car
8) health regeneration by drinking blood (again obvious)
9) health packs as blood packs

10) character customization, beyond that of joining a vampire clan, but also playing through a part (I would make this optional) where you're human and some decisions you make decide on how people interact with you later on. This could be done by selecting a preset bio (ex: your character was a thief, or a businessman), or it could literally be done by giving the character a preset amount of money and him deciding where to spend it (ex: inheritance from dead parents) and game content is decided based on what apartment/house you buy... what car you get... and what job/degree your character has. I would make this optional as i mentioned before because I hated the part where you were not a jedi in KOTOR 1 (the good one). You could choose to select all this based on text, but I would make it so gamers that play as a human up to their transition get rewarded with extra gear (again masquerade-esque, where you get the lockpick and other items you have to buy if you don't play the tutorial).

11) okay have to post this too, the ability in vampire masquerade to get a new apartment was pretty cool, but it really didn't affect the game. You should be able to purchase 'safe houses' or even a storage facility in a vampire game. It would also be nice to have a managed club in which you could invest money and attract victims... i mean customers. ala the castle you get in neverwinter nights... 'daily' quests could come from here from your customers, be it in taking care of a problem a girl is having with a stalker, or your bartender doesn't like certain people.

12) another thing i loved about masquerade was the bounty hunting side quest of the game. that should be incorporated as part of the game.

13) a tree of skills known as 'vampire senses' should be incorporated, i would love to be able to select a target from across the room, trigger 'hearing' and be able to listen in on his conversation, it would be a hard mechanic to program i would imagine, but you could use that for all sorts of things (see splinter cell on that one mission where you aim that laser device at the glass of the elevator to listen in on the convo)

14) again with the senses, to be able to follow someone's scent trail in game would be pretty cool, this to me would involve a character screen in which people you come into contact with are added based in 'smell', the ability to track down people based on this smell could be an integral part of locating people on bounty hunting quests (ex going to their apartment and smelling their laundry, then hunting)

15) one thing masquerade lacked was good night vision, there were ironically plenty of times in the dark that I couldn't see well and that struck me as odd, you could model this after prototype's 'infected vision'

16) ability to modify appearance... okay clothes in a game are seriously underrated in some areas, a vampire we assume is immune to cold and heat, so dressing your vampire in shorts and a t-shirt during a new york winter could draw attention to you... don't know how important this would be to a player, but yea there it is

17) on that note, thermal cameras and a gameplay mechanic of having to be freshly fed with warm blood to be able to get past one registering as human

18) 'modes' of appearance... okay in a lot of vampire stories you've got changing eye color and retractable fangs along with variation of pigment in skin color as willed by the vampire. now it can suck to switch between 'disguise' and 'combat' modes, but i still think at least bears consideration, and could be an effective way to switch from 'humans can't see me for what i am mode' and 'i'm going to kill you all mode'

19) you must be able to kill a werewolf at some point in time during the game
20) @zjpicks: suggested a nice way to use persuasion... being able to get vampires to swear fealty to you and join your clan, and be able to gain followers, also his addition of managing orphanages, or other types of businesses

list is getting long... i was hoping more of you would contribute some good ideas... my apologies to the game developer that tries to pick up all this, at this point in time including all this could make for a disjointed or buggy game. really what i'd like to see is a game with my first 12 and number 15, i'd be more than happy with that.
 

atomictoast

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While I'm not a fan of twilight, did you really need to make a quick "lol twifags r gai" bit at the end? Anyways...

I don't like playing as a vampire, but Castlevania makes killing them fun as hell.
The newer Castlevanias for the Nintendo DS are pretty fantastic.
 

Nargleblarg

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What about Vampire Rain......ok just kidding that was a piece of shit. But in Oblivion you could become a vampire if you wanted to so there you go a good vampire game.
 

Skizle

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if all else fails then i guess theres always the Vampire: the masquerade RP. also there is going to be a surge of vampire cards in Magic the Gathering coming up
 

Planlixix

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@atomic toast: yes i did feel the need to bash twilight, my girlfriend subjected me to that movie and I still want to burn out the parts of my brain it infected with it's... shittyness.

@freakout456: yea that was kinda cool, but to be honest while oblivion was a 'decent' game it's combat system wasn't exactly fun for me... i just keep imagining what the prototype engine could do if crossed with a vampire the masquerade: blood lines (the second one) oh god that would be sheer awesomeness.

also for a really good vampire tv show... not true blood (though that is good) check out moonlight...
 

Nannernade

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I like what Bethesda did with vampires, not making them need to suck blood unless they wanted to be the most likeable person in the land or to throw a great dinner party of suckling pig. But why would you want any of that crap when you can avoid your blood sucking and become surprisingly overpowered... unless you faced your ultimate foe the sun, vampire.
 

TheNumber1Zero

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Jul 23, 2009
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Malicious said:
Vampire the Masquerade 2 :) Or a game where you are a real vampire and smash faces of characters from twilight with a sledgehammer
that would be fun.go make it,go make money,go get sued,go still be rich beacuse you make more money than sued for.go die in supermodel three-way.or not,your choice
 

Planlixix

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TheNumber1Zero said:
Malicious said:
Vampire the Masquerade 2 :) Or a game where you are a real vampire and smash faces of characters from twilight with a sledgehammer
that would be fun.go make it,go make money,go get sued,go still be rich beacuse you make more money than sued for.go die in supermodel three-way.or not,your choice
lol at least it would be a happy ending.

what's this legacy of kain? did i miss something?

@nannernade: you've got a good point there that was pretty cool what bethesda did... and i wouldn't mind seeing it ripped off in another game.

I've always thought a good vampire game would have to have these elements.
1) more than one type of vampire: i loved what vampire the masquerade did with the whole clans thing that was brilliant
2) a love interest, and before you say that's gay i'd like to say how cool it would be if that love interest was a human and worked for you during the day, or protected you during daylight hours, or something... it would be nice to see a love interest pulled off in an actually engaging way... and let's face it romance and vampires kinda go hand in hand (to quote yahtzee yes my new vag is growing in nicely)
3) daylight does damage (twilighters can stfu)
4) sandbox type of game, i've played... was it bloodrayne? anyways yea it was linear and that kind of annoyed me... plus i'd love to be able to walk into a bar and get a drink
5) close relationship with your sire, and/or flashback scenes where your player controlled vampire 'remembers' something that happened to him a century ago, this would be a good way to vary gameplay (ex: find a safe hiding place while being chased by a mob with pitchforks and torches)
6) a van hellsing after your undead ass, what vampire is complete without one?
7) concealing the fact that you are a vampire, ex: no powers in front of people on the street(again a vampire the masquerade rip off, sue me that game had greatness in it) i can imagine points being deducted as the game shows a 'cellphone' pic that someone took as you were doing something cool like outrunning a car, or jumping over a building or lifting a car
8) health regeneration by drinking blood (again obvious)
9) health packs as blood packs

yea those are my contributions...
 

J-Alfred

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Jul 28, 2009
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castlevania? does it count?

oh, and the only good vampire book ever written is Dracula by Bram Stoker.

btw.
 

Flying-Emu

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Oct 30, 2008
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Phanlix said:
Okay so vampires are now popular again, and I'd really really like to see a good vampire game get released (read: vampire the masquerade). I'm not sure what qualifies as a good vampire game cause so few, well only vampire the masquerade, has been decent. I'd be very content with a prototype-esque game being released (well with a decent storyline). What are your opinions?

Oh and if you're a fan of twilight: vampires for tweens GTFO of my thread, vampires that 'twinkle' in sunlight? I've heard quite enough of that crap.
Problem with a Prototype-like game is that, well, vampires need to be subtle. They can't be ridiculous and over the top; they need to maintain that ethereal detachment, otherwise they just become blood-drinking supervillains and lose 90% of the cool factor.

J-Alfred said:
castlevania? does it count?

oh, and the only good vampire book ever written is Dracula by Bram Stoker.

btw.
Dhampir was pretty good.
 

Robert632

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other vampire franchisees still exsist? i thought twilight put them out of business.
 

Wildrow12

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With vampire games you can go two routes:

-Vampire as stealthy, seductive predator.

-Vampire as super-natural superhero/villain/anti-hero

The former has really only been somewhat explored in Vampire: The Masquerade.

The latter really reached it's apex with the original Legacy of Kain.

Personally, I would love to see more of the former.
 

Julianking93

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Phanlix said:
Okay so vampires are now popular again, and I'd really really like to see a good vampire game get released (read: vampire the masquerade). I'm not sure what qualifies as a good vampire game cause so few, well only vampire the masquerade, has been decent. I'd be very content with a prototype-esque game being released (well with a decent storyline). What are your opinions?

Oh and if you're a fan of twilight: vampires for tweens GTFO of my thread, vampires that 'twinkle' in sunlight? I've heard quite enough of that crap.
Don't forget about not being harmed or weakened by sunlight!

And OT, I guess Legacy of Kaine would be awesome. I only played the first one but I loved it.