Well it's true. And I bring it up because games tend to miss this point quite alot (AAA games in particular). How often have you played a game in which your ultimate adversary was a lame cardboard cutout of a dictator? Or an unreasonably spiteful species of alien that communicates mostly in angry gargles? Or a cartoonishly evil caricature of a real world ethnicity? Or... a big angry dragon (one of the worst offenders).
Bottom line guys: a memorable antagonist is one of the most important aspects of a story- arguably even more important than a memorable *protagonist*. This is why The Dark Knight was spectacular (RIP Mr. Ledger), and Batman Begins was just good (Raz-al-ghul? I guess that's fine...). It's also probably why the first 2 Mass Effect games had endings that built anticipation and got people excited (Harbinger, Sovereign), and the last one... well that's already well documented (a glowing 6 year old? c'mon...).
As for some examples of what I consider to be good villains? Anton Chigurh (AKA the coin toss guy from "No Country for Old Men"), The Terminator, The Elder God (Legacy of Kain), The Predator, Detective Stansfield (The Professional), etc.
Bottom line guys: a memorable antagonist is one of the most important aspects of a story- arguably even more important than a memorable *protagonist*. This is why The Dark Knight was spectacular (RIP Mr. Ledger), and Batman Begins was just good (Raz-al-ghul? I guess that's fine...). It's also probably why the first 2 Mass Effect games had endings that built anticipation and got people excited (Harbinger, Sovereign), and the last one... well that's already well documented (a glowing 6 year old? c'mon...).
As for some examples of what I consider to be good villains? Anton Chigurh (AKA the coin toss guy from "No Country for Old Men"), The Terminator, The Elder God (Legacy of Kain), The Predator, Detective Stansfield (The Professional), etc.