Goodbye World of Warcraft, hello Rift?

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mooncalf

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Jul 3, 2008
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Rift was not fun. To be fair I only played it for about four hours during beta, and did not PvP at all. Nothing made me want to see more. I don't see it "beating" anything, just being another alternative on the table in a genre of samey fantasy-stricken MMOs. WoW will die of natural causes when it gets old enough.
 

elvor0

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Sep 8, 2008
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Wait, surely if it's exactly the same, whats the point in playing it? WoW already exists, I don't need to play it again with shiner graphics.
 

SL33TBL1ND

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Nov 9, 2008
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conflictofinterests said:
SL33TBL1ND said:
I've heard that the game is really dull, so I doubt it.

Sejs Cube said:
Xzi said:
There are four classes...
Wow, four whole classes?

Slow that innovation train down man, because this shit's about to go off the rails.
Sorry, but that made me laugh, well done, sir.
It's four whole classes in the sense that AD&D only had 4 whole classes. There's customization to be had in specialization, as of Theives, Fighters, Clerics, and Wizards, you could pick a theif that had some cleric in him and BOOM Bard.
AD&D had:
Fighter
Paladin
Cleric
Magic-User
Thief
Assassin
Illusionist
Bard
Monk

Plus hybrid classes such as:
Fighter/Magic-User
Fighter/Thief
And so on

The top 9 had their own distinct entries in the Players Manual.

9>4
 

conflictofinterests

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Apr 6, 2010
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SL33TBL1ND said:
conflictofinterests said:
SL33TBL1ND said:
I've heard that the game is really dull, so I doubt it.

Sejs Cube said:
Xzi said:
There are four classes...
Wow, four whole classes?

Slow that innovation train down man, because this shit's about to go off the rails.
Sorry, but that made me laugh, well done, sir.
It's four whole classes in the sense that AD&D only had 4 whole classes. There's customization to be had in specialization, as of Theives, Fighters, Clerics, and Wizards, you could pick a theif that had some cleric in him and BOOM Bard.
AD&D had:
Fighter
Paladin
Cleric
Magic-User
Thief
Assassin
Illusionist
Bard
Monk

Plus hybrid classes such as:
Fighter/Magic-User
Fighter/Thief
And so on

The top 9 had their own distinct entries in the Players Manual.

9>4
I was almost certain all but the top 4 came under something else's book when they got their own books... Maybe it was original D&D I was thinking of... Oh well, Rift basically has all of those classes, just categorized under 4 main themes.

EDIT: Not arguing that Rift is GOOD, mind you. Far be it from that. Just that it's not devoid of SOME variation in character creation.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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conflictofinterests said:
SL33TBL1ND said:
conflictofinterests said:
SL33TBL1ND said:
I've heard that the game is really dull, so I doubt it.

Sejs Cube said:
Xzi said:
There are four classes...
Wow, four whole classes?

Slow that innovation train down man, because this shit's about to go off the rails.
Sorry, but that made me laugh, well done, sir.
It's four whole classes in the sense that AD&D only had 4 whole classes. There's customization to be had in specialization, as of Theives, Fighters, Clerics, and Wizards, you could pick a theif that had some cleric in him and BOOM Bard.
AD&D had:
Fighter
Paladin
Cleric
Magic-User
Thief
Assassin
Illusionist
Bard
Monk

Plus hybrid classes such as:
Fighter/Magic-User
Fighter/Thief
And so on

The top 9 had their own distinct entries in the Players Manual.

9>4
I was almost certain all but the top 4 came under something else's book when they got their own books... Maybe it was original D&D I was thinking of... Oh well, Rift basically has all of those classes, just categorized under 4 main themes.
Yeah, you're thinking of original D&D there. Honestly I didn't even mean anything by the post you first quoted, I just thought what the guy said was funny. I know practically nothing about Rift besides the snippets I've heard from people who tried it.
 

Kwaren

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Jul 10, 2009
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mechanixis said:
Corum1134 said:
Xzi said:
Brown...psht.
Here you go.
Now go crawl back into your cave, troll.
I'm sorry, but this is too ironic...





That's from WoW. Both games contain areas of dreaded nightmare hue called brown. In all honesty, part of the reason I quit WoW (after about 10 levels) is that I reached the Barrens, and found it depressingly bleak and lifeless.

Really, this is stupid. Why is brown inherently horrible? Why does it ruin games? If a game only drew colors from the neon-pink spectrum, would that somehow be better than brown? I think what people are really concerned about is a lack of variety, and both games have pretty definitely displayed that they have variety.
That is a good example of why I don't play WoW either.
 

conflictofinterests

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Apr 6, 2010
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SL33TBL1ND said:
Yeah, you're thinking of original D&D there. Honestly I didn't even mean anything by the post you first quoted, I just thought what the guy said was funny. I know practically nothing about Rift besides the snippets I've heard from people who tried it.
Judging by how well the original D&D character creation was recieved, it should be a blockbuster in about thirty years. :D

Judging by how well I liked it, it should take at LEAST that long, yeah. Bleh, that beta was no fun. Didn't help that I don't like MMO's, but hey.
 

conflictofinterests

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Apr 6, 2010
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Corum1134 said:
mechanixis said:
Corum1134 said:
Xzi said:
Brown...psht.
Here you go.
Now go crawl back into your cave, troll.
I'm sorry, but this is too ironic...





That's from WoW. Both games contain areas of dreaded nightmare hue called brown. In all honesty, part of the reason I quit WoW (after about 10 levels) is that I reached the Barrens, and found it depressingly bleak and lifeless.

Really, this is stupid. Why is brown inherently horrible? Why does it ruin games? If a game only drew colors from the neon-pink spectrum, would that somehow be better than brown? I think what people are really concerned about is a lack of variety, and both games have pretty definitely displayed that they have variety.
That is a good example of why I don't play WoW either.
You must like the Wii a lot then. That and Bioshock compose about the only games that aren't devoid of 90% of the color spectrum.
 

Lord Moustache

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Dec 7, 2010
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Cowabungaa said:
Lord Moustache said:
In summary; Rift is a WoW expansion.
Only without the huge lore-history behind it, continuing story, political and persistant world developments, etc.
Personally, I didn't care for WoWs story or lore (except that surrounding EPL and Stratholme), but obviously people like games for different reasons. Some people like WoW to collect pets or finish a raid instance, I like to explore new areas and level, like WoW's expansions gave me, but Rift is giving me now, which brings me to..

Cowabungaa said:
I'd rather just buy an actual WoW expansion then.
I hear the next one isn't out for about a year, have fun grinding those justice points. Though in all honesty I'll probably be back for WoWs next expansion, end game raiding just doesn't do it for me any more.
 

Typhron

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Dec 17, 2008
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Just gonna pop right in here and say it.

It's a copy of WoW like Saints Row 2 is a copy of GTA4. But which one of the two does more justice to the original/older source material? The next version or the copy?

Lord Moustache said:
WoW killer? Nope. However, it's more like a fresh version of WoW, let me explain.

I find the most fun thing about MMOs (PvP aside) is exploration and new ways to advance your character. This means expansions with new zones,quests and dungeons. Rift is like a really big WoW expansion. It is just like wow, down to the colours of the chat window, but with all new content and some mechanics (Rifts). However I find that it's also more fun to play because of the combat itself (disclaimer: I play rogue). I won't go into the details, but it just seems faster, more visceral and customisable.

I played WoW from pre-BC till a few months ago, I quit because once I got to level 85 it was the same as it was at 80, 70 and 60 (mostly). No doubt I will feel the same about Rift when I reach max level and have seen most of the game, with raids and gearing being the only thing left to do, but I'm enjoying the ride so far.


In summary; Rift is a WoW expansion.
Only without Bobby Kotick doing a Martha Stuart?

Own Opinion, not unbiased logic: The game is 'fun'. Something we used to have before people pretended to be serious about everything. This coming from a formerly upper tier raider from WoW and all that hallaballo.

Enjoyment. I /missed/ that.

Cowabungaa said:
Lord Moustache said:
In summary; Rift is a WoW expansion.
Only without the huge lore-history behind it, continuing story, political and persistant world developments, etc. And that's one of it's main weakness right there and one of the reasons I like WoW so much, why a new MMO, especially one based on a new IP, will have trouble convincing me of joining. I wouldn't be surprised of that counts for more people.

Age of Conan had a with me chance because Conan's world is quite well-known, WAR had a chance as it had the huge Warhammer franchise behind it, SW:TOR will have a big chance because it has Star Wars behind it (and I adore me some Star Wars). Rift? Ehhh... I'd rather just buy an actual WoW expansion then.
Trying something new with a couple inspirations automatically entails failure. Like Mass Effect and what comics do to each other, being the giagantic failures they were.

Honestly, that excuse is stupidly contrite at this point, WoW having assembled a rogue's gallery for the playerbase to pick off unceremoniously. In Cataclysm, the recent expansion, we'll know that there'll be this jerkoff who'll make cheeky appearances throughout the expansion before the final confrontation, and then die, his/her/it's pressence never to be heard of in the same loathing again.

So yeah.
 

Rogue 9

I, Jedi
Jun 22, 2008
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Xzi said:
Nicarus said:
Interface looks like WoW, classes look like WoW, even the dang talent tree looks like WoW. So why bother leaving WoW to play "I'm Seriously Not Copying WoW"?
Interface, yea. Classes and talent trees, no. There are four classes, each of which you can select any three (out of nine) talent trees for. You're granted spells/abilities based on how far up each talent tree you go, so unless you have the exact same talent trees and talent build as someone else (highly unlikely), you won't have the same spells or abilities as them either. It's one of the more unique features of the game.

Here's a tree planner for reference:

http://rift.zam.com/en/stc.html?t=10dnr.VEkb0zo.ExzxtrsAk
The problem with an idea like this is that if a serious community does spring up around the game, particularly regarding the endgame content, then the theory crafters will, in all likelyhood, come out of the wood work and figure out what the optimal combinations and specs are and boom, there goes the variety.

I could be wrong about that, but as someone that used to play their Rogue in WoW quite seriously, looking at the various rogue talent trees for Rift I'm seeing so very little that is new. A lot of the talents look like abilities Rogue (or Hunter) talent trees used to have before Blizz streamlined things in Cataclysm, or are abilities that Rogues (or Hunters) learn from trainers in WoW. They even use combo points and energy... I suppose if it ain't broke, don't fix it, but you'd think they'd at least TRY to put their own spin on it...
 

TriggerHappyAngel

Self-Important Angler Fish
Feb 17, 2010
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ow puh-lease, the term "wow-killer" should be non excistent... WoW won't die unless Blizzard pulls the plug.
 

Smooth Operator

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Oct 5, 2010
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Ok class let's repeat the lessons we had sofar: "No MMO will beat WoW"

There honestly isn't an MMO out there that doesn't look spectacular next to WoW, but they still haven't got a chance against the well seated titan.
And how many times will people blabber the empty "this is a WoW killer" claims, thousands have tried and noone even put a dent into the WoW fan base.
 

white_salad

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Aug 24, 2008
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Why can there be only one? Can they BOTH just not be fun MMO's? What annoys me is every game just ends up being exactly like wow, and I figure why play a wow clone when I can play wow with my friends? If a game was a different MMO I would play it for a nice change of pace.
 

Madman123456

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Feb 11, 2011
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There are other mmorpgs out there that differ from wow far more then rift does. I played this one game that came out before wow and is still somewhat alive. I eventually had enough of it because to stole too much stuff from wow and if i wanted to play WoW, i'd play WoW. We had instances and Battlegrounds. But this game was scifi, so the battlegrounds where Battlestations. Innovative.

And there was the grind. Which i don't like all that much, but it is found in pretty much every mmorpg. After seven years of mmogrind, i've had enough to last a lifetime.

In the meantime, i played "oblivion" which thankfully rescued me from mmorpg grinding.

No People who will constantly search for some loophole in the game mechanics with the sole aim to ruin your experience. I liked the community in my game, but you'll find these people everywhere. Well, in single player games you don't.

You also wont level backwards. Sure, mmos will have your numbers climb up, but in comparison to the creatures you fight, you get weaker and weaker until you reach a point where can do nothing alone. Maybe this character was a twink once, made for the levelscaled midlevel instance which he then cleared out himself. When he raises in levels, the character wont be able to do that again. The character will need help of a team. Later, that team will have consist of certain characterclasses.
In the endgame, only good teams with a fast TC (Target Caller), a good RL (Raid leader) and tanks with maximized taunts to keep aggro from the DDs (Damage Dealer) and the healers will get anything done.

I'd be surprised if Rift didn't do this.

Single player games wont. I was surprised how fast my XP bar was climbing. I get this good piece of armor without having to teamgrind hard as rock bosses who drop items that i then have to craft into something that can teleport me into an instance where i have to defeat a boss which drops something that i have to craft into my new shiny armor?

In singleplayer games, you can find loopholes that could totally break your game. And you don't have to report them to some GM and then get banned because he thought you where using that loophole. How could you have found it otherwise?


Well, my mmorpg days are over. Good Riddance i say.