He worked there. They were his coworkers. Those who didn't already know him personally had been made aware of the power-armoured scientist fighting his way through the facility because that is the sort of thing people take the trouble to mention. Play the game and take note of the number of times scientists or guards say something long the lines of 'You must be Gordon Freeman. [Someone from a previous area] told us you'd be coming. You should go this way.' They're not responding to his personality; they're responding to his actions.Onyx Oblivion said:Thing is...even in the first game, BEFORE THE LIFE SAVING, people acted like he'd spoke to them before.Hopeless Bastard said:... Every major character likes him because he saved all their lives. Therefor since he did something good, they imprint other "good" things upon him. But no one ever references anything he said.Onyx Oblivion said:I am sorry to hear this...
Oh well, Gordon himself is a TERRIBLE character. No personality or anything...He is the worst kind of protagonist. A silent one who everyone in-game likes for no reason as though he used to talk to them and they developed a close friendship.
Good, if over-rated, games, horrible main character. When a headcrab named Lamarr has more personality then the hero, you've got a shitty hero.
Maybe he should talk Saint's Row 1 style. Like, a single line at the end of every major landmark in the story.
Also, if they did ever give him a voice, hire Nolan North.
Hes kinda like a dog with high powered weaponry that always shows up whenever shit is bad. He is their deus ex machina.
I'm not interested in hearing what Valve thinks I think Gordon Freeman should be saying. He's one of the best characters in gaming because he's written by me, for an audience which consists of me. I sure as hell don't complain that I'm a lazily-made, cardboard character. Bad game writing has the player watch a character do things. Good game writing allows the player to inhabit the story in the shoes of the character.