Got to play some of Mass Effect 3 - Impressions (No spoilers, I promise.)

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Zhukov

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Dec 29, 2009
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Yeah, you read that right. So... who wants to touch me? Huh? Huh? Handshakes are $20 each. Any takers?

...

*ahem*

So yeah, got to play a few hours, spread over both campaign and co-op multiplayer. I'm aware that there's quite a few people here who are looking forward to (or dreading) the game's release so I figured I'd share my impressions.

First off, the RPG elements. They've been deepened somewhat from ME2. Shepard's various classes and all companion characters get a couple extra abilities on top whatever they had. Each ability can be upgraded six times rather than four. The first three upgrades are just basic improvements, but after that each upgrade requires you to choose between two variants. For example, Garrus can now drop proximity mines. When upgrading his mines to the fourth level you can either get a straight damage boost or a widened area of effect, then at the fifth level you choose between mines that slow enemies down or increase the damage they take from other sources. (Can't remember what the sixth level was.)The end result is a system with a bit more depth than what we got in ME1.

Weapon selection is a combination of ME1 and ME2. You choose your loadout like in ME2, but each weapon has upgrade slots like in ME1. I ended up using a shotgun with increased magazine capacity and fire rate complemented by a pistol with a scope and increased damage. Sadly I didn't get the chance to play around with armour customization.

One thing that really stood out was a huge increase in enemy variety. You've still got the usual dude-with-gun and armoured-dude-with-gun, but now there are guys who lay down smoke screens (surprisingly annoying), guys with riot shields (flank them or pull the shield away with biotics), guys who deploy sentry guns (wrecked my shit in short order) and some kind of fast-moving, melee-based biotic ninja thing that severely messed me up whenever it got close. And that's just the human enemies. The husks from previous games now come in tons of different flavours, each based on one of the different species and retaining some property of that species. For example, Krogan husks regenerate and Asari husks (surprisingly nasty) can use biotics.

There are a bunch of smaller changes as well. Shepard is a fair bit more mobile now, being able to transition from cover to cover and perform Gears-style dodge rolls. The melee system is different too, now you can tap the button for a basic combo or hold it for a class-specific special attack (soldier uses that omni-blade thing, engineer has a flamethrower, my vanguard used some kind of biotic falcon punch). Also, in a move that I am sure will spark howls of derision, there are now Battlefield/CoD-style hitmarkers.

Also of note is an increase in the use of in-gameplay Valve-style scripted events. They're generally pretty cool, although sometimes the animation gets rather clunky.

The writing and dialogue is typical Bioware. It still fluctuates infuriatingly between brilliant and horrifically corny. The corniness tends to spike dramatically whenever Shepard opens his damn mouth.

Lastly, there's the co-op multiplayer. I doubt I will be surprising anyone when I say it's painfully mediocre, not terrible but definitely not good either. It's exactly like Gears of War's horde mode, but not as polished. You just fight off increasingly tough waves of bad guy. I honestly feel a bit sorry for the people who's time was wasted in putting it together.

That is all, I hope this was informative. If anyone has any questions then I can try and answer them.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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So basically it seems to be Mass Effect 2 with added gameplay depth? That's all I needed to know to feel happy I preordered it, now I just want EA to release a Syndicate demo so I can pray that they did that game's name justice.
 

Loop Stricken

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Jun 17, 2009
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Zhukov said:
(soldier uses that omni-blade thing, engineer has a flamethrower, my vanguard used some kind of biotic falcon punch).
Actually that's pretty interesting.

I suppose the only questions I'd want answered would be; is Legion a proper squadmate?
Legion and Tali are my runaway favourites, and Bioware would be suicidal to not have Tali as a proper squaddie.
 

michiehoward

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Apr 18, 2010
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-pets- Lucky bastard

Even if you completely shit on the game, I would still be eagerly awaiting March 6th. But this has if possible made me even happier and more eager. This is worse then waiting for Christmas!
 

Zhukov

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Dec 29, 2009
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Loop Stricken said:
Zhukov said:
(soldier uses that omni-blade thing, engineer has a flamethrower, my vanguard used some kind of biotic falcon punch).
Actually that's pretty interesting.

I suppose the only questions I'd want answered would be; is Legion a proper squadmate?
I don't know. He didn't appear in any of the bits I played.

However, I have seen him in trailers and gameplay previews, so he certainly has some part to play. No idea if he's a proper squadmate though. If pressed, I would have to put my money on "no".
 

Zhukov

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Fawxy said:
Wrex Wrex Wrex. I want my squadmates to be Grunt and Wrex, and will settle for nothing less. >:O
Wrex was in there. He got to do some very Wrex-ish things. It was pretty cool. Sadly, he was not a squadmate and I'm pretty sure he never is.

No sign of Grunt so far.
 

Dansen

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Mar 24, 2010
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Interesting, I was ready to write that game off and just wait for a price drop, because I absolutely hated the gameplay in ME2. Its good to see them going back to their roots and taking ideas from ME1. I thought that game had some really fun gameplay with all the different abilities. Glad to seem the going for enemy variety, it was a problem that plagued both games. If they overhauled the armor system to be meaningful rather than purely aesthetic, I might just go out and pre-order it.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Zhukov said:
Fawxy said:
Wrex Wrex Wrex. I want my squadmates to be Grunt and Wrex, and will settle for nothing less. >:O
Wrex was in there. He got to do some very Wrex-ish things. It was pretty cool. Sadly, he was not a squadmate and I'm pretty sure he never is.

No sign of Grunt so far.
Man, I was really hoping to rock the galaxy with Garrus and Wrex again. Do you know if the paragon/renegade meter functions like it did in Me or ME2?
 

Zhukov

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RedEyesBlackGamer said:
Man, I was really hoping to rock the galaxy with Garrus and Wrex again. Do you know if the paragon/renegade meter functions like it did in Me or ME2?
Uhh... not quite sure I understand. The paragade meter worked the same in both previous games.

You don't have to spend skill points to charm or intimidate in ME3, if that's what you meant. However, levelling up some skills will increase your 'reputation bonus' which boosts both your paragon and renegade scores.
 

RedEyesBlackGamer

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Jan 23, 2011
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Zhukov said:
RedEyesBlackGamer said:
Man, I was really hoping to rock the galaxy with Garrus and Wrex again. Do you know if the paragon/renegade meter functions like it did in Me or ME2?
Uhh... not quite sure I understand. The paragade meter worked the same in both previous games.

You don't have to spend skill points to charm or intimidate in ME3, if that's what you meant. However, levelling up some skills will increase your 'reputation bonus' which boosts both your paragon and renegade scores.
That is what I meant. I thought that ME's had less metagaming because you could just fill up one of the skill bars for the choices. And it sounds better than ME2 where I felt pressured to choose Paragon options to get points to fill up the meter.
 

Erttheking

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So in summary, everything was pretty good except the multiplayer which was just ok? Well fair enough, I was looking forward to it but I wasn't expecting to light the world on fire.
 

RJ 17

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Nov 27, 2011
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Zhukov said:
Loop Stricken said:
Zhukov said:
(soldier uses that omni-blade thing, engineer has a flamethrower, my vanguard used some kind of biotic falcon punch).
Actually that's pretty interesting.

I suppose the only questions I'd want answered would be; is Legion a proper squadmate?
I don't know. He didn't appear in any of the bits I played.

However, I have seen him in trailers and gameplay previews, so he certainly has some part to play. No idea if he's a proper squadmate though. If pressed, I would have to put my money on "no".
Seriously, there will be MUCH nerd-rage coming from my apartment if Legion is not a playable character from the beginning or at least for the majority of the game. I mean for god's sake, you pick him up in ME 2, have just enough time to do his loyalty mission before the collectors kidnap your crew, and so if you want to save everyone you must then go directly to the colletor's base and beat the game. You hardly get to use him at all!

As for the discussion about Paragon/Renegade...on the one hand I did like how ME 2 made it so you didn't have to waste a level up on becoming more persuasive (be it intimidate or charm), but I didn't like how in order to max out your meter you had to go straight paragon or straight renegade the entire game AND get the skill that increases your paragon/renegade bonuses.

OT: To the multiplayer, I must say I'm very disappointed to hear that it'll essentially be a survivor mode. When I heard "co-op missions", I imagined joining up with friends to infiltrate some important installation or facility to clear it out and get some vital intel or something...not just standing around mowing down waves of badies. That REALLY makes me not want to play the multiplayer where as just two days ago I was pumped and looking forward to it since I've got plenty of friends that I could do it with.

As to the melee: I'm glad they polished it up a bit. I remember that was one of my biggest complaints about the first two games. You're deadly as all hell from range...but as soon as that krogan warlord charges at you and gets in melee range, you're proper-fucked because Shepard apparently has a limp wrist and a glass jaw.

Now for my question: weapons. I heard that you actually get to keep all your weapons from ME 2. Is this true? Will my Shepard still be rockin' the almighty Black Hole Gun? And the super anti-tank sniper rifle?
 

Erttheking

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RJ 17 said:
Zhukov said:
Loop Stricken said:
Zhukov said:
(soldier uses that omni-blade thing, engineer has a flamethrower, my vanguard used some kind of biotic falcon punch).
Actually that's pretty interesting.

I suppose the only questions I'd want answered would be; is Legion a proper squadmate?
I don't know. He didn't appear in any of the bits I played.

However, I have seen him in trailers and gameplay previews, so he certainly has some part to play. No idea if he's a proper squadmate though. If pressed, I would have to put my money on "no".
Seriously, there will be MUCH nerd-rage coming from my apartment if Legion is not a playable character from the beginning or at least for the majority of the game. I mean for god's sake, you pick him up in ME 2, have just enough time to do his loyalty mission before the collectors kidnap your crew, and so if you want to save everyone you must then go directly to the colletor's base and beat the game. You hardly get to use him at all!

As for the discussion about Paragon/Renegade...on the one hand I did like how ME 2 made it so you didn't have to waste a level up on becoming more persuasive (be it intimidate or charm), but I didn't like how in order to max out your meter you had to go straight paragon or straight renegade the entire game AND get the skill that increases your paragon/renegade bonuses.

OT: To the multiplayer, I must say I'm very disappointed to hear that it'll essentially be a survivor mode. When I heard "co-op missions", I imagined joining up with friends to infiltrate some important installation or facility to clear it out and get some vital intel or something...not just standing around mowing down waves of badies. That REALLY makes me not want to play the multiplayer where as just two days ago I was pumped and looking forward to it since I've got plenty of friends that I could do it with.

As to the melee: I'm glad they polished it up a bit. I remember that was one of my biggest complaints about the first two games. You're deadly as all hell from range...but as soon as that krogan warlord charges at you and gets in melee range, you're proper-fucked because Shepard apparently has a limp wrist and a glass jaw.

Now for my question: weapons. I heard that you actually get to keep all your weapons from ME 2. Is this true? Will my Shepard still be rockin' the almighty Black Hole Gun? And the super anti-tank sniper rifle?
I don't know about weapons that came with the game, but Bioware has confirmed that all ME2 DLC guns that you downloaded will carry over to ME3. If you use a save file of course.
 

Zhukov

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Dec 29, 2009
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RedEyesBlackGamer said:
That is what I meant. I thought that ME's had less metagaming because you could just fill up one of the skill bars for the choices. And it sounds better than ME2 where I felt pressured to choose Paragon options to get points to fill up the meter.
But in ME1 you still had to make para/ren decisions to unlock the skill bar. The only difference is that you had to spend points before you could actually use it in dialogue.

RJ 17 said:
Now for my question: weapons. I heard that you actually get to keep all your weapons from ME 2. Is this true? Will my Shepard still be rockin' the almighty Black Hole Gun? And the super anti-tank sniper rifle?
I've heard that too, but I'm afraid I can't confirm it personally. I didn't get the chance to import a Shepard.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Where did you get to play it? Or should I not ask...
Don't answer that if you don't want to.
Yeah, I've been a lot more optimistic than most people about the gameplay for Mass Effect 3 because I've been following Phaedon's thread [http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-General-Discussion/ME3-Known-Features-Updated-16th-June-2011-Several-new-information-added-7649262-1.html] on the BSN (I swear, that's the only reason I go to that forum. I'm not even registered. I swear! I don't know anything about alien sweat!). It sounds like we'll be able to make some interesting choices on how to build Shepard. And even cooler is that it sounds like we'll be able to start off with the equivalent skill set that we ended ME2 with. So no more starting over from scratch. I love that.

Anyway, thanks for actually keeping this spoiler-free. I was nervously debating for a while if I should click on the thread or not. I've done a good job of learning a good bit about the gameplay while keeping myself in the dark on the story.

Edit: Wait...what is a hitmarker?
 

VladG

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Aug 24, 2010
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Huh... I was actually looking forward to the co-op multiplayer thinking it would run the campaign story, or something similar... Just survival mode seems like it's not worth the effort of putting it in.

I'm fine with the hit markers, there was a visual cue anyway whenever you hit an enemy (sparks/blood/stuff flying out), at least as far as I can remember, so a little less information overload works.

Nice to hear about the scripted events and enemy diversity, should make the dungeoncrawl-like gameplay a little less dull.

Also great to hear about the weapon mods, I think it neatly brings the best of both games, simplified inventory WITH fairly deep customization. I was actually kinda surprised they didn't do this for the 2nd game.

Also please tell me they got rid of the heatsink/clip system? I really felt it was totally against the setting and technology and was only shoehorned in for the sake of making gameplay a little more FPS-ish. Why not combine the overheat system from ME1 with the heatsinks from ME2 as an emergency limited availability resource? It would make more sense.

Overall, I'm looking forward to ME3 a whole lot more now.
 

BrotherSurplice

ENEMY MAN
Apr 17, 2011
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Zhukov said:
Big frigging snip
You got to play ME3? . . . MARRY ME!

Ahem, moving on.

Hmmm, you've dulled some of the concern that I had for this game. Glad to see that my beloved weapon customization is back. Glad to see that the RPG elements are deeper than they were in ME2. Glad to hear about enemy variety.

I'm pretty neutral about the hitmarker thing, although it does seem like more pandering to the "casual" crowd (casual in this case being "anything more difficult than Call Of Duty makes their head explode").

I'm glad about the expanded melee attacks, although I knew about the omni-tool blade, I didn't know about the class-specific attacks. Sounds like Shepard hasn't changed much either.

Well, at least the multiplayer is average and not awful. Why did they even feel the need to put multiplayer in anyway?

*looks at Activision's mountain of gold* Oh yeah, THATS why.
 

Shavon513

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Apr 5, 2010
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Thanks, I was wondering what type of melee my vanguard would have....

not surprised about the Multiplayer, but still looking forward to trying my hand at it on Valentine's Day :D