SadisticBrownie said:
Thanks very much for doing this, really appreciate it. I have a few questions, if that's ok.
I can answer this from reading the big BSN thread of known features.
1. Does the whole "strip away defenses" thing from ME2 return? I think it worked well, but it irritated me, the lore clearly states that shields only protect against small, fast projectiles.
Except for this one. I know I read somewhere that they changed things so biotics are more useful in ME3. That peeved a lot of people that you could only use the fun biotic powers when the enemies were basically dead anyway in ME2.
2. About the dialogue. Is the dialogue wheel unchanged? Also, did you see any interrupts, and how were they?
Interrupts are back. Sounds like [https://twitter.com/#!/CaseyDHudson/status/72838254533152768] they will be used in some new ways, though.
3. Did you learn anything about side missions? Is planet scanning back?
Yep. Planet scanning returns [http://www.videogamer.com/xbox360/mass_effect_2/news/retrospective_reflecting_en_masse.html?page=2]. It too will be tweaked somewhat, though.
Side missions will be in there as well.
4. Does it manage to feel urgent without pressuring you away from exploration, etc?
Thanks.
Side missions and exploration are definitely there. You might want to check here [https://docs.google.com/document/d/1dDzXZMZegmD6bqJhDMpRNt9IrSwNZm2lFKOVbMWUaT8/edit?hl=en_US] for some info on that. I'm pretty excited about the notion of the Citadel being a bigger area than ever.
Also, here's some info on RPG elements [https://docs.google.com/document/d/1xFG2pOjoPFd6LW5vHpigIhRtCy9a9NtqAtweCg9Bv3o/edit?hl=en_US] and combat [https://docs.google.com/document/d/1d0XL-yZV-yN8pFonqBilPVKr4mbBtRaPt25frPYw978/edit?hl=en_US] if you're interested.