Altefforr said:
Yes, at the time OoT did have very excellent graphics in terms of the hardware capability and requirements; but the graphics were not the focus of the game. The developers did use the graphics capabilities of the N64 very well to convey the environment; but in no way did they focus on this being the main driving factor of the games aesthetics. I remember, even as a kid thinking that certain parts of the games graphics could've been immensely better.
Well what is your point? Whether that was the focus or not is irrelevant to the fact that the game was still one of the best looking games at the time and that it wouldn't have been the same had it been in 2D or had the graphics been worse. It wouldn't have had the same level of immersion without the attention to all the small details, stuff like water splashes, bugs crawling around, the shadows at Link's feet, the day/night cycle, rain/snow falling, all possible at all due to the advancements in graphics technology.
Altefforr said:
I do not need eyes to appreciate the beauty of a rose.
What? Umm yes you do. If you've never seen a rose before how can you appreciate its beauty? A person who's been born blind or has been blind their whole life and has never seen a rose can't possibly imagine what a rose looks like. The most you can do is describe it to them. I don't really get how this fits in the topic but whatever.
Altefforr said:
When did the discussion diverge to hardware?
The argument trying to be made in this thread, is that while graphics can be integral to the way objects, characters, and environment is conveyed to the player; they are not the driving factor. I can recall several games as a child with terrible graphics where I felt that the character was real, it could've jumped out of the screen. I can also recall much newer games with incredibly good graphics, with terrible aesthetics where all the objects and characters are plastic, scripted, and predefined.
You made a good post, but; I disagree that better graphics are a requirement to the progression of aesthetics. As I've already said, I've played a ton of games with very low quality graphics that had better aesthetics and atmosphere than; well, reality in some cases.
It's like your argument is to say, that Minecraft can only progress aesthetically if you use high res texture packs. It's simply NOT integral to the games aesthetics. Another example, the default texture pack for Minecraft is rather non-engaging for me, and distracting. The resolution is perfectly fine though, a simple change in the graphic style with a different pack of the same resolution was all that I needed to improve the games aesthetics.
Some people were talking earlier about how they think graphics are good enough and developers need to focus more on aesthetics, as though it's not worth advancing graphics tech, so I was mainly aiming at that argument (not saying that you were necessarily making that argument).
Graphics are the building blocks for aesthetics. It's how the graphics come together that forms the aesthetics. So yes graphics are what drives the aesthetics.
And it is folly to say that better graphics technology isn't a requirement for the progression of aesthetics. Certain aesthetics are simply impossible without better graphics technology. For example, lets take post-processing effects, which is part of what allows most photorealistic games to look so good. Well without that, stylized games like Antichamber wouldn't be possible. A game like antichamber wouldn't have been possible a generation or two ago because the graphics technology wasn't there, or at least the hardware wasn't. Therefore the progression of graphics technology allowed that game to be made.
As far as Minecraft goes, that is not what I am saying. Adding the high res textures clashes with Minecraft's aesthetics because photorealism is another aesthetic. When you mix these two polar opposite aesthetics, the result probably doesn't look too great since Minecraft wasn't designed with that style in mind.
But as far as what you're saying about improving its aesthetic goes, imagine for a second if for Minecraft 2, Notch suddenly announced he was going to go for a Super Mario Galaxy-esque style combined with high resolution textures and amazing post-processing effects. Lets suppose the game ended up with an amazing aesthetic that works really well and everybody falls in love with it. What then?
Better graphics ultimately means more building blocks for the developer to realize their visions in new ways. That vision may be a realistic game or a stylized game but in either case, certain aesthetics are simply impossible without better graphics tech. Which automatically means the aesthetics depend graphics.