Graphics Pet Peeve

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IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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WorriedSandwich said:
IamLEAM1983 said:
I mostly have it in for any game that's designed by a committee that woefully misfires for what "the cool kids like", and that ends up packing a whole lotta 'tude in a project, and about zero substance.
FUSE will be right up your alley then.
Oh yes. Absolutely. *holds back frothing rage*

I remember what FUSE used to be. I remember that got canned because it wasn't Grimdark and Dubstep-infused enough.

I mean, having personality is so passé, nowadays. Just slap on some glitchy effects, a dark colour palette, get your audio composer to turn the WUB-WUBS up to eleven and act like everything is SERIOUS. Because, y'know, SRSLY SRS.

Your game's totally gonna print money, now. Team Fortress 2 was just a fluke.

/end sarcasm.
 

WorriedSandwich

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Nov 23, 2011
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IamLEAM1983 said:
WorriedSandwich said:
IamLEAM1983 said:
I mostly have it in for any game that's designed by a committee that woefully misfires for what "the cool kids like", and that ends up packing a whole lotta 'tude in a project, and about zero substance.
FUSE will be right up your alley then.
Oh yes. Absolutely. *holds back frothing rage*

I remember what FUSE used to be. I remember that got canned because it wasn't Grimdark and Dubstep-infused enough.

I mean, having personality is so passé, nowadays. Just slap on some glitchy effects, a dark colour palette, get your audio composer to turn the WUB-WUBS up to eleven and act like everything is SERIOUS. Because, y'know, SRSLY SRS.

Your game's totally gonna print money, now. Team Fortress 2 was just a fluke.

/end sarcasm.
Man, what is your problem. Couldn't you see the previous artstyle was for kids and kids only? The 14 year olds in the focus groups said so themselves. The new artstyle is much better for serious and mature gamers like me.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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WorriedSandwich said:
Man, what is your problem. Couldn't you see the previous artstyle was for kids and kids only? The 14 year olds in the focus groups said so themselves. The new artstyle is much better for serious and mature gamers like me.
Oh yeah. So much maturity up in this shiznit, yo! WE GONNA MATURE THE FAWK OUT OF DIS GAEM! COLOURS IS FOR BABIES. SO IZ HUMOUR.

/end joking

It's like some execs only tune in to what their hind brain has to say. "HURR HURR, MOAR LIKE KALL OF DOOBY PLOX, HURR."

It's a damn shame, because Overstrike would've been a fun extra addition in the field of humorous shooters in a niche market that's populated by all of, what? Two, three titles? Does the Impostors thingy from Monolith count?

Captcha: Slythy Toves
DAMN YOU, CAPTCHA! YOU LEWIS CARROLL'D MY POST!
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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WorriedSandwich said:
lacktheknack said:
WorriedSandwich said:
Snipping all this stuff
You don't need a ton of money to come up with ideas.

You need marginally more to make coded content (ie. story, gameplay), and you need ONE decent artist to make an excellent artstyle.

The only things that cost ubermoney is realistic graphics and marketing.

That's why AAA games are invariably heavily marketed with excellent graphics.

Let's look at a game like, say, Mirror's Edge. It had a pretty standard story, but nifty gameplay, different artstyle, beautiful graphics and stylish presentation. Guess which of those cost BY FAR the most money?

Do you really think that "moar money" would have more than marginally improved the gameplay of, say, Borderlands? No. That's silly. Sure, they could add more options, but in the end, the whole point of Borderlands is "shoot the things, collect the items" and all the "options" are just dressing. It wouldn't have massively improved the story, either, because the game wasn't about the story, and they needed to seat the game with its audience before really digging into the lore. Also, an artstyle is only as good as its graphics. Imagine Okami with massive clipping issues, disappearing textures, and giant pixels.

For a perfect example, check out Dwarf Fortress. It is supported entirely by donations, and has the best damned gameplay, scope, concept and execution I've seen in a long while. The graphics are non-existent. No amount of money would improve any of it beyond the lack of graphics.

(OK, "no graphics" isn't fair. They make crayon drawings and send them to donors, so I guess that counts.)

The point is, games cost tens of millions of dollars to make nowadays, entirely because of graphics/marketing. To say "We should have games with that size of budget but without good graphics) is really, really wasteful. If anything, you're only going to ludicrously up the marketing budget. In that $40,000,000 game, there's no way they spent more than $6-$7,000,000 on actual game-related stuff, all of which an indie can do just as well for a tenth of the price.
As for your example, Borderlands 2 is (to my knowledge, haven't played it) a game that forewent(?) competing on graphics (instead adopting a good artstyle) and spent a relatively large ammount of cash on creating fun, streamlined cooperative gameplay (again, just echoing what I've heard).

On the other hand, we have a game like Skyrim which looks very pretty but has, in my oppinion, terribly boring gameplay. I think it would have really helped if they had spent some time and resources going over the combat and saying 'hey, how can we elevate this above 'pump damage into these enemies that all follow the simple tactic of running at you with swords or claws or standing on the sideline spamming arrows or fireballs'?' Then, they could have focused on the AI or combat mechanics. See also: Medal of Honor: Warfighter.

Basically, what I'm saying is that yes I do believe that pumping the money otherwise reserved from competing on graphics into gameplay/story does make for a significantly better experience. If you see what some games do with level, enemy and combat design, AI, art styles, music, sound design, story and characters, then it dissapointing to play a beautiful but boring game like Skyrim.

But you're right in saying graphics cost way more than the other aspects. My problem is just that games with a limited budget try to compete on graphics when they can spend that money better elsewhere. And that, if they do make that choice, review sites blast them for mediocre graphics and detract about a full point despite how fun the gameplay is, and how much that sacrife was worth it.
Skyrim's gameplay is boring IN YOUR OPINION. I love it, myself. I also love Dwarf Fortress, other people won't like it. I don't like League of Legends, but others love it. I didn't find Skyrim boring at all. Interestingly enough, it was plagued with graphical inadequacies that I opted to fix with modding, so that was a bad example. And I maintain that rerouting $5,000,000 into the designers' pockets wouldn't have improved it, because lifting the good bits from other games costs nothing, and is all they needed to do. And you say "Indies aren't big budget", but they're "big idea" and do genre pieces much, much better than their AAA counterparts, so complaining that they aren't big-budget is entirely irrelevant.

And going back to our original posts, I still don't see why we can't have both really pretty games and entertainment exemplars. Last I checked, there was more than one game to pick from.
 

bullet_sandw1ch

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Jun 3, 2011
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Soviet Heavy said:
Canned animations and shadows. Honestly, Human Revolution's body animations make me physically ill.

As for shadows, I feel that they can make or break a game. The shadows in Skyrim are horrendous looking, while the ones in Stalker are gorgeous. I really like sharp, crisp shadows.
are you talking all animations in Deus ex, or just the idle character ones? because i thought the hand to hand execution animations were sublime.
 

thesilentman

What this
Jun 14, 2012
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Chalk another one up for screen tearing. It's the reason I can't play AC: Brotherhood without gouging my eyes out. Bloom too. Fucking God, bloom. And that's the reason I can't play Witcher 2 with bloom anymore. Colors are okay guys, just don't make it look like my screen vomited on me. And also, motion blur. I don't think I need to explain this one...
 

Coffeejack

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Oct 1, 2012
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Hello there. May I have just a moment of your time to talk about Rage and its problem of texture popping?

Oh, then there's that problem Fallout: New Vegas had. You know, the extreme difference between the pause menu mouse sensitivity and the in-game mouse sensitivity? Oh, man, that one always got me!

Ha ha! Good times!

 

Soviet Heavy

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Jan 22, 2010
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bullet_sandw1ch said:
Soviet Heavy said:
Canned animations and shadows. Honestly, Human Revolution's body animations make me physically ill.

As for shadows, I feel that they can make or break a game. The shadows in Skyrim are horrendous looking, while the ones in Stalker are gorgeous. I really like sharp, crisp shadows.
are you talking all animations in Deus ex, or just the idle character ones? because i thought the hand to hand execution animations were sublime.
w

The conversation animations. Not the verbal duel ones like with darrow, but stuff like that Chinese hooker or Megan's mom. They are hideous.
 

sethisjimmy

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May 22, 2009
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In Wind Waker Link's elbow clips through his shield in his normal walk cycle animation.

That is my pet peeve.
 

Bocaj2000

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Sep 10, 2008
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There was a period in the late '90s and early '00s in which humanoids were stuck in the uncanny valley. Examples of this is Deus Ex and Morrowind
 

MeChaNiZ3D

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Aug 30, 2011
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Spastic animations (self-explanatory) and not sure if this is a graphical issue, if not it's at least related, but running around a corner and seeing people pop into existence. Worse still when whatever they're carrying or doing appears a half second later. AC3 has a lot of this, I've noticed, although the animations are thankfully pretty damn good.

Also, doesn't annoy me as much but I notice it a lot more, clipping of underclothes through overclothes and any clothes through weapons.

And standard animations, like folding arms, looking downwards, or levelling one's hand at the player, that are used for every damn emotion or atmosphere. The conspiratorial, the confused, the deep in thought, the authoritative, the condescending, hand-levelling. I don't notice this quite as much, so I'm really, damn annoyed when I do notice it. Because it means they have run it into the ground.

Oh, oh, and when you can tell they've made a less than stellar choice of camera angle in a cutscene so they don't have to animate the character's mouth. Lot of that in AC3 as well. It's like "Desmond, why the fuck do I want to see your torso and chin, or the back of your head, when you are saying something? Clue: I don't."

Which really, is mostly covered by 'spastic animations'. Could've left it at the first paragraph.
 

The Great JT

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Oct 6, 2008
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I've got three.

1. Z-Fighting. This is when two graphics are fighting each other to be on top. It just sends me right out of the game.
2. Graphical Pop-In. Pretty obvious what this is.
3. Lens Flares. It makes it hard to see and it's pointless.
 

Yellowbeard

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Nov 2, 2010
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Mouse lag caused by V-sync.

You turn on V-sync to stop screen tearing (never used to bug me until recently, now I can't stand it) and it ruins the mouse response because most developers apparently can't be arsed to add a framerate limiter.

I have to run Dxtory in the background of most games to cap the framerate to 59 in order to fix the lag.
 

Fudj

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May 1, 2008
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Clipping.....especially in the Mass Effect games (2 and 3 more then 1) where your head would slip on your armour.....it just seems lazy, they know the dimensions of the armour and you would think they would account for it. even more unforgivable when its a team member whose armour doesn't change at all. Also Fallout 3 and NV are guilty of it to a large degree too, its not game or immersion breaking for me just a little annoying.
 

BeerTent

Resident Furry Pimp
May 8, 2011
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YCRanger said:
So I finally got to rent a copy of Dishonored for PS3 today. I've been eagerly awaiting a chance to play this awesome looking game. I pop it in, arrive on the shores from the boat and look around to get a good glance at the art and the environment. Then I notice it, screen tear. Nothing takes me out of a first person game then screen tearing. I'm trying to immerse myself in this fantastic looking environment but when I look around that little ripple is enough to take me out of the experience.

[...]

So I'm wondering, do you guys have a specific graphics issue that will drive you up the wall?
I believe Vertical Sync should resolve the issue, forcing the game to run at the same framerate as your monitor. Seeing as your monitor cannot display anything higher than this, I would strongly recommend it, and it has the added bonus of being built for this exact problem.

As for me, I cannot really get into a game with stiff animations. Shitty animation kind of kills it for me. That and colors that are very similar, meant to signify different things, such as Blue and Purple. Which is actually a major problem I'm having in PlanetSide 2. Fucking Vanu.
 

Squilookle

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Nov 6, 2008
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The only graphics issue that drives me up the wall is people's obsession with graphics. Do you all rate books you read based on the paper it's printed on?

DO YOU!?
 

Ashadowpie

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Feb 3, 2012
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for me, its when graphics go through things that the graphic artists should know it shouldn't. like helmets with the characters hair/ears/horns sticking out of it.

the best example of this is WoW, if you're riding any mount and you have a long cape on, the cape goes through the horse/dragon whatever. i've seen many other examples of this on high quality graphic games as well. its the ones like this that bother me most.

come on game designers, if you know you cant stop body parts going through clothing or armor, and mounts, why do you even allow it anyways? it makes the game look bad, even if the graphics are top notch.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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WorriedSandwich said:
My biggest pet peeve is that people care about it.

Can you imagine what would happen if games put their giant budget for graphics into gameplay or story or art design. I can see why developers do it -it's easy to show off in flashy trailers-, but I cannot understand why 'we gamers' want it (other than for niche hyper-realistic games like racing sims and such). The thirst for better graphics holds games back so much :<
It's a hangover from a period where graphics levels really did matter and people used it as a way to prove their gamer penis was bigger for purchasing their console over the other guy's.
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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Soviet Heavy said:
Canned animations and shadows. Honestly, Human Revolution's body animations make me physically ill.

As for shadows, I feel that they can make or break a game. The shadows in Skyrim are horrendous looking, while the ones in Stalker are gorgeous. I really like sharp, crisp shadows.
I was trying to think of the last time a game had annoying graphics issues and you reminded me about the shadows in Gran Turismo 5. If you play the pre release demo the models, level and shadows are beautifully rendered. Then you play the actual game and the shadows are ripping / blocky at times. It's more noticeable on some cars than others. Its not a game breaker but it is irritating. Also at least three cars look like they were thrown in at the least second and have terribad modeling (I'm looking at you lotus elise v8).