Flour said:
Almost every Roguelike is free and could provide days, if not years, of getting destroyed entertainment.
The last few weeks I've been trying to advance in Nethack, but I always get some random, stupid death before reaching a decent dungeon level. My highest so far was a wizard that started with force bolt and magic missile, found an uncursed bag on the first level that turned out to be a bag of holding and a magic whistle close to a scroll/spellbook shop. This character died when hallucinating stopped me from destroying a large group of monsters for fear of hitting my pet.(killing a pet gives a -5 luck penalty IIRC)
Everybody knows the joy of playing Nethack... and most Roguelike for that matter, is the numerous and entertaining ways in which you *will* die.
I remember the time my character fell three stories down a pitfall trap and broke both his legs, leaving him crippled in one location where he successfully fought off wave after wave of oncoming enemy only to slowly begin to die of starvation after his initial supplies began to wear off. Very dramatic, but sad in its own way. I believe that was in Dwarf Fortress's adventure mode.
In Nethack I'll always remember the one time my monk ate some tinned food he'd found on the corpse of a dwarf and later realized that it was tinned werewolf meat and that he'd now become one himself, bringing down the wrath of his god
(I kid you not!) in the form of the entire dungeon turning, as one, towards this poor confused monk and cornering him in a dead-end alley. There he made a valiant last stand, his already incredible combat abilities as a monk combined with the innate strength and power of a werewolf having made him probably one of my most deadly characters I've ever had. It was an undead Lich that eventually took him down from afar, resurrecting waves of dead creatures as a shield between it and my monk while blasting away with some vicious spells from a safe distance. It took a small army to finally down that monk, and to this day he's one of my highest ranking character because of the sheer amount of enemies he dragged down with him.
I love roguelikes. Name another type of game where those scenario can play out?