Frezzato said:
Kingdoms of Amalur is great! The only genuine criticism I can think of with this game is the excessively long title.
It's a gamer's game.
I love Amalur for its gameplay and sheer size, but I do not think it would have ever achieved Skyrim-level of popularity. I also do not think it is a gamer's game (way too easy). Again, I love this game and I think it is underrated. Still, it has a number of problems/design choices:
1) Too Easy: while the gameplay is great, it is way too easy, even on the hardest difficulty setting. As a result, there is no incentives to use any of the more advanced mechanics and even this great combat system becomes boring after a while.
2) Unengaging World: It is hard to get interested into this world's lore and conflicts. Too much time is spent on the Fae, which are very alien and therefore harder to relate to.
3) Boring Characters: Skyrim does not really shine in this department either, but I still think Skyrim's characters are better. Just don't even try to compare them to anything done by Bioware or Obsidian.
4) Not Very Immersive: The ability to interact with the world is much more limited. For instance, you can only jump from designated places. Most items in the world cannot be picked. Moreover, by dividing the world in zones, it feels less open-world. This is where TES games clearly outshine Amalur.
5) Bad UI: The worst offender probably is the maximum of four slots for magical abilities, as it limits the appeal of many builds if you are playing with a controller (which I think remains on balance the superior way to play this game, if you want to fully enjoy its great combat system). Neither Skyrim, nor Amalur's UI is great, but it is much harder to switch to use more than four spells/special abilities in Amalur du to how you need to equip and unequip from these four slots.
6) Too Whimsical: in a market that is clearly biased toward dark and gritty worlds, Amalur's art stlye is too whimsical for many people (I personally don't mind).
In spite of this, it is true that if Amalur had come at a different time, it could have sold more. Would it have been enough to save Studio 38? Not sure, given that the studio had serious management problems according to some news reports. The studio was also trying to make a WOW killer and we all know how these usually turn out...