Ramien Grey said:
second edition D&D right between the eyes.
Everybody balks at having to remember the dreaded THAC0. That rule was so monumentally stupid I'm surprised it stayed in place until 3rd Edition.
Anyway, games that did not age well. Well, let's see here.
Blood Omen: Legacy of Kain. Otherwise known as "Loading: The Game." I love this game because it has a ton of atmosphere and really interesting lore (Narration by Simon Templeman, the voice of Kain, helps,) but it is a chore to play because everything you do requires the game to pause and load the appropriate screen. It makes the game ungodly slow when all you want to do is switch weapons or spells because you have to go through two loading prompts in the process. And unfortunately the plot of the game itself is a mess. This game feels like it has two to three games worth of plot and a lot of cut corners jammed into a single disc. The game's first boss, Nupraptor, gets a ton of exposition and backstory and it makes him sound really interesting, but since he's the first boss he's killed early in the story despite being ostensibly the main cause of the corruption of the Circle of Nine thanks to his decent into madness. Everybody else gets less characterization until it all fizzles out with Vorador. Every character introduced after Vorador is an empty husk; most of whom you kill just because you have to. It stinks like a rush job along with the rest of the prematurely aborted plot arcs like the Dark Eden subplot which is dropped entirely after you finish that particular chapter; despite it being made out to be a world shaking event in the making. If the game had been chopped up into chapters, either across multiple discs or even multiple releases, and each chapter arc and characters therein given more development and fleshing out it could've made for an amazing story. But Silicon Knights weren't (and still aren't,) that smart or talented because Denis Dyack is an incompetent moron blinded by his own ego.
Road Rash. This game and series popularized the idea of fighting your opponents while you race, in this case with bare knuckles or assorted improvised weapons, and it was a smash hit on the Sega Mega Drive. It also turned out to be Sega's answer to Nintendo's Mario Kart. This game is very tough to play nowadays because the scenery is jerky thanks to the weird foreground scrolling used to simulate uneven roads. And since you're racing on open roads this jerkiness means it's very tough to react in time to hazards in your way; which are often civilian cars coming at you at high speeds. Going from first to last because a sedan sent you flying five miles ahead of your bike is painful. It's still fun, just not as fun as it felt back in 1991.
Batman Forever. Yes I'm listing this one. As a kid I always tried to find the good in a game especially if I myself didn't own it. The things I liked about this game were the fluid animations, the Mortal Kombat fighting system, and Thug 1's special move of shoving a chainsaw into his opponents' dicks; which I always thought was hilarious. Nowadays though I know this game is a case study in developer incompetence. The special moves are all impossible to pull of, the odds are unfairly stacked against you, the fluid animations are also extremely limited, and the final bosses are damn near impossible to beat. This is one game that when I and my friends remember it, always ask each other "What the hell were we thinking?"
Shaq Fu. Same reason as above. A case study in developer incompetence as this fighting game even at the time was blatantly behind the curve in terms of fighting game mechanics and innovation. Character's hit boxes being located solely in the center of their sprite? Check. Weird special moves that are not only unbalanced but require obtuse inputs making them difficult to pull off? Check. A main character who is so bad his attacks are underpowered and useless? Check. A villain that makes no sense and has a very uninspired look? Check. The presence of blood being locked behind a cheat code in the 90s gory glory days of Street Fighter 2 and Mortal Kombat? Big Check. Also, between myself and my friend who owned this game, I as far as I know am the only one to successfully beat this game's story mode.
Final Fantasy 8. Plot holes, plot holes everywhere. This is the only 90s Final Fantasy that Sakaguchi didn't have a hand in writing, and it shows. There isn't an engaging, likable, or even intelligent character in this cast of idiots and pricks. The problems of FF8 are the same problems that plagued FF13. Apparently the writers that Squenix hires to write their game stories do not know how to write human characters, which makes one wonder how and why they even became writers to begin with. Looking at you Motomu Toriyama, and your waifu ***** Lightning.
Dino Crisis. I like this game a lot, but you really need to be in the right mood in order to play it, especially near the end when the techno-babble overflows and all semblance of sense goes out the window. Scientifically this game is dated too with it's Jurassic Park inspired reptilian dinos. The dinos are also really bullet spongy which makes avoiding them the order of the day unless you're doing New Game+ and have the shotgun or infinite ammo grenade launcher. Then things get fun. New Game+ has the added benefit of seemingly randomizing item placement because you already have all the weapons. In the first area I once found a box of S&W .40 rounds (for the upgraded handgun,) and a box of Slag rounds for the shotgun (I already had some in my inventory too,) which left me almost hilariously over-equipped because I also had the infinite ammo grenade launcher.