Great games undone by bad AI?

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Nedoras

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Jan 8, 2010
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Lost Planet 2. Honestly I think it's an amazing game, but the AI is just really really bad. Half of the time the enemy won't even realize you're there. They'll just stand still like statues, even if you're right next to them. This doesn't happen all of the time though, and only happens with the humans(the Akrid AI is fine from what I've experienced). Your AI companions also stand around and do nothing half of the time. They're practically useless.
 

Archemetis

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Aug 13, 2008
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Armored Prayer said:
First thing that comes to my mind is Dead Rising.

Great game, but horrible friendly AI.
I totally agree, the amount of times that other guy with the camera kicked me in the face whilst trying to snap up his 'signature pose'...

He had to be dead...
 

creatiwe

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Aug 11, 2009
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I would have to say brothers in arms: hells highway.

It's not that the AI was bad but that the gameplay required a good AI. for example. we are in a house, that suddenly gets rushed by nazies. but because the were little to no places to take cover, the AI just ran around till one of the nazis put them out of their missery.

now that i think about it the AI was horrible, even by other genres standard.
 

Mercurio128

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Jan 28, 2010
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The Eggplant said:
Oblivion. Good Christ, Oblivion.

The supposedly "friendly" NPCs don't seem to realize that if they go charging in hurly-burly at the Dremora you've just carefully lined up to zap right back to the Daedric Princes, they might just get themselves fried instead. Said NPCs apparently also can't designate between you and the bandit you're trying to turn into mincemeat, with the result that I've been killed by an Imperial Guard who peppered me with arrows while I was carving up an Orc marauder because I had the audacity to be in his line of fire.
not to mention the fact that the games idea of improving enemy toughness isn't making them smarter, it's making them stupidly powerful. Nothing better than the feeling you get when you spend 60 hours leveling a mage only to get your butt kicked by a god-damn pig/boar/small crap enemy, just because the game decided it needed a million HP.
 

bloob

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Feb 10, 2008
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Babitz said:
bloob said:
Mass effect 1, enemies just seemed to charge at you with only a couple actualy looking to get behind cover.
Yeah. And then your team mates come to the rescue and you have 4-5 people on 2 square meters. Clusterfuck ensues.
I must have shot Wrex almost as many times as the Geth
 

NickCaligo42

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Oct 7, 2007
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I would say Mercenaries 2: World in Flames. Laugh at me all you want. I know it aint a storytelling masterpiece, I know it aint even adequate graphically speaking, but I honestly really enjoyed the game's take on resource management and had a ton of fun buying different vehicles and weapons and stockpiling oil and airstrikes. The trouble is its AI is, well, dog shit in flames--and I'm talking about enemy AI here. You'll be trying to make a covert strike against an enemy camp, but just as you start to move over the hill a truck full of guys drives up on the nearby road and they dogpile out and rush you. The AI is never un-aware of your presence and you can't sneak around, which is all this game really needed for it to be a buy for me instead of a rental.

Crysis has a lot of the same problems, but it doesn't even have the high-level resource management elements. They tried to include stealth elements, but they're so heavy-handed that it's obvious that either the developers tried to make them way too complex and "realistic," so they just never feel like they work, or just flat-out didn't want players to use them.
 

Last Bullet

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Apr 28, 2010
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Armored Prayer said:
First thing that comes to my mind is Dead Rising.

Great game, but horrible friendly AI.
Try getting the AI out of the gym in (I think) Al Fresca. It is borderline impossible -- their presence doesn't open the sliding door and they have a hard time getting through anywhere else if you break the glass walls. Praying that Dead Rising 2 has better AI. I'll probably still love the hell out of it (COOP!), but I'm really hoping the AI and the tiny text is fixed.

L4D2 also has some pretty annoying Survivor AI. "No, Coach, I don't need to be healed!... Spit! Crap! Stop, stop! STOP!" Impossible to counter unless you already have a health kit. Why are they even healing YOU if YOU have a health kit?
 

octafish

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Apr 23, 2010
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In Starlancer your wingmen were as useless as tits on a bull. Ask them to engage the enemy and they just ignore you. Which is funny because the game engine is the same as Crimson Skies which had great friendly AI that you never had to give instructions to.
 

Funkysandwich

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Jan 15, 2010
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bloob said:
Babitz said:
bloob said:
Mass effect 1, enemies just seemed to charge at you with only a couple actualy looking to get behind cover.
Yeah. And then your team mates come to the rescue and you have 4-5 people on 2 square meters. Clusterfuck ensues.
I must have shot Wrex almost as many times as the Geth
That's why I picked smaller companions, just as useless, but harder to hit.

Of course, I did end up shooting Wrex once...
 
May 28, 2009
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MurderousToaster said:
Operation Flashpoint 2: Dragon Rising.

Your teammates were basically just mindless shells which wouldn't do anything apart from shoot "at", not actually shoot, enemies in front of them. They would just stand out in the open like morons unless you told them to get into cover. And enemies seemed to have this weird idea that standing completely still or going into the prone position makes them invisible.
Military Textbook my arse. A WWII Italian one perhaps. I can't bring myself to play the game because of my terrible squad.