Great games with one fatal flaw...

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4RM3D

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Have you ever played games with one fatal flaw that made you stop playing the game? Or games that you haven't bought because of that one fatal flaw?

For me its Final Fantasy XII (not to be confused with XIII). The game had everything to become great. But I just couldn't get into the new combat system. I hated it.
 

Wandering_Demon888

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I completely agree. Real time waiting was the big turn off for me. Running around getting hit while waiting for the active time battle meter to fill up just bothered me. It kind of defeated the purpose of the "real time" experience. That's just my personal take on it.
 

SovietSecrets

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Resident Evil 5 would have been insanely better if it was just Chris and no Sheva, at least if you played the game single player. Even this is nitpicking though and not a fatal flaw, but I seriously hated Sheva.
 

krazykidd

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EcksTeaSea said:
Resident Evil 5 would have been insanely better if it was just Chris and no Sheva, at least if you played the game single player. Even this is nitpicking though and not a fatal flaw, but I seriously hated Sheva.
This , so much this .

Also : dragon age 2 if it had a better story , everything else i kinda liked.
 

Wandering_Demon888

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Let me first say I LOVE Resident Evil games. I have almost every single one their games. But my biggest personal pet peeve with ALL Resident Evil games is not being able to shoot and move at the same time. As technologically advanced as these games are, they're trying to tell me programming the characters to shoot and move and the same time is difficult? That's more retarded than trying to drown a fish under water....
 

ohnoitsabear

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EcksTeaSea said:
Resident Evil 5 would have been insanely better if it was just Chris and no Sheva, at least if you played the game single player. Even this is nitpicking though and not a fatal flaw, but I seriously hated Sheva.
I can't think of a single instance where a single-player game has been improved by constantly having a companion with you whose sole purpose is to allow for a campaign that is doable in single player or co-op. It is especially bad in a series that didn't previously have co-op elements, like Resident Evil.

OT: Just about any game that has a serious difficulty spike will stop me from playing the game completely. It's not that I don't enjoy difficult games (I love Super Meat Boy), it's just that one super-difficult level totally disrupts the flow for me, and in most games if I die more than twice at one section I'll just stop playing. Metro 2033 is one game that I gave up on because of ridiculous difficulty spikes.
 

Wayneguard

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Metal Gear Solid series (with the exception of 4). The flaw - the controls. I'll be flamed and blasted for this but mgs controls are... garbage. Still love them though :D
 

Yureina

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Human Revolution nearly made me dislike the game for it's boss fights. Thankfully the rest made up for it.

Then there was Wings of Prey, whose timed missions with impossibly large numbers of enemies to kill made me quit the game, despite having liked it up until that point.
 

DD Commander

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ohnoitsabear said:
EcksTeaSea said:
Resident Evil 5 would have been insanely better if it was just Chris and no Sheva, at least if you played the game single player. Even this is nitpicking though and not a fatal flaw, but I seriously hated Sheva.
I can't think of a single instance where a single-player game has been improved by constantly having a companion with you whose sole purpose is to allow for a campaign that is doable in single player or co-op. It is especially bad in a series that didn't previously have co-op elements, like Resident Evil.

OT: Just about any game that has a serious difficulty spike will stop me from playing the game completely. It's not that I don't enjoy difficult games (I love Super Meat Boy), it's just that one super-difficult level totally disrupts the flow for me, and in most games if I die more than twice at one section I'll just stop playing. Metro 2033 is one game that I gave up on because of ridiculous difficulty spikes.
Metro's difficulty spikes were weird to me. That's why I switched to easy and fucked the Librarian's shit up.

OT: Battlefield 3 and its fucking online pass. No thanks, I will crawl back to PC gaming.
 

darkcalling

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I'm close to reaching this point with Dead Island. It sucks because I really like the game but it feels like they didn't remember to balance the game so it could be played in single player at all. It had been an annoyance before but today on one mission there was one spot where the game literally wouldn't stop spawning Infected (fast running zombies that tend to wreck me anyway when I don't see them coming). I must have died like 6 times before I got past there.

Borderlands did a MUCH better job at this problem. Single player had fewer enemies at a lower level than multiplayer did while still providing a fair challenge. Admittedly I got annoyed at it too but for different reasons.
 

LookingGlass

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There's a good chance that this was just for me (well, a small minority), but I had a terrible time getting into The Darkness because the controls felt so loose and imprecise. I couldn't aim worth a damn. The lack of a PC port killed it for me... I haven't spent significant time with a console FPS since Halo 1 and the Timesplitters games the original Xbox.

However, I recently tried for the third time, and managed to play through it. I turned the sensitivty down a bit, and put the difficulty on easy. Well worth the time in the end. Generally good shooting mechanics, interesting darkness powers, and very good storytelling... particularly early on.
 

lacktheknack

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Jan 19, 2009
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Dwarf Fortress: NOT. ENOUGH. INFO.

Seriously, I've read half the Wiki, and I STILL struggle with some basic stuff because the game gives you no cues. The experience is best described as "play until you get killed, then solve the problem over the next ten playthroughs." Too bad there's 9001 problems to solve.

It's a fantastic game, and when it reaches Beta, I hope the creator bothers to make some documentation/in-game tips.
 

Shoggoth2588

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EcksTeaSea said:
Resident Evil 5 would have been insanely better if it was just Chris and no Sheva, at least if you played the game single player. Even this is nitpicking though and not a fatal flaw, but I seriously hated Sheva.
I think inventory management could have used a bit of tweaking too. Why do I wear my body-armor and still have it taking up inventory space for example? Why is this golden egg taking up the same amount of space as my stacked up rocket ammo? Also, I thought the game was easily broken with the store that you visit between missions: Someone like me could have just kept doing the first level or two until they'd bought up the best weapons and ammo.
 

Mr Dizazta

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Assassin's Creed. My God is it like night and day between the first two games. If only the first game had adopted some of the latter's gameplay mechanics, it would have ended up as a masterpiece. However, the game was a repetitive mess and has you doing the exact thing over and over for each sequence. Also I despise games where falling in water counts as an auto-death.
 

Invadergray

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Mirror's edge for me. If it weren't for the dodgy collision detection that broke up flow every now and then, it would have been in my top 3 games of all time (as of now it stands at #6). Whenever all the physics worked right, it had solid controls, tense action, an intriguing story, and genius art direction. A bit more tweaking would have made it perfect.
 

launchpadmcqwak

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in the jak games where ALL the missions are timed, its like the developers just don't like people to enjoy the game, they want to stress you out and drive you insane with frustration.

also the lives system in Star Wars bounty hunter, there was literally no point for that at all. so i never finished bounty hunter
 

White_Lama

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Feb 23, 2011
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Borderlands. The flaw? The ending.

Granted, seeing as it was the end, I was finished with the game, so didn't have any reason to replay it, but the ending sure as hell didn't make me want to anyways.

Me and a friend had a real fun playing that game, until we completed it, then it just went into "Oh come on." -mode.
 

Sprinal

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Fallout New Vegas.

Played it for over 100 hours. But in the end just got fed up with it crashing all the time.
 

Psychoid

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Wandering_Demon888 said:
Let me first say I LOVE Resident Evil games. I have almost every single one their games. But my biggest personal pet peeve with ALL Resident Evil games is not being able to shoot and move at the same time. As technologically advanced as these games are, they're trying to tell me programming the characters to shoot and move and the same time is difficult? That's more retarded than trying to drown a fish under water....
It's not a matter of it being difficult to program - it's a deliberate choice by the design team (not saying I necessarily agree with it, just trying to explain)

OT: Hmm... I can't really think of any one flaw that has ruined a game for me - I'm generally quite forgiving of flaws so long as I'm enjoying the rest of the game :/