First off, as the OP said, love the game. A lot. Can spend the whole day playing it and not even get close to being bored and it doesn't annoy me at all. That said, grievances:
But I get it. Dragons scale to your level (otherwise you wouldn't see one until you were top level or it'd whoop your ass every time), other monsters don't and mobs like giants/trolls/etc. are intended for higher levels I guess. I think it could've been handled a little differently though - not pitting you against a dragon alone until you're high enough level would be one.
Would be nice if you were also forced to actually dodge/block/LoS their Shout attacks. Being able to use the first healing spell you get to heal through all the fire attacks feels a bit odd and is actually the cause of the following problem.
The main issue is really the fact any dragon is easily killable by NPCs, throwing the whole "OMG you're Dragonborn, you're the only one who can kill them!!!!" out the window (at least until you level up I assume). I've had several cases where the dragon attacking me would fly off and fight mobs/NPCs instead and it'd often end up getting killed by them (not always, but it feels like a fair fight more than it should've). On the other hand, it does result in some really nice fighting scenes you can watch from the side
(seriously, watching a dragon fight a bunch of Draughr and skeletons was awesome, also watching him terrorize a nearby fortress cause some idiot Conjurer decided to throw a fireball at him is both hilarious and awesome)
Further personal grievances:
1. Graphics - I'm not disappointed by them, graphics are still very cool and the aesthetics increased remarkably (NPC/mob models especially), but feel like the game could still use some HD textures for the world (mostly ground/building/cave surfaces/walls), particularly the frozen rock textures (honestly, I thought those textures were bugged and am still not sure about it). Still, not bothered much, the game is beautiful anyway and I'm not a HQ graphics junkie.
2. Custom spells creation - this is a biggie tbh. Really annoyed they took it out. Yes, I know, custom spells led to exploits (leveling Destruction by casting weak fire on yourself) and so on, but they were still way too fun to just throw out and freedom of character customization is one of the big things for me in TES.
3. Character creation - minor complaint, but making a female Bosmer felt like trying really hard to give a male Bosmer a sex change operation. They've all got a serious case of the manface that could've probably been sorted by just allowing us to further slide down the cheekbones (or actually, just moving the whole slider downwards). Still, I'll take it as a racial attribute I guess.
4. Kill animations - ok, this is frankly not a complaint, more of a lol factor. But I wish they only gave kill animations to the player rather than the NPCs. So many times a dragon will swoop down, I'll fight it, but there'll be some guards there giving me a hand cause he decided to attack me in a city/village. So when the dragon dies, they'll all be like "OMG you killed it /jawdrop /stareyes" when there was a guard dude jumping on his head and giving the killing blow not 3 seconds ago. Hell, he'll be giving me the credit himself and I'm standing there thinking "dude, you fucking killed it, I just threw a few hits in apparently".
To start by quoting someone, this^Fat_Hippo said:Basically this. Dragons are just way too weak in comparison to totally regular monsters you'll encounter while walking around. Kinda lame.Doc Theta Sigma said:Frost trolls being harder to kill than dragons.
But I get it. Dragons scale to your level (otherwise you wouldn't see one until you were top level or it'd whoop your ass every time), other monsters don't and mobs like giants/trolls/etc. are intended for higher levels I guess. I think it could've been handled a little differently though - not pitting you against a dragon alone until you're high enough level would be one.
Would be nice if you were also forced to actually dodge/block/LoS their Shout attacks. Being able to use the first healing spell you get to heal through all the fire attacks feels a bit odd and is actually the cause of the following problem.
The main issue is really the fact any dragon is easily killable by NPCs, throwing the whole "OMG you're Dragonborn, you're the only one who can kill them!!!!" out the window (at least until you level up I assume). I've had several cases where the dragon attacking me would fly off and fight mobs/NPCs instead and it'd often end up getting killed by them (not always, but it feels like a fair fight more than it should've). On the other hand, it does result in some really nice fighting scenes you can watch from the side
Further personal grievances:
1. Graphics - I'm not disappointed by them, graphics are still very cool and the aesthetics increased remarkably (NPC/mob models especially), but feel like the game could still use some HD textures for the world (mostly ground/building/cave surfaces/walls), particularly the frozen rock textures (honestly, I thought those textures were bugged and am still not sure about it). Still, not bothered much, the game is beautiful anyway and I'm not a HQ graphics junkie.
2. Custom spells creation - this is a biggie tbh. Really annoyed they took it out. Yes, I know, custom spells led to exploits (leveling Destruction by casting weak fire on yourself) and so on, but they were still way too fun to just throw out and freedom of character customization is one of the big things for me in TES.
3. Character creation - minor complaint, but making a female Bosmer felt like trying really hard to give a male Bosmer a sex change operation. They've all got a serious case of the manface that could've probably been sorted by just allowing us to further slide down the cheekbones (or actually, just moving the whole slider downwards). Still, I'll take it as a racial attribute I guess.
4. Kill animations - ok, this is frankly not a complaint, more of a lol factor. But I wish they only gave kill animations to the player rather than the NPCs. So many times a dragon will swoop down, I'll fight it, but there'll be some guards there giving me a hand cause he decided to attack me in a city/village. So when the dragon dies, they'll all be like "OMG you killed it /jawdrop /stareyes" when there was a guard dude jumping on his head and giving the killing blow not 3 seconds ago. Hell, he'll be giving me the credit himself and I'm standing there thinking "dude, you fucking killed it, I just threw a few hits in apparently".