Grievances about Skyrim

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Vrach

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Jun 17, 2010
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First off, as the OP said, love the game. A lot. Can spend the whole day playing it and not even get close to being bored and it doesn't annoy me at all. That said, grievances:

Fat_Hippo said:
Doc Theta Sigma said:
Frost trolls being harder to kill than dragons.
Basically this. Dragons are just way too weak in comparison to totally regular monsters you'll encounter while walking around. Kinda lame.
To start by quoting someone, this^

But I get it. Dragons scale to your level (otherwise you wouldn't see one until you were top level or it'd whoop your ass every time), other monsters don't and mobs like giants/trolls/etc. are intended for higher levels I guess. I think it could've been handled a little differently though - not pitting you against a dragon alone until you're high enough level would be one.

Would be nice if you were also forced to actually dodge/block/LoS their Shout attacks. Being able to use the first healing spell you get to heal through all the fire attacks feels a bit odd and is actually the cause of the following problem.

The main issue is really the fact any dragon is easily killable by NPCs, throwing the whole "OMG you're Dragonborn, you're the only one who can kill them!!!!" out the window (at least until you level up I assume). I've had several cases where the dragon attacking me would fly off and fight mobs/NPCs instead and it'd often end up getting killed by them (not always, but it feels like a fair fight more than it should've). On the other hand, it does result in some really nice fighting scenes you can watch from the side :p (seriously, watching a dragon fight a bunch of Draughr and skeletons was awesome, also watching him terrorize a nearby fortress cause some idiot Conjurer decided to throw a fireball at him is both hilarious and awesome)

Further personal grievances:
1. Graphics - I'm not disappointed by them, graphics are still very cool and the aesthetics increased remarkably (NPC/mob models especially), but feel like the game could still use some HD textures for the world (mostly ground/building/cave surfaces/walls), particularly the frozen rock textures (honestly, I thought those textures were bugged and am still not sure about it). Still, not bothered much, the game is beautiful anyway and I'm not a HQ graphics junkie.

2. Custom spells creation - this is a biggie tbh. Really annoyed they took it out. Yes, I know, custom spells led to exploits (leveling Destruction by casting weak fire on yourself) and so on, but they were still way too fun to just throw out and freedom of character customization is one of the big things for me in TES.

3. Character creation - minor complaint, but making a female Bosmer felt like trying really hard to give a male Bosmer a sex change operation. They've all got a serious case of the manface that could've probably been sorted by just allowing us to further slide down the cheekbones (or actually, just moving the whole slider downwards). Still, I'll take it as a racial attribute I guess.

4. Kill animations - ok, this is frankly not a complaint, more of a lol factor. But I wish they only gave kill animations to the player rather than the NPCs. So many times a dragon will swoop down, I'll fight it, but there'll be some guards there giving me a hand cause he decided to attack me in a city/village. So when the dragon dies, they'll all be like "OMG you killed it /jawdrop /stareyes" when there was a guard dude jumping on his head and giving the killing blow not 3 seconds ago. Hell, he'll be giving me the credit himself and I'm standing there thinking "dude, you fucking killed it, I just threw a few hits in apparently".
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Thyunda said:
Where are these weak dragons everybody's talking about? I've yet to meet a random monster that was tougher than a dragon. A snow bear came close, but his lack of ranged abilities were his downfall, since I just ran in circles around a rock, slapping him in the face and running away to heal.

Not very Dovahkiin of me, but practical nonetheless.
It depends on the scaling and luck, to be perfectly honest. If you run across a frost or vanilla dragon (the low-level versions) post level 15 or so, it's going to be piss-easy, while the other standard wildlife, like bears and sabercats, have scaled to your level and are therefore much more difficult.

Then you get higher level and start running into Elder and Ancient dragons, who rape your face. My warrior dude with 400 hp, a full set of Daedric armor and 20% magic resist almost died to the frost breath of the first Ancient Dragon I ever ran across. I tanked it thinking it'd be no problem, as I'd outleveled most dragons by then, and I just about shat a brick when the breath hit me.

Then I run across a Frost or Blood Dragon and laugh as I one shot them with my one-handers.
 

Ilikemilkshake

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Jun 7, 2010
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The Last Parade said:
Ilikemilkshake said:
Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
are you playing on the PC? if you are you can go through the start once, keep the save it makes just before the dragon appears, and then just use the console commands to show the character creation menu again where you make your "new" character from there.
I have a save right before the character screen, a few seconds before they call ulfric stormcloaks name in helgen
ah well thats even better then, i knew it made a save near there but i accidentally saved over my one, and couldnt be bothered starting a new game for the purposes of that post you quoted :p
 

Voodoomancer

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Jun 8, 2009
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AI could use some work. Or AI pathfinding, to be specific.

Other than that, my only grievance is that it's gonna cause my grades to drop :D
 

Sjakie

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Feb 17, 2010
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the latest patch of today is grievance enough tyvm.
not cool bethesda, not cool at all.
 

nokori3byo

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Feb 24, 2008
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I kind of wish the world felt a bit more populated. After playing games like Assassin's Creed, I miss the bustling feel of a city with a lot of people in it. Then there's the immersion-breaking NPC chatter that you hear again and again as you walk through the city.

Other than that, a solid game with real depth and a sense of gravity to it.
 

PurePareidolia

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Nov 26, 2008
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The fact some Forsworn can kill my level 55 dragonscaled master swordsman in one or two hits while it takes me about ten times that to kill them.

Also that one instakill attack dragons have that they can trigger as soon as you get below 75% health. I don't know who thought that was clever, why even if I drink a full hp potion at the start of the animation I still die, or what idiot thought it was acceptable to teleport my character in front of it's mouth even when I'm standing to it's side just so it can kill me but it makes dragon fights an exercise in frustration. Also whoever decided that it should be able to play even when there's a pillar between me and the dragon should be fired. Cover means I can't be hit, not that I want to reload the last 30 seconds again.


Basically it's just the fact I can be instakilled by several things that have no right to be doing so. Forsworn axes do 20something damage, nobody using them should be able to get through my 120 points of armour.

But that's not nearly the only problem.

How the hell does armour even work in this game? is it subtractive or does it offer a percentage reduction? how do skill levels for that matter? Aren't things like melee damage governed by the one handed damage perk and stuff? What's the difference between level 25 lockpicking and level 50 if I got no relevant perks? why are my active effects in the magic section? Why is there no perk summary screen so I know what non-skill perks I have?

Oh yeah, did any of you know there are non-skill based perks you can get?
Because I sure didn't.

Why does the UI suck so much? Why does the text always scale so oddly? Why are all the stats except health, magic and stamina so poorly communicated? Why are there no damage resistance potions, only elemental resistance ones? I have 95 sneak skill and +90% sneaking effectiveness due to enchantments. Why am I not completely invisible?


I've been playing for ages and there's a tonne of stuff I don't get still.
 

Phisi

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Jun 1, 2011
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cant rotate camera while moving and some kind of way so it doesn't pause when you open inventory, magic etc so I can do it while I'm trying to get somewhere. No first person horse. MAGIC FUCKING SHIELDS!!! would be nice, so after I have summoned my minions I can get in close and stab them. More warning for health, easier bow sights (this just may be my incompetence), Oh and the bloody quest browser. Oh and is their a way to increase my weight limit?
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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kouriichi said:
Raj hate skeevers.
Seems like everytime i run into them i get nasty disease. Always reminds me of time dated Argonian.

Name was "Sleeps-With-Many-Strangers". Raj had strangest rash for next month. And must say, wife Mjoll was not happy about it one bit.

And potions! Why do all weight the same?

But what really bother Raj is how everyone have same underwear! Not even native to Skyrim, Raj come from Hammerfell, yet strange man in cave have same underwear as me. Dont ask why Raj is looking at everyones underwear. Is Khajiit thing, you wouldnt understand.
How did Raj get nasty disease from Argonian? They are almost immune to diseases.
 

Lazy Kitty

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May 1, 2009
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A bug that causes the sound of the wind like it is on high snowy mountains to play forever.
Not having a house with at least 12 chests, because storing something in a chest goes very slow when there are hundreds of items inside. I'll fix that when the Creation Kit is released.
The lack of categories/filters for kinds of items on the chests.
 

DaJoW

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Aug 17, 2010
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For some reason, sneaking doesn't do anything anymore. Fist sneack character I made it worked correctly, after starting over it does nothing. Enemies see me sooner if I'm sneaking than if I don't, and I can't figure out why.

Edit: Tested it. With 100 sneak and all sneak perks on level 1, wearing no armor and carrying nothing, level-appropriate bandits see me as long as I'm in their LoS. If I'm in combat with them, they see me through walls.
 

Hamish Durie

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Apr 30, 2011
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ok don't kill me but
Things are too hard to kill(hides from shitstorm)
ok ok I'll explain
so we've all come across magick users right? well the fire novices are 3 hitting me and they usually travel in packs with other mages. ok the novices are hard to kill they spam firebolt they have a sheild and they can heal 3/5 of their health in a 1 sec castand so far I havent found a decent way of killing them because my most powerful spells are fire (they take half damage from fire) my bow is strong but not strong enough to effectively kill him no my bow kills himin one two or three shots assuming he hasnt healed or cast sheild(even If I hit him every time) and getting close to him just leads to agonizing faliure


(don't even get me started on the giants)
 

aether-x3

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Jul 15, 2010
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To be honest, my only real complaint, Is that I just cant get into Skyrim, I mean, I can hardly feel like playing more than an hour of it at a time, whereas with Fallout 3/NV, I could play them for hours on end. But that isnt really the games fault, Its more about me than anything.

Well, Im not really a fan on the leveling system either. I like the old, Gain experience, Level up, Add points to skills, yada yada. But to be fair I was never really a fan of TES to begin with, I mean, I still havent finished with Oblivion, Ive atually hardly started.

but, I think thats about it.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Draugr Deathlords and their annoying as hell shouting that's twice the volume of the rest of the game.
 

zenoaugustus

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Feb 5, 2009
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Ilikemilkshake said:
Definatly the one ring thing, although if you could wear a ring on every finger, and tbh wear more than one amulet aswell like you could in real life, i could quite easily just make 10 +30% damage rings and kill everything with one hit... so its probably a balance issue.
You could always just make the rings less powerful so wearing a couple more didn't break the game. Not that it really has any large impact in the end. I want all my rings to have plus magicka on them haha
 

PurePareidolia

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Nov 26, 2008
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Phisi said:
cant rotate camera while moving and some kind of way so it doesn't pause when you open inventory, magic etc so I can do it while I'm trying to get somewhere. No first person horse. MAGIC FUCKING SHIELDS!!! would be nice, so after I have summoned my minions I can get in close and stab them. More warning for health, easier bow sights (this just may be my incompetence), Oh and the bloody quest browser. Oh and is their a way to increase my weight limit?
Increasing stamina raises your carry weight.


That's another thing, wards drain a tonne of magicka and take time to charge up. Whereas the fast healing spell with a few levels in restoration gives me 75 health per use and costs <15 magicka. It's easier to just take the damage and heal than it is to prevent some of it and have to rely on potions to heal.
 

Weslebear

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Dec 9, 2009
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Fagotto said:
Riddle78 said:
Dragon Priests. Dear god,DRAGON PRIESTS. Named ones only,though.

Vokun,Morkai,and Krosis were the only ones I fought so far,and they were INSANE! Their staves advertized far less damage than what was being belted out to me with them,and their natural spells were WORSE! And then there's the fact that Krosis and Morkai are partial to summoning tanky Frost Atronachs,while Vokun upped the ante with Storm Atronachs (I was a shock spec destroyer/conjurer). Finally,Krosis and Vokun liked to brainwash my summons.

The kicker? I fought them at level 20-28. I still died at least three times per.

I was at HALF THE FLIPPIN' LEVEL CAP,AND THEY STILL KILLED ME WITH 2 STAFF SHOTS,OR ONE NATURAL SPELL! I realize that they're supposed to be nasty powerful...But that's ridiculous. One slip...And YER DEAD! Resistances be DAMNED!
Well it was doable though. I managed it a bit before level 20 for Krosis and a bit after for Morokei. Though I did end up spamming the Wabbajack at them, which can be kinda cheap. It felt like something of an accomplishment to beat them.

Though my friend says he utterly destroyed them easily enough.
If you have the right build they are too easy actually, I planned on making a video series instead of the standard let's play involving killing the Dragon Priests on Master, and I've created a character so perfect for the job it requires 0 effort to kill them, regardless of difficulty. It's kinda crazy, once I've done the videos I'm going to make a more normal character haha.

Essentially, all level ups into health. Perks into destruction, restoration, light armour, enchanting and smithing.

I have part glass part cloth armour that boosts my magicka and increases regen a ton as well as making destruction spells cost almost nothing so I can maximise health without worrying about magicka, in fact I can use destruction spells infinitely with no problem.

In one hand use lesser ward which I can hold up infinitely and the other hand lightning bolt. The ward will block or shatter against the Dragon Priests magic but then you can re up it without any damage taken, followed by constant pounding from the lightning spell, reducing his own magicka and health fairly well. Or just go double casted lightning bolt and easily stun lock him whenever you get an opening. Being a breton gives me mage resistance and using dragonskin power makes me absolutely tank any magic attacks for 60 seconds.

I'm literally built to take these guys down and since they are the hardest enemies in game, it's ridiculous how easy everyone is even on master. I do love being able to make your character god like in Skyrim, even though I'm level 22 haha.
 

Substitute Troll

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Aug 29, 2010
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Sarpedon said:
I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out..
Um, yes, you can do both those things, how long have you been playing?