GTA IV Bad For Being Too Real?

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Shakespeario

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May 20, 2010
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It's odd to think of any game as too realistic. You die and return to life in a second or so. You slaughter a creature and buckets of blood and gore pour over you but the blood thankfully never soils your clothing. Committing indiscriminate mass murder will be forgiven within a cut scene. It never gets all that realistic. Reality is only fun in spurts. You drive a little faster than you should then slow down. You pocket a candy bar in a gas station and sweat for a few minutes as you leave wondering if they are about to chase you down. You consider briefly just taking off when that cop starts following you. In the end you don't.
GTA is very comfortable.

I find it odd that the complaint bounces between too much unrealistic scenarios that make kids go fruit loops and far too realistic that, of course, makes them cocoa puffs too.
 

Silent Eagle

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Mar 11, 2010
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They did go too real in GTA IV. Like we care about a simulation game in a purely fictional series,who the fuck allowed this game to be made like this?
I was hoping for a blend of reality and fictional physics to both gravity and characters.
But no,we get straight up realism,I hate it when developers experiment like this..
 

elricik

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Nov 1, 2008
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I didn't think they went too real with GTA4 at all. It was the right balance of fantasy and reality. The ragdoll physics and ridiculous plot lines were gone, but I could still kill 50 police officers with an RPG while riding on top of a moving train.
 

ScarecrowAlone

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May 17, 2010
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Although I agree it would be nice if Nico didn't contemplate the universe before opening a car door, I very much enjoyed the realism. It may not be what GTA has been in the past, but everything has stepping stones.
 

xXAsherahXx

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ScarecrowAlone said:
Although I agree it would be nice if Nico didn't contemplate the universe before opening a car door, I very much enjoyed the realism. It may not be what GTA has been in the past, but everything has stepping stones.
Where do you think GTA is stepping to?
 

ScarecrowAlone

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May 17, 2010
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xXAsherahXx said:
ScarecrowAlone said:
Although I agree it would be nice if Nico didn't contemplate the universe before opening a car door, I very much enjoyed the realism. It may not be what GTA has been in the past, but everything has stepping stones.
Where do you think GTA is stepping to?
Dunno. Even though GTA has always been fully intended for "mature players", but up until IV it's all felt like it was purposefully made to be childish in its content. Like earlier posted on this thread, the jetpack in San Andreas (in fact, the whole mission line for that thing) unnecessarily strange, comical even. I got this vibe of playing around in a overly crude amusement park.

Vice City was serious, but Tommy was a rather horrible copy-paste of Tony Montana, and the game just felt kind of empty.

IV actually FELT mature. Suppressing a mobster ambush made me feel like a professional instead of a spastic bullet-spammer. I have high hopes that the next actual GTA game (not episode) will improve upon the obvious little bugs, and loosen up the driving system, but keep the serious elements that made Nico the grown-up in contrast to Carl, who made me think of a middle school child that thinks saying "fuck" at the beginning and end of every sentence makes them look cool.

I'm gonna stop writing before I make someone fall asleep. >_>
 

Turbo_Destructor

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Apr 5, 2010
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GTA IV has become more realistic in a number of ways, one of which is that you die a hell of a lot quicker from gunfire. The problem is, the game doesn't have a decent combat system to compensate for it - the combat is quite simply DISGUSTING. The auto-aim will aim you at a guy 50 feet away with a pistol and ignore the guy 2 paces away with a shotgun. headshots are virtually impossible excepting the sniper rifle, the cover is unintuitive and forces you to move slower than a goddamn sea cucumber, and you have to hold down/tap A to run/sprint, occupying your thumb so you can't look around at enemies - I mean what fucking sadist thought of that idea - why the fuck would we want to 'walk' in a game at all? let alone in the middle of a friggin firefight!
 

The_Deleted

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Aug 28, 2008
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Lightslei said:
The more realistic a game becomes, the worse it will be.


That's my view. I don't play games to live in reality, I play games to escape reality. If I wanted to be in reality, I'd open my front door.
Yeah. GTAIV lost a lot of it's appeal with it's new direction.
I probably would have enjoyed had been named anything else, but it wasn't GTA for me.
 

RocksW

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Feb 26, 2010
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What annoys me about gta 4 is the irritatingly realistic way Niko controls, for example if you're in a car and want to shoot somebody theres a second long pause where Niko has to raises his arm. Also when you get knocked down it takes him about 3 seconds to get back up, while CJ from san andreas only took 1 second. Also having to tap the A button to go anywhere.... It just makes the game feel unnessecarily sluggish IMO. I like the nice touch but we should be able to skip the animations.

What I hate is the friendship system! I could not be arsed doing it, but because I dont I miss out on cool stuff like helicopter pick ups and what not... Its so annoying, its a game and it shouldnt feel like work!

I love those driving physics though! I started playing gta 4 and i hated them so much that i quit for a long time, but after i got my provisional driving licence and started driving a proper, real life car i realised how well they worked. I wish though that they would give players the option for the car physics to be either 'Gta 4 default,' 'San andreas style' or 'Realistic' (with proper gears and all. I want indicators! an internal car view!
And to be able to practice my three point turns in game!)