GTA IV - Was anyone disappointed?

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stompy

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Jan 21, 2008
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I liked GTA4 for what it was. To me, it presented a story that was entertaining, characters that were more fleshed out and 'believable', a more solid controls, and generally more fun. I've never been able to enjoy games for months on end, so I can't say that SA hooked me in while I just played GTA4 for the story.

All in all, I'd say that story- and character-wise, GTA4 wins hands down (IMO). And that's all that really matters to me. Sure the sandbox is fun and all, but I get bored of things like that over time. A good story though, that's what I remember.
 

Shadow Tyrant

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Jun 18, 2008
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...I don't remember any missions that required me to beat girl scouts.

Come to think of it, I don't remember seeing any children in the game at all. That's pretty lame. I want to kill virtual infants and preteens. :<
 

ElArabDeMagnifico

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Dec 20, 2007
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SeaCalMaster said:
LMAO! Who did that?
cracked.com in the top right corner of that pic.

25 rejected GTA IV ideas [http://www.cracked.com/article_16229_25-rejected-ideas-from-grand-theft-auto-iv.html]

All 25 are amazing - but number 9 is my fave.
 

Novajam

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Apr 26, 2008
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I haven't played any of the previous GTA games (apart from maybe 3 hours of GTA3, which dissapointed me), but it did like GTA4 a lot. The characters all had well developed backstories and personalities, radio was funny, and there was a nice plot (as opposed to "Kill that dude? 'Kay"). But it did have problems.

Minor Spoilers
Namely the nice big plot hole in between the first time you see Ray Bulgarin and the time that you unlock the third island. It seemed as if part one was learn how to do everything, part two was make a shit ton of money, and part 3 was like the developers woke up at 2 pm and thought "Oh yeah, we should probably wrap up that stuff with Dimitri, and stuff". Or maybe I'm too retarded and was in a trance all throughout Algonquin.

And the only thing the phone was good for was calling ZIT to find out song names.
 

Mathew952

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Feb 14, 2008
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I really liked the new game, But the Ending was so unfulfilling. I was going after SPOILER Pegorino SPOILER But I really didn't care. Dimitry is supposed to be the main villian, who screws you the entire game, and then you end it by killing a mobster you met 2 missions ago? In GTA:SA, you took down two main characters in an epic, building exploding boss battle car chase.
But the end of GTA 4 just wasn't fulfilling. You know the Awesome feeling of Accomplishment you have when you beat a game. Yay! I won! But when I finished GTA 4, I felt like niko: confused and empty.
 

klarax

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Mar 24, 2008
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disappointed - no

although they could have done a little more... would have liked more random buildings to be open for me to explorer, not just the ones in the story or a shop.

Would have liked it if i could converse more with people walking along the street.

And heaven forbid. Why the removed the buying of property. Hell they even had a stock market thing going on in game.... they should have let you buy stocks and sh1t.
 
Mar 26, 2008
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SeaCalMaster said:
I'm surprised no one's mentioned this yet:

I hated Niko Bellic. Yes, Rockstar, we know that all the "cool kids" are trying to make their games more realistic, but having a protagonist with genuine remorse kind of ruins the point of GTA. You're supposed to kill people and do atrocious things without having to feel bad about it. It's kind of hard to do that, though, when the protagonist says things like, "I promised myself I wouldn't kill people in this country." Ugh.

One of the main reasons that Vice City was such an amazing game was that they made Tommy Vercetti such a convincing psychopath; the sarcastic, dark comments that he made whenever he killed someone (quite clearly enjoying himself as he did it) were one of the best components of the game. While they scaled back on this in San Andreas, since CJ didn't really seem to enjoy killing that much, they kept the complete lack of remorse so that there was nothing stopping the player from squealing with delight at running over hookers to get your money back even if the protagonist didn't. However, with GTAIV, your character doesn't seem to like what he does, and you either have to (a) avoid identifying with the character or (b) avoid the bloodshed that made the series great in the first place. Either way, you're missing out on a major part of the experience.

I guess this is just a rant on the trend toward "realism" in general. I don't really understand why everything has to be as realistic as possible; just because it's possible with current graphics does not mean that it needs to be done, nor does that mean that the non-graphical elements of the game need to be made realistic. Maybe I'm just not in the target group, but I for one GO OUTSIDE when I want more realism.
Sounds like you need to play Postal if you want remorseless psychopaths.

I didn't think Tommy Vercetti was psychotic, just totally egocentric. He killed anyone if he thought he could turn a buck out of it. If money or power wasn't involved he probably would have stayed at home.

I do miss walking the streets with a chainsaw though.
 

UpInSmoke

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May 14, 2008
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I didn't buy a next-gen GTA game expecting LESS gameplay then I got 4 years ago on the PS2.

GTA IV would have been a mind-blowing sequel to GTA 3, but following VC and SA, it just falls flat on its face.

It's a sandbox game. Instead of focusing on giving me a bigger sandbox with new and improved toys to play with, Rockstar focused all of their energy on rendering slightly more realistic sand in a smaller, emptier box.

That's a terrible trade-off, and one that shouldn't be necessary on next-gen hardware. It makes me wonder if Rockstar even understands what made the GTA franchise so damn fun in the first place. At the end of the day, the missions are still the same predictable shit, the shooting is still awkward compared to real shooters, the driving isn't comparable to real racers, and my in-game actions still have no effect on the paper-thin (and now utterly humorless) storyline. Not only did Rockstar fail at truly fixing any of the problems that have plagued the series, they shrunk the world and took away 60% of my toys in the process. Rubbish.

I don't think any of the minor improvements in gameplay came close to making up for all the content that disappeared from the GTA universe. I'm sure they'll give that lost content back to me in incremental sequels... but fuck that. I feel a bit milked.

PS: Online play is AWFUL.
 

FranicalFrazical

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May 5, 2008
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I haven't been impressed by any GTA game since Vice City...
Best Story, Best Soundtrack (V Rock obviously the best ever), Best Humour it was just really good.

San Andreas was too big, too RPGey and the characters were just irratating

GTA4 I must admit I am not a big fan of, the physics are irratating unless its jump off a building and smacking your head on the fire escape on the way down, the cars are worse, NPC cars are even worse, the one star stick your hands up in the air was so annoying and socialising with NPC's, if I want to socialise i'll take it on LIVE not with a NPC who complains when I crash because the cars are dodgy
 

Nargleblarg

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Jun 24, 2008
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I thought mostly it was amazing except it trys to act to real. The start is slow it takes about 10-20 missions to get a gun. Speaking of guns alot of my favorite weapons from the old games are gone. Katana, flamethrower, brass knuckles I miss all of these.
 

J_tayla

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Jun 24, 2008
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I didn't like it at all, very disappointing for me, I could only play it for 30 minutes at a time cause I found it very boring, but thats just me, everyone has a different opinion, I also found halo 3 not worth the buy...
 

Metalix Knightmare

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Sep 27, 2007
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I've gotten to the third safe house in the game. At this point I can say this game is better than most people are giving it credit for. Yes a whole lot of stuff got cut out from the last game, yes that stinks, but heres the thing. This game is taking place in Liberty City. To be more precise, a Liberty city a few years after GTA3. Remember Liberty City back then? Not as much to it compared to the other games. No Motorcycles, No (pilotable) Helicopters, no heavy weapons beyond the rocket launcher, and the only aircraft was that piece of crud Dodo.

So what is my point? The point I'm trying to make here, is that even after a few years Liberty is not a city thats going to change much. As it is, there is still MUCH more available in THIS version of Liberty City than there was back in GTA3. More weapons, Clothing stores, and more cars and such. Think of this game as one would think of GTA3 today. A testing ground for future installments. (In this case, think what this generations Vice City and San Andreas are going to be like.)
 

Eldritch Warlord

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Jun 6, 2008
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I'm surprised to see no mention of the hypersensitivity of the crontols in contrast to the sluggishness and choppiness of the animations. Sure, if I play on a new controller it's fine but with the slightly worn controller that I prefer Niko acts like a directionally challenged and eternally confused man on a meth high. Every other game I own works fine, every other aspect of GTAIV works fine. Why the H*ll is footwork so fraked up?

Another critism of mine, the story (while competent) is far too thin to keep ineterest throughout the several hours it unfolds.

Every character is exagerated and one-dimmensional (except Niko and Roman, they have a whopping two). This is entertaining but it contrasts horribly with the new "gritty realism."

More problems with gritty realism: eliminates most of the "fun stuff," horribly contrasts with the hillarious TV shows and radio channels, makes Liberty City an utterly boring grayscale, little variety in weapons and vehicles, adds pointless "moral choices" (not a bad thing itself, just pointles, they add very little to gameplay and have no real affect on the world)

EDIT: I forgot to mention the multiplayer (probably because it's so forgetable). It's such a contrast with GTA's sandbox style that's it's like an entirely different game and I don't care much for multiplayer only games. Especially such a game with such clunky combat controls and poorly designed maps. It'd be great at a party to play cops n robbers or something but the thing is the game doesn't support local multiplayer and I don't even know about system link, and how many people have 7 other friends ('cause you really need at least eight) with Xbox 360's and GTAIV's and two routers and nine ethernet cables and enough TV's and enough power and enough space or ambition to set that up? Finally, the online interface is the absolute worst I've ever seen, it's almost like R* tried to make it bad.

My critique: a fairly good game, but it could much much better and it bairly deserves half the praise it gets.