I think guild guidelines need to be lax in terms of social interaction. I find trying to "over-regulate" (for the lack of a better term) the behavior of a guild just always ends up backfiring, especially something broad to the point where it can be exploited by the leadership to get rid of people they don't like. "No drama" guilds tend to have more drama than other guilds since people have to keep things "pent up," which ends up making a huge mess once members decide to speak up. I imagine something similar would happen with a policy like "don't hurt other people's feelings," since it might just end up creating a very rigid atmosphere.
I think live and let live is the best philosophy with social interactions in guilds. Just because there are no rules like "no hurt feelings" or "no drama" doesn't mean officers and other members shouldn't step in to mediate problems between guild members and such. Besides, true solidarity comes from being able to talk infinite shit about your guildies, and then just laugh it off with 'em.
I think live and let live is the best philosophy with social interactions in guilds. Just because there are no rules like "no hurt feelings" or "no drama" doesn't mean officers and other members shouldn't step in to mediate problems between guild members and such. Besides, true solidarity comes from being able to talk infinite shit about your guildies, and then just laugh it off with 'em.