Guild Wars 2 coming to consoles

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BloatedGuppy

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Metalhandkerchief said:
Math presents TSW as the better game, I guess it's time to see if Funcom really are incompetent. But this time there's a real game director (Ragnar Tørnquist) pulling the strings, not some newly graduated Ultima player who thinks he can lift the world on his pinky finger (Gaute Godager)
You know, when I first saw the "GW2 is innovative, TSW is not" comment, I was all prepared to wade in and defend TSW, because that was fairly nonsensical. But as I've read through this thread, it's YOUR position that is standing out as polarizing and unreasonable.

I'm really getting tired of reading this kind of crap every single time a new MMO is announced and released. Maybe it's the sub fees that cause this unique psychological bullshit to keep occurring, I don't know, but there's something about MMOs that turn their fanbases into zero sum lunatics. Every time with this "there can be only one" crap. Why can't they both be good? Why can't they both be innovative? You're counting developers and claiming "math presents TSW as the better game", and it's so wrong headed it's making me want to drive my face into my palm hard enough to break my nose.

I'm pretty interested in TSW, but if you want to talk about pedigree, why don't we talk about Funcom and their ability to launch a functional MMO? Do you really see Tørnquist turning that all around on his own? Are you going to hype the many merits of the AoC engine? This is some crazy shit, yo.

I'll be buying GW2 on release because Arena.net has proven they have the ability to launch and maintain a stable, playable product. Maybe it'll knock my socks off, maybe it won't, but the lack of a sub fee gives it lots of time to develop into something worth playing even if it launches rough.

I will NOT be buying TSW on release until it's been good and proven to me that Funcom has not SHIT THE BED AGAIN. I *want* the game to be excellent, because I *love* some of the new ideas they're bringing to the table, but OH MY GOD am I ever skeptical, and you should be too.
 

deadish

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CrazyBlaze said:
Have never played Guild Wars but how hard could it be to adapt the a control scheme? Top shoulder buttons each have four skills mapped to them that then you use the face buttons to use and the bottom two have the remaining skills mapped to it. The face buttons, when not holding down the shoulder buttons, have what else you need.
I once though that it's impossible to play MMO type games on consoles ... then I played the Kingdoms of Amalur demo - will probably get full game when the price drops, it's not worth $60 dollars to me. Now I don't think it's so impossible anymore if we use a bit of creativity.

2 face buttons to emulate left and right click - you can use the analog sticks "buttons" to do that too, but I hate pressing the analog stick.

Actually, emulating PC targeting might be a bad idea. Why can't we have the game automatically target whatever is nearest and we can just rotate the right analog stick clockwise/counterclockwise to select among available targets. Then we just need an activation button.
Edit: OK on second though, this doesn't make sense. But you know, something like that.
Edit2: Or just use the right analog and activation button to select a targets, forget about auto attack (it's a dated mechanic), people can use them to target in FPS (which I suck at and never got the hang of it) can't see it won't work in a "slower" environment like an MMO.

The remaining 2(or 3) face buttons for frequently used spells, each button can do an instant-cast spell (tap the button) and a cast-time / channelled spell (simply holding down the buttons). Total 4 (or 6) spells.

4 shoulder buttons can be used for lesser used spells - again you can hold down for cast / channelled spells.

D-pad to be used for UI control. Left and right to exit and enter menus, up and down to select things. We can even use it to interact with non-combat environment elements. Press down to interact. If there is a context menu, down to select, up to cancel, left and right to choose between options.
 

BloatedGuppy

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deadish said:
I once though that it's impossible to play MMO type games on consoles ... then I played the Kingdoms of Amalur demo - will probably get full game when the price drops, it's not worth $60 dollars to me. Now I don't think it's so impossible anymore if we use a bit of creativity.
I guess my question would be, how would console players communicate? Would the only option be voice chat? So if I'm a PC player, and I have a console player in my group, he can't type to me, he HAS to screech away over voice chat?
 

deadish

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BloatedGuppy said:
deadish said:
I once though that it's impossible to play MMO type games on consoles ... then I played the Kingdoms of Amalur demo - will probably get full game when the price drops, it's not worth $60 dollars to me. Now I don't think it's so impossible anymore if we use a bit of creativity.
I guess my question would be, how would console players communicate? Would the only option be voice chat? So if I'm a PC player, and I have a console player in my group, he can't type to me, he HAS to screech away over voice chat?
Hmm I never thought about that - but as can be seen by the half a zillion edits in my previous post, I'm probably not thinking right at the moment. :p

But ya, maybe voice, segregate PC and console players, or do it the FFXI way - whatever it is; never played it - no one seem to be complaining.

Or require a PSV as a controller. There problem solved. xD
 

GrandmaFunk

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BloatedGuppy said:
So if I'm a PC player, and I have a console player in my group
if GW2 does get a console release, I'm fairly certain that PC players and console gamers will be on separate servers..there will be no interaction.
 

BloatedGuppy

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GrandmaFunk said:
if GW2 does get a console release, I'm fairly certain that PC players and console gamers will be on separate servers..there will be no interaction.
As it should be! Keep the riff-raff out!

 

Jegsimmons

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Limecake said:
excuse me if I'm wrong but wasn't the final fantasy MMO on Xbox?

why would guild wars have trouble if it's been done years ago?

also I'm not getting my hopes up for guild wars. Every time a new MMO comes out it gets touted as the 'wow-killer' or the 'next big thing in gaming' when it inevitably isn't people start to complain.

Not to mention I flipping hate NCSoft, although my reasons involve subscriptions so I might get GW2 anyway since I won't have to worry about it.
they arent marketing as a wow killer, if anything they are just saying they are putting effort in the best MMO they have ever done.
 

Limecake

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Zachary Amaranth said:
Limecake said:
excuse me if I'm wrong but wasn't the final fantasy MMO on Xbox?

why would guild wars have trouble if it's been done years ago?
Was it well-received on the Xbox? I thought it wasn't.
Shouldn't make a difference whether or not the last MMO tanked, My point is the technology is there and it has been used before. The platform on which it is run won't make or break the game. The game will fail or succeed on it's own merits.

Jegsimmons said:
they arent marketing as a wow killer, if anything they are just saying they are putting effort in the best MMO they have ever done.
I meant people claim it to be the next 'WoW killer' this tends to pop up on more MMO focused forums though.

No MMO in there right mind would market themselves as a WoW killer, especially after Rift went with the ad 'not in Azeroth anymore' or something similar to that, then went on to not kill WoW at all. Claiming your game is going to kill WoW before it's even out is akin to yelling "Go on MMO God's and gamers, try and make my new MMO fail"
 

Jegsimmons

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Limecake said:
Jegsimmons said:
they arent marketing as a wow killer, if anything they are just saying they are putting effort in the best MMO they have ever done.
I meant people claim it to be the next 'WoW killer' this tends to pop up on more MMO focused forums though.

No MMO in there right mind would market themselves as a WoW killer, especially after Rift went with the ad 'not in Azeroth anymore' or something similar to that, then went on to not kill WoW at all. Claiming your game is going to kill WoW before it's even out is akin to yelling "Go on MMO God's and gamers, try and make my new MMO fail"
well to be fair, GW2 is probably one of the most likely titles to compete against WOW on their level. and wow is sort of loseing customers.
especially since its already popular as hell and has no subscription fee....and is actually entertaining.
 

Something Amyss

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Limecake said:
Shouldn't make a difference whether or not the last MMO tanked, My point is the technology is there and it has been used before. The platform on which it is run won't make or break the game. The game will fail or succeed on it's own merits.
No, the game likely will not fail or succeed on its own merits. there's a huge discrepancy in sales and reviews from the PC version to the XBox one.

But if we're talking technical issues, most of the negative reviews about the XBox version were about how bad it was, technically speaking, sometimes compared to the PC version and sometimes not.

There's another issue at play here, too. Microsoft has been anti-MMO, and while FFXI got in there, it was kind of a lone exception. A lone exception that might have been related to the publishers, something ANet doesn't have on their side.

So I think you're completely wrong in terms of "its own merits," but if you want to get technical, FFXI appeared to be a bit of a technical disaster, which doesn't demonstrate that "if it could do it, so can others."
 

Baralak

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You know, people bring up the communication issue and... The PS3 works with any USB keyboard(I use it when sending messages to friends), and there's a perfectly good chatpad that plugs into the bottom of the 360 controller, that features a full QWERTY keyboard, and 1-0 keys along the top. Not perfect, no, but it's there. In fact, I would think most 360 players would own this chatpad, as I've never seen a standard 360 headset sold without one...
 

Hectix777

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targren said:
Korten12 said:
No need to change the UI. While it would need to change the UI somewhat (mainly for menus) but for the most part it can stay the same. Since it only has 10 skills, you can easily map all of them on the controller.

Since unlike MMO's like WoW there will be literally zero use for macro's. Since there isn't things like potions and such and isn't

http://www.mmorpg.com/photo/2fbf19c5-d1ba-4d8c-94fe-56950d424674

A guy on MMORPG did a great pitcure at what the control scheme could be.
There's a lot more to whether the control scheme will work than just the number of skills. Guild wars only had 8 skills, but it was a horrible experience on a control pad (using tools like xpadder).

The "twitch-based" combat isn't comforting, either... I guess I won't be getting my girlfriend to play with me like we did GW1. Damn it, I hope all that grinding to 50/50 wasn't a complete waste.

Edit: Looked at the linked image. OH MY GODS that's horrible. There's more to being a viable control scheme than just "having enough buttons."
Hate to say it but I'm gonna have to side with you on this one. There's alot of things that can be done in GW2 like combine spells and abilities from different characters for awesome effects, GORGEOUS ENVIRONMENTS, and the ability to actually use objects in the environment as weapons instead of props. But even though you'd only use a certain amount of skills in order to strategize, their might be too much. This game is still going to blow minds, just not on the 360.
 

isometry

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For the people worried about controllers limiting the number of available skills, the best gamepad support I've seen in something similar to a traditional "hot bar" MMO is Champions Online, which was going to come out on Xbox before it tanked. By using the shoulder buttons as shift keys it was possible to have a powers bar with 20 slots, and including the d-pad as shift keys allowed another 8 slots for activating items.

So not quite as many availible actions as most WoW-alikes, but I think a similar setup could work for Guild Wars.
 

Cronq

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I ran out of macro's and shortcuts to abilities while playing MMO's on my PC. How the hell does this work on a controller without being super dumbed down? Might as well port StarCraft 2 to consoles and toss some controller wielding players in the diamond league.
 

Lunar Templar

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Waaghpowa said:
Who cares so long as they don't turn it into shit?
o.0 fuck me man, hit that nail on the head any harder and you'll break the board XD


Cronq said:
I ran out of macro's and shortcuts to abilities while playing MMO's on my PC. How the hell does this work on a controller without being super dumbed down? Might as well port StarCraft 2 to consoles and toss some controller wielding players in the diamond league.
because GW2 DOSE NOT PLAY like normal MMOs, stop thinking WoW and start thinking old Devil My Cry or God of War with MMO dressings