Guild Wars 2 Console Version?

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disgruntledgamer

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Mar 6, 2012
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Syzygy23 said:
"A PC with the same specs as a console"...

Do you listen yourself when you talk? Why would ANYONE buy or build a gaming PC with outdated, inferior hardware and software?
Do you listen to yourself when you talk? I have to ask the same question (With grammar fixed of course) because you missed the point completely.

You wouldn't buy a computer with such low specs, but it also couldn't run games like the PS 3 or 360 either, because consoles are MORE EFFICIENT which was the point. How that managed to fly over your head...............
 

AnotherAvatar

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Sep 18, 2011
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Rooster Cogburn said:
AnotherAvatar said:
I mean if you really want to get into it that doesn't apply with every game. Some PC games are optimized far better for PC than they could be on console, and as I pointed out sometimes this is due to the hardware limitations of the consoles. Great example of this are any of the recent Bethesda RPGs, which all run far better on PCs thanks to the mod scene. There are tons of other games that I could bring up, and probably even better examples as these games are glitch-filled on any system. Basically any game that has been properly worked on for the PC will usually run far better on it... I mean I don't think you'd call a more efficiently running PS3 game an unfair match because it's on a stronger system than the 360 would you?
That's just as irrelevant as your last example. There are a million things PCs are more efficient at, that has nothing to do with the fact that consoles, generally speaking, make more efficient use of the low specs they are limited to. That's what the OP was talking about and that is what is relevant to putting Guild Wars 2 on a console. I admit the truth of whatever you're talking about but it's totally beside the point and serves no purpose but to argue PC vs. console for no reason.


You're the one crying out in defense when I was simply saying 'yeah, I suppose that's somewhat true, but also somewhat not, and here's why".
That's hardly ALL you were doing. First you said this:
AnotherAvatar said:
disgruntledgamer said:
I mean consoles are more efficient than PCs when it comes to gaming
.... HAHAHAHAHA!
You're a funny man sir, a funny man.
Obviously interpreting his statement as a PC vs. Console thing when it really wasn't. Then you fell back to an example for why PCs are more efficient at other things even though console vs. PC is irrelevant to the OPs comment and the topic of this thread. You did not have to make it a PC vs. console thing just because someone made the smallest hint that a console might be better at something.
Maybe you are insecure about your tech being almost a decade old?
Trying to start a fanboy flamefest makes one of us insecure but it's not me. Did you really just take a jab at consoles and accuse me of insecurity in the same breath? How hard can you project?
Yep, okay. Congrats sir, you win the internet, nothing insecure about you. PFFFFFF-
I'm not going to bother explaining myself for you, again.
 

J. Mazarin

Senior Member
Jun 25, 2012
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AnotherAvatar said:
Rooster Cogburn said:
AnotherAvatar said:
I mean if you really want to get into it that doesn't apply with every game. Some PC games are optimized far better for PC than they could be on console, and as I pointed out sometimes this is due to the hardware limitations of the consoles. Great example of this are any of the recent Bethesda RPGs, which all run far better on PCs thanks to the mod scene. There are tons of other games that I could bring up, and probably even better examples as these games are glitch-filled on any system. Basically any game that has been properly worked on for the PC will usually run far better on it... I mean I don't think you'd call a more efficiently running PS3 game an unfair match because it's on a stronger system than the 360 would you?
That's just as irrelevant as your last example. There are a million things PCs are more efficient at, that has nothing to do with the fact that consoles, generally speaking, make more efficient use of the low specs they are limited to. That's what the OP was talking about and that is what is relevant to putting Guild Wars 2 on a console. I admit the truth of whatever you're talking about but it's totally beside the point and serves no purpose but to argue PC vs. console for no reason.


You're the one crying out in defense when I was simply saying 'yeah, I suppose that's somewhat true, but also somewhat not, and here's why".
That's hardly ALL you were doing. First you said this:
AnotherAvatar said:
disgruntledgamer said:
I mean consoles are more efficient than PCs when it comes to gaming
.... HAHAHAHAHA!
You're a funny man sir, a funny man.
Obviously interpreting his statement as a PC vs. Console thing when it really wasn't. Then you fell back to an example for why PCs are more efficient at other things even though console vs. PC is irrelevant to the OPs comment and the topic of this thread. You did not have to make it a PC vs. console thing just because someone made the smallest hint that a console might be better at something.
Maybe you are insecure about your tech being almost a decade old?
Trying to start a fanboy flamefest makes one of us insecure but it's not me. Did you really just take a jab at consoles and accuse me of insecurity in the same breath? How hard can you project?
Yep, okay. Congrats sir, you win the internet, nothing insecure about you. PFFFFFF-
I'm not going to bother explaining myself for you, again.
Escapist Arguments 101:

1) Get proven wrong via a level-headed, rational response

2) Call the other person 'insecure' (or any variation thereof) and leave, claiming you were right all along

3)????

4) Profit!

OT: I too have been confused as to the lack of console-related news in regards to Guild Wars. I remember it being announced, but they've barely talked about it since then. I guess it would make more sense to wait until the next generation of consoles to do it though. I'm sure the current gen is capable of handling it, but really, with the next gen right around the corner what would be the point?
 

Deshin

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Aug 31, 2010
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Walter Byers said:
I have 15 different abilities on my Engie. Not sure how that's going to work.
This one is for you and for everyone else interested.

Awesome Xbox 360 controller setup for Guild Wars 2:

Left Analog Stick = Movement
Right Analog Stick = Camera Control
A Button = Attack (Skill Slot 1)
X Button = Interact
B Button = Cancel + Unequip
Y Button = Heal (Skill Slot 6)
Left Trigger + A/X/B/Y = Attack Skills (Skill Slots 2/3/4/5)
Right Trigger + A/X/B/Y = Utility Skills (Skill Slots 7/8/9/0)
Left Bumper = Target
Right Bumper = Standing Dodge
Right Bumper + Left Analog Stick = Directional Dodge
Digital Up/Down/Left/Right = Profession Skills (F1/F2/F3/F4)

Alternative:

Left Bumper = Cycle Left Target
Right Bumper = Cycle Right Target
R3 + Left Analog Stick = Directional Dodge
Left Analog Stick Left/Right = Left/Right Strafe

There, you can now play Guild Wars 2 with a controller and it'll handle no differently than a bunch of other console-based RPGs.
 

Deshin

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Aug 31, 2010
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Oh also, how quickly people forget Final Fantasy XI on the PlayStation 2 (yes, TWO) and Xbox 360. Worked fine for half a million players with nothing but a controller. That game's macro pallette had 20 button combinations per "page" and you could free swap between up to 10 pages.

It's been done before and it's been done well, don't knock it.

PS: Even on the PC version if you were using a mouse for that game you were doing it wrong.
 

disgruntledgamer

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Mar 6, 2012
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AnotherAvatar said:
Some PC games are optimized far better for PC than they could be on console, and as I pointed out sometimes this is due to the hardware limitations of the consoles. Great example of this are any of the recent Bethesda RPGs, which all run far better on PCs thanks to the mod scene.
I missed this but this is completely wrong to the point of epic fail.

1. Bethesda RPGs are better on the PC because of user made mods period.

2. You cannot optimized games for PCs like you could with consoles because no 2 PCs are alike. When you make a game for PC you have to take into consideration all the possible specs and hardware on the market. You have multiple, processors, graphics cards, RAM etc.

Consoles it's a whole new ball game; You know what you have and what you're working with and you know that everyone has it exactly the same. To suggest you could optimize a game better for multiple systems than for 1 is just absurd, but I digress that was not the point of this thread.