From: http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/
READ THE WHOLE THING TO GET ALL INFO
READ THE WHOLE THING TO GET ALL INFO
One of the challenges of a massively-multiplayer game is that in being inclusive to a vast number of people, it loses a lot of the personal interaction that makes single-player RPGs so much fun. When you're looking at the games on the store shelf, it seems you have only two options - a game that you can play with your friends, or a game that has a satisfying personal story. The Guild Wars 2 design team believes that a game should have both.
We've heard a lot of complaints that nothing you do in an MMO truly impacts the world. Fighting an epic enemy only to see him respawn a moment later, or feeling as if the most important thing you did today was murdering ten rats, can cause a game to have a flat, repetitive feel. In Guild Wars 2, we want to make sure your accomplishments are meaningful, and that story outcomes have an impact. In short, Guild Wars 2 provides stories that are both personally meaningful and epic, and to do so for each of thousands of players - all within the same interactive world.
Difficult? Yes. Impossible? No.
A character's biography will influence their storyline immediately. Once you have created your character's race, class, and gender, you may choose your physical appearance - and there are a ton of options! From there, you are offered a chance to answer several detailed questions about your character's personality, history, and background.
Some of these questions are defined by earlier choices - a character's race, class, or heritage. An asura will be asked what college they attended (Synergetics, Dynamics or Statics), while a human will be asked to define their social background (Gentry, Commoner, or Streets). Other questions might establish that your character has sympathy for a particular lesser race. A charr would have little opportunity to meet the peace-loving quaggan, as quaggan are sea-creatures and Ascalon has no coastal territory. So, while the game may have stories that focus on the quaggan, skritt, ogres, hylek, and grawl, a charr character chooses between grawl, skritt and ogres. A sylvari character, coming from the coastal Maguuma jungle, instead chooses between hylek, skritt and quaggan. In this way, we've made certain choices distinct to each race.
omg... seriously every time info comes out it makes this game sound all the more epic...Guild Wars 2 tells the tale of the rise of the Elder Dragons of Tyria, the last chance for all nations to come together to save their world - but most importantly, it is the story of YOU, the player within that world, and the heroic adventures and tales you experience in this amazingly expansive world. Our philosophy is that the player is the most important part of the game. ArenaNet is bringing to life a massive world of events, storylines, and characters - all we need is you. So now I just have to ask you one thing...
What is your story?