Release dates don't have to be as colossally pretentious as 11.11.11distortedreality said:Sooner than expected.
It's a weird sort of date actually.
I don't think pretentious means what you think it means...ResonanceSD said:Release dates don't have to be as colossally pretentious as 11.11.11distortedreality said:Sooner than expected.
It's a weird sort of date actually.
OT: SUPER PUMPED!!
Does it help that the founders of ArenaNet are old Blizzard employees?Phasmal said:Eh.
I looked at this recently. I've never played Guild Wars before but I am getting MMO wanderlust. WoW's not doing it for me recently. And I looked at the sexy Guild Wars 2 graphics. The characer customisation! Waaant.
So I have mixed feelings. I want it but I don't know if I will like it or be able to get into it as much as WoW.
Plus, I'd have to play it on the boyfriend's computer. My laptop is a dribbling oldie.
Thanks, that did help. I do have one question.BloatedGuppy said:If you have any specific questions about the game I can try answer em with my sketchy beta experience.
I had a lot of fun climbing around too. I just wish I took some screenshots. Heres one of the more fun spots I got to. In the eternal battlegrounds, you can get to the top of the three outer keeps. The one in the south west area has a cool lightouse kinda thing, get up there and you can get a great view. I love that they put that area in for no reason other than to climb to. No rewards or anything (maybe achievments in the future) just the fun of exploring.Don Savik said:I think what I love about it the most is the exploration. I spent the entire beta weekend looking for cool things going "oooh lets go here, and then here, and then climb that big thing!". You don't really get that kind of experience from the traditional linear quest hub system. It feels less meta-gamey. Like I'm not playing the game to increase my stats/level/crafting etc. Its still THERE, but its not important. You scale to different areas so its not really a race to end game. I know there are some people that are going to suck the fun out of it and become pvp drones that don't give 2 shits about the story/setting/races/lore/etc though. While pvp is fun, I don't see why it needs to be so important in mmos.
Everyone has a heal, and a dodge roll. You're all supposed to be dodging attacks and doing damage equally. Some classes can grab more support skills than others and kind of become healers also. But there isn't any threat generating abilities. Unlike most mmos, bosses don't stick on one guy and pound him into the ground unless you have a healer. Its more AoE and stuff.Phasmal said:Thanks, that did help. I do have one question.BloatedGuppy said:If you have any specific questions about the game I can try answer em with my sketchy beta experience.
I'm a complete Guild Wars noob, so I've heard there's no healer/dps/tank setup for the game. That kinda bums me out (as dedicated healer and tank in WoW)- how does aggro work then if you have no dedicated class for taking damage in a group?
The abolishing of the holy trinity is indeed one of the ways that GW2 differentiates itself from the MMO template we've all become accustomed to (and, if we're being honest, the MMO template that is getting a little mechanically stagnant). Aggro is assigned on a "first come first serve" basis, with proximity and outgoing damage also contributing. All classes are self-sufficient insomuch as they can all heal, although no one is expected to "tank". Combat is highly mobile, and the game expects you to move, kite and dodge to evade high damage attacks. In exchange, almost all your abilities can be fired off while moving, including channels.Phasmal said:Thanks, that did help. I do have one question.
I'm a complete Guild Wars noob, so I've heard there's no healer/dps/tank setup for the game. That kinda bums me out (as dedicated healer and tank in WoW)- how does aggro work then if you have no dedicated class for taking damage in a group?
Just adding another element to what others have said, healing has a whole other side to it in this game. I did a few dungeon runs as an elementalist, during some fights I tried out acting as a healer role. The effect was pretty small. Yes, I was healing small hits, but anything big would still knock out a player fast and theres no way to heal through it. Having said that, getting knocked out isn't a huge deal. A big part of "healing" in the game is reviving downed players. It's easier to think of the game outside of the trinity once you realise how commonplace getting knocked down is. "dieing" isn't the end of the fight, you can always be revived, and in many fights you can spawn at the waypoint and run back in. There is still a lot to learn about aggro mechanics in certain situations, many of our fights could be over simplified as "everyone attack, if the big guy is targetting you, just avoid him until he changes targets".Phasmal said:Thanks, that did help. I do have one question.BloatedGuppy said:If you have any specific questions about the game I can try answer em with my sketchy beta experience.
I'm a complete Guild Wars noob, so I've heard there's no healer/dps/tank setup for the game. That kinda bums me out (as dedicated healer and tank in WoW)- how does aggro work then if you have no dedicated class for taking damage in a group?
It's not ideal. Getting knocked down does have a cumulative weakening effect. You'll go down easier and easier until you spend some time NOT on your back.Kordie said:A big part of "healing" in the game is reviving downed players. It's easier to think of the game outside of the trinity once you realise how commonplace getting knocked down is.
True, there is a drawback. The parallel I am trying to draw is that you won't find much sucess healing others through fights. Your health is largely your concern, and if you take a few hits you shouldn't have the main way someone will help you is by getting you back up. Also, since everyone can do that there is no reason to be a dedicated healer.BloatedGuppy said:It's not ideal. Getting knocked down does have a cumulative weakening effect. You'll go down easier and easier until you spend some time NOT on your back.Kordie said:A big part of "healing" in the game is reviving downed players. It's easier to think of the game outside of the trinity once you realise how commonplace getting knocked down is.
But yeah, getting "killed" is not a disaster. Think of it as everyone having a combat rez with a long cast time but no cooldown timer. You even get XP for helping people back up.
I can try to answer that.Phasmal said:I'm a complete Guild Wars noob, so I've heard there's no healer/dps/tank setup for the game. That kinda bums me out (as dedicated healer and tank in WoW)- how does aggro work then if you have no dedicated class for taking damage in a group?