Agreed, he should look at this:RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
1. Yes, it was. The whole point of campaign was getting experience required to play PvP. Heroes Ascent used to be in PvE part of the game. Even Factions' main selling point were... FACTIONS. People choosing Luxon or Kurzicks and battling PvP for control. GW was probably one of the most balanced PvP games at the time. Then came Dervishes and Paragons...RT-Medic-with-shotgun said:We are talking about GW2 not GW1. Your info is outdated BECAUSE WE ARE TALKING ABOUT DIFFERENT GAMES!
1. PvP was not the main focus; never was.
2. Well no shit. They only happen to share a back story of being made by the same beings so they should all have 100% different architecture.
3. You try balancing that many combos. Players are ass holes and will instantly home in on the most potent combo and they need to find the way to kill it.(if you understood GW2 you would know that the games skill combos AVOID THIS LIKE THE PLAGUE!)
The problems with GW1 are to be fixed with GW2 so please. UPDATE YOUR GOD DAMNED INFORMATION!
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.RT-Medic-with-shotgun said:Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.Abedeus said:Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
They were a PvP-focused game for 2 chapters.RT-Medic-with-shotgun said:That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?Abedeus said:Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.RT-Medic-with-shotgun said:Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.Abedeus said:Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Guild Wars as far as I played (which was a lot) never seemed PvP focused at all. Since he probably didn't realize 95% of the content was PvE...RT-Medic-with-shotgun said:That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?Abedeus said:Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.RT-Medic-with-shotgun said:Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.Abedeus said:Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Facepalm to both of you.RT-Medic-with-shotgun said:You seem highly invested emotionally in this argument so i am going to back away leaving you with these words.Abedeus said:They were a PvP-focused game for 2 chapters.RT-Medic-with-shotgun said:That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?Abedeus said:Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.RT-Medic-with-shotgun said:Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.Abedeus said:Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Also, they fixed SOME of it. Mesmers useless in PvE? Fixed. But Mesmers were already powerful in PvP - so they now had even MORE anti-caster annoying spells. Warriors useless in PvE? Let's make it so they have a super-powerful AoE skill that has synergy with PvE-only skill from Nightfall. It is constantly used for fast farming and speed clears, two things they wanted to fix ever since they started nerfing Monks and Necromancers doing Underworld. Rangers being OP in PvP? Nerf traps, spirits, attack skills. Rangers balanced in PvP. Useless in PvE. Paragons eating people in PvP? NERF!!! Uselessness in PvE of course, except for 1 single build.
Which campaigns were pvp focused? Not pvp-ish pvp focused.
Bingo!Korten12 said:Guild Wars as far as I played (which was a lot) never seemed PvP focused at all. Since he probably didn't realize 95% of the content was PvE...RT-Medic-with-shotgun said:That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?Abedeus said:Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.RT-Medic-with-shotgun said:Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.Abedeus said:Oh, no, not at all. Same developer. Same lead developers.Nocta-Aeterna said:You seem to be mistaking Guild Wars 1 with Guild Wars 2.Abedeus said:Would you point out which is outdated?RT-Medic-with-shotgun said:That's some out-dated intel you have there champ.Abedeus said:Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.