Guild Wars 2 vs. TERA Online

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Lunar Templar

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Sep 20, 2009
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StardustCrusader said:
Lunar Templar said:
StardustCrusader said:
Neither. Black Desert Online.
lolno
Blade and Soul

but between those two, Tera
Is Blade and Soul that much better for combat? I heard it was.
Black Desert's combat system has more depth, with the way you can chain skills together and such, BUT unless your into PvP your not going to need to know even half of what your skills are for or how to use them (or that they're even there) due to the PvE being just to damned easy. Which is a shame because it's actually a pretty cool combat system. Like most MMOS you have access to all you unlocked skills at all times in BDO, unlike most online games (all of them same, like one other one that I know of that does this) you don't need to put them in the skill tray to use them, instead it ops for something more akin to a fighting game with all skill having an input you can use to activate the skill (W(forward)+F being a common one, or LMB+RMB for examples) on the fly, mid combo, or even change skills together in this beautiful free form combo system ...

That is, as mentioned above, totally going to waste if you don't give two shits above PvP. Which is both stupid as hell and a shame because, even if the game is PvP focused, it should really still have a strong and engaging PvE content, not just to give people like me something to do, but to give people who do care about PvP something to at least give them a proper 'warm up' for the PvP by actually making at least enough use of the combat system in the PvE so that when the do go to PvP they at least have some idea what their class does what it's strengths and weakness are are, and ... BDO just does not do that, and that makes me sad cause I REALLY want to like BDO more then I do :/


Blade and Soul on the other hand, the combat system isn't 'as deep' due to how the skills and combat system are laid out, BUT, Blade and Soul will plant its foot somewhere between your lungs and colon if you don't learn your skills, especially the defensive ones like block/counter and evasion, even knowing about your guard breaking skills is important, plus the fact that you can respec your skill points at any time to try a different branch on a particular skills skill tree (each skill has 2-4 branches or so, some branches even out right changing the skill into a totally different one.) provides a flexibility you just don't get in Black Desert. (Once you spend your skill points, your stuck with your choice unless you buy an item out of the cash shop)

And while that sounds a bit overwhelming, it's not.



Take note of the skill tray at the bottom of the screen, notice how there's room for only 9 skills? (11 if you count the ones perma bound to the mouse) well, that's because the game never gives you the skills you aren't going to need at any given time, that why in this screen shot the RMB skill isn't visible and some skills are actually grayed out. The game very tiddy that way and help you to keep track of what does what with out needing 13 some odd trays of skills and to be a contortionist with your hands to keep up with the pace of battle at higher levels, because you never have more then you need to handle any give situation, it's up to you, the player to know how to use the tools your given correctly.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I found Tera hard to really manage or get into. On GW2, I love being a Charr. That pretty much says it all for me.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Silvanus said:
Candidus said:
OP, the world bosses in GW2 are virtually all garbage-- and so are the structured, instanced PvE encounters. The developers had absolutely no notion of how to make an encounter with interesting, tight mechanics, which is why in vanilla GW2 (at least when I left) there simply aren't any.
When did you leave? They've redesigned several of the old world bosses (such as Tequatl the Sunless (sept 2013) and The Shatterer (Jan 2016)) to require a great deal more cooperation, communication, and adapting tactics; they're unwinnable if you zerg them.

In their original state, they were pretty poor, I'll agree, but not after the redesign. The Tri-Wurm & Mordrem Vinewrath are also tight & well-designed.
The Shatterer doesn't require THAT much in the way of coordination, and while I agree with you on Teq, it's been done so many times that I honestly can't remember the last time I saw it fail. Triple Trouble fails all the time though, but I think that's mostly due to there never being enough people and that the people who do go for it often aren't familiar enough with the mechanics. It's a shame that more people don't do it because the mechanics are pretty fun.

Also, for Vinewrath, despite doing it a huge number of times, I still find it to be quite fun and engaging.