For a time I loved guild wars I had a level 20 fire elementalist/mesmer and I played back before the expansion packs (I have been back since nightfall is ok but the cantha one is bad/hard). The thing that really put me of was the expansion of the shops; the system in guildwars used to be you make a PvE character to unlock things like weapon hilts and runes by finding them PvE and you could then use the unlockables on making a PvP character (insta-20) to do battle against other players in the hall of heroes to win the favour of the Gods for your region (europe/america/asia) which in turn made questing easier and unlocked the high level instances for your region. Likewise to unlock skills you got skill points on level up (the bar continues past 20 but only gave skill points) which then were used with gold to buy normal skills but for the "elite" ones wth awesome effects you had to go hunt "coloured" bosses in the areas (easy to find and easyish to kill) and use a skill capture signet to take the skill you wanted from the boss.
This system was in my opinion perfect but then the makers decided that they would make a pack available for lazy players so if you go to the online shop for a real life money price (always bad idea) you can buy a pack that contains every unlocakable and skill making the PvE aspect of the game redundant :/ [/rant]
This system was in my opinion perfect but then the makers decided that they would make a pack available for lazy players so if you go to the online shop for a real life money price (always bad idea) you can buy a pack that contains every unlocakable and skill making the PvE aspect of the game redundant :/ [/rant]