It sounds like an in-industry wish. Notice: "AI-based autotuning"; it's one thing to bump up the levels but making the enemies stupider/smarter on the fly is super difficult (even more difficult than simply buffing/debuffing stats or adding/subtracting mobs, which can easily overcompensate or fail to make the game more/less difficult). It's hard enough to make a functional AI that doesn't overpower the player or compromise the game.
I suppose you can say it's not very imaginative, but it's a very hard problem nonetheless.
I suppose you can say it's not very imaginative, but it's a very hard problem nonetheless.