Guillermo del Toro Demanded Innovation from THQ on Insane

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pneuma08

Gaming Connoisseur
Sep 10, 2008
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It sounds like an in-industry wish. Notice: "AI-based autotuning"; it's one thing to bump up the levels but making the enemies stupider/smarter on the fly is super difficult (even more difficult than simply buffing/debuffing stats or adding/subtracting mobs, which can easily overcompensate or fail to make the game more/less difficult). It's hard enough to make a functional AI that doesn't overpower the player or compromise the game.

I suppose you can say it's not very imaginative, but it's a very hard problem nonetheless.
 

008Zulu_v1legacy

New member
Sep 6, 2009
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GamesB2 said:
Asking THQ for innovation is like asking the ocean for water.
If you ask for water, dont be surprised if a big wave comes out of nowhere and knocks you down. Remember, you have to specify how you want the water :)

Heres a fun idea, in horror games dont have music, dont let the player know they are about to be scared.
 
Jul 22, 2009
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008Zulu said:
If you ask for water, dont be surprised if a big wave comes out of nowhere and knocks you down. Remember, you have to specify how you want the water :)

Heres a fun idea, in horror games dont have music, dont let the player know they are about to be scared.
With ambient noises that play regardless of whether enemies are nearby or not.

Good example: Penumbra.
 

Rack

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Jan 18, 2008
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Autotuning difficulty isn't a hard problem it's an intractable one. Players have not only wildly different levels of ability they have wildly different expectations. Even if you separate out the people who don't want to die at all with those who want to die several times in order to get a sense of accomplishment the second group aren't going to want to win because the difficulty was toned down for them, they want a clear delineated challenge "I beat the game on Hardcore".
 

endnuen

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Sep 20, 2010
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Prey had that.. IF you did well enough the standard grunts would use more cover and grenades in addition to getting thicker armor. And if you died a lot they wouldn't.

But cool initiative though.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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I'm not sure what he plans to actually do with the ideas, but I'm already concerned this might turn out to be one of those "Too ambitious for its own good" projects. "Hey everyone, what is the one thing you'd love to see in a game more than anything?" "4D platforming!" "A story in which multiple playthroughs tell different stories!" "A completely developed new language that you gradually learn throughout the game!"

Take a handful of random things and it'll just be a mischmash of unrelated stuff, even if you want to assume that it's more organized than that outburst.

That said, the video game world could use more vision, even if it's a flop. At the very least take the position of the "Mirror's Edge" developers and learn something from it. But really, no one outside of that room actually KNOWS what's going on with the game, so maybe we should just wait and see and not solidify any opinions just yet.
 

Antari

Music Slave
Nov 4, 2009
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This is exactly whats wrong with the industry. No vision. No creativity. An adaptable difficulty level. WOW thats just ground breaking REALLY! I don't understand how people like this actually stay employed.
 

Terramax

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Jan 11, 2008
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I'm not being funny Mr Del Toro, but if you're the fucking hotshot, shouldn't YOU be the one with the amazing ideas?