Guilty videogaming pleasures.

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Plinglebob

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Nov 11, 2008
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Judging by how many games people have posted on here that I've enjoyed, I'm not sure if my tastes are just varied or really suck.

Jazoni89 said:
I'm a sucker for cute, child friendly, colourful platformers like Croc, Mario, Rayman, Crash, and Sly.
The reason my Wii still gets used is its the only platform that regularly has them. As long as Nintendo keep pumping out 2D and 3D platformers, I'll keep buying their systems.

josemlopes said:
EDIT: Oh, and Fuel. That game is poor but the fact that it has a huge map lets me travel the world with some driving music and enjoy the sights.
Forgotten about that game. My only complaints about this game are the difficulty curve hit a brick wall about 1/2 way through and the compass was useless. Otherwise its a fantastic game which looks absolutely stunning.

GundamSentinel said:
Well, besides playing quite a bit of Call of Duty, I'd say Dante's Inferno. I actually liked it better than God of War 2 and 3. I know it was crazy horrible, but I can't help it.
I thought it more just crazy while walking on the boarder of offensive. God of War lost its spark when it started caring about its plot where as Dantes Inferno was "Here's a bunch of themed levels and some weapons. Enjoy"

thenumberthirteen said:
For me it's
<img height=300>http://www.techspot.com/images/products/pc-games/org/357074667_814392174_o.jpg

Yeah. I like driving trains about. It's quite relaxing, and since I know jack shit about trains I find it quite funny to look in on this niche hobby and see what they think is really cool and impressive. Though I guess that's the reaction normal people have when they read a gaming website.

I don't buy any of the DLC though since it costs £15-20!!! for a couple trains or a track. I bought the game in a fit of insanity, but I enjoy it.
I picked this up in the Steam Sale for £2.50 and it ate up more time then any of the Microsoft flight sims I bought at full price did.

Vrach said:
edit:
OT: Oh yeah, guess I should give my 2 cents. Prototype. Awful story, God-awful. Graphics look like they've been shat out of a meat grinder and the buildings are copy pastes of maybe 3 designs. But goddamn it if it's not the most fun PC action game ever. The combat, controls and travel mechanics make the game feel remarkably liberating, it's like the developers pushed freedom of movement until it was at its maximum awesomeness, just before they reached noclip mode. Oh and while the main story is shite, the way the background story is delivered, in short, very numerous cinematic bursts is brilliant. I actually enjoyed the backstory, even though it was the standard virus crap.
Prototype really is how open-world games should be done and while other games have generally been better (InFamous springs to mind) nothing beats Prototype for anger management. Finally a game that makes you feel powerful.

To add to the list, Pokemon Snap. One of the few games I've ever bought on the Wii Virtual Console and its hidden on page four of the Wii channels to make sure no-one sees it. Its easy, short, kiddy and ancient, but the mechanics are sound and some bits are very very cute.

Edit:
Hornet0404 said:
I don't get the hate towards Red Alert 3 or C&C 3 Tiberium Wars.
Same. The story and unit design in the C&C games has always been insane and I thought both of these were a fantastic continuation. C&C 4 on the otherhand...
 

Xenowolf

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Feb 3, 2012
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Jazoni89 said:
I'm a sucker for cute, child friendly, colourful platformers like Croc, Mario, Rayman, Crash, and Sly.

They will always be my gaming bread and butter, and every time I see a boring grey modern shooter, they will always remind me of why I fell in love with gaming in the first place all those years ago.
Why should you be guilty about enjoying games that aren't generic FPSs and have actual personality? You should be the exact opposite.
 

Ignatz_Zwakh

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Sep 3, 2010
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Fist of the North Star: Ken's Rage.

I know it's just Dynasty Warriors, but it being a Hokuto game, I HAD to 100% it's achievements....Though needless to say, my brain felt like porridge by the end of that travail.
 

Vrach

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Jun 17, 2010
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Plinglebob said:
Vrach said:
edit:
OT: Oh yeah, guess I should give my 2 cents. Prototype. Awful story, God-awful. Graphics look like they've been shat out of a meat grinder and the buildings are copy pastes of maybe 3 designs. But goddamn it if it's not the most fun PC action game ever. The combat, controls and travel mechanics make the game feel remarkably liberating, it's like the developers pushed freedom of movement until it was at its maximum awesomeness, just before they reached noclip mode. Oh and while the main story is shite, the way the background story is delivered, in short, very numerous cinematic bursts is brilliant. I actually enjoyed the backstory, even though it was the standard virus crap.
Prototype really is how open-world games should be done and while other games have generally been better (InFamous springs to mind) nothing beats Prototype for anger management. Finally a game that makes you feel powerful.
Agreed, but what makes Prototype even more awesome is that it exists on the PC (my platform of choice, nothing against 360/PS3, just prefer a PC and can't afford to buy a PS3 next to it yet) and it's a port done right. Infamous isn't available and other titles like Darksiders are just awful on the PC due to bad controls.

I think I'd prefer Prototype to Infamous from what I heard though... Infamous supposedly just has you spam one thing for the most part, whereas in Prototype I've found I pretty much use every single ability depending on the situation.
 

PatrickXD

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Aug 13, 2009
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Deus Ex: Invisible War... Yeah, it was fun, damnit!
Also, Final Fantasy X-2. I don't like FFX, but X-2 is just so tongue in cheek, bubbly fun...
How can I not want that?
 

Gennadios

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Aug 19, 2009
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Susurrus said:
I quite liked Dungeons - I tried the demo. But in the demo I also broke the game (unintentionally), wrote about it on the forums and never got a reply, so I never bought it. Basically, on one of the levels (the only one in the demo) where you have to survive for x amount of time by sucking souls - on about my 4th go I had reached 7000 of all resources, with an ever-increasing soul total, and absolutely no chance I was going to start losing/running out of res anytime soon. If the challenge mode is that easy to break...
Don't remember much of the Demo but I'm pretty sure that the more expensive dungeon items weren't available as resource sinks. As far as the campaign goes, with enemy level scaling at set intervals you're always pressured to spend resources on upgrading spawn points and dungeon fixtures. It's quite possible to set up an ultra efficient dungeon that makes a given level easy to beat, but it's never trivial and usually fun just getting to that point and sitting back to watch.
 

Kyrian007

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LavaLampBamboo said:
Uh wut? Borderlands wasn't brown at all. The desert was the brownest bit about it. The rest of the game was as colourful as unicorn vomit. It was a brilliant game. The RPG elements weren't perfect but pretty solid. I don't think it really counts as a guilty pleasure, it's just a pleasure
Hugely colorful the way it went from brown deserts to grey caves to brown and grey buildings, back to brown deserts, back to grey caves. Then there was the brown and grey base that you got to going thru a grey cave that emptied you into a brown desert that you had to go thru to get to brown and grey buildings so you could find the location of a grey cave that led you to the final brown and grey canyon where you admittedly (and for seemingly no reason whatsoever) fight a purple Cthulhu. The weakest and most useless part of the lame story with its maddening unskippable cutscenes did actually provide us with some differing hues, because the boss was a part of the scenery.

Kidding, its not that bad. Actually I enjoyed the "cel shaded" look it had far more than I do most "realistic" shooters. Even if the terrain was bland and the level design linear and predictable (you're never more than 5 or 10 feet from the nearest chest high wall/boulder) it still beats the look of Battlefield or MW. "Brownshooter" is just the generic term for the cranked out samey shooter that ultimately it was. My biggest beef was with the so called "RPG" elements. It's hard for me to classify them as any kind of good, when they were completely ignorable. Weapon levels happened independent of doing anything other than cranking out bullets, and I found that I never had to pay any attention to it to make sure my weapons were doing enough damage. It was like it wasn't even there. The system of "perks" or abilities were useless and I wound up switching to only passive ones to regen ammo so I didn't have to pick anything up. And as long as the quest (and there were only fetch, assassinate, and flipswitch quests) wasn't "impossible," you were at a level enough to easily complete it using the exact same strategy. Shotguns and SMG's for animals. Snipers for humans, because they never snipe and can't hit at any kind of range. So, levels were pretty ignorable as well.

When you can ignore all of the "rpg" aspects and beat the game solely on the skills learned with wolfenstien... it?s just a shooter. But my opinion is skewed by the fact that I am a fan of the turn-based number crunching traditional JRPG style rpg. Borderlands "elements" are far more reminiscent of a more "western" style of action-type rpg. They just forgot to make it necessary to use those elements to beat the game.

Or, tldr... not everyone thought it was brilliant. I should have qualified that post with with "guilty for me because in my opinion it blows but I play it with friends anyway because its hard to find splitscreen anymore." Nothing wrong with liking Borderlands if that's your type of game, I just don't like today's average cranked out shooter.
 

mattyg118

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Jan 10, 2012
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I get shit all the time in my house for playing Double Dragon I and II constantly but I still don't really consider it a guilty pleasure. I will hyperknee-attack my way through Double Dragon II in 15 minutes and feel awesome about it every time.
 

KatelinAlpaca

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Jan 31, 2012
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Currently: Harvest Moon: A Tale of Two Towns 3DS (Especially since it's fucking glitched and I have to reboot after every "day".)

In the past: Yu-Gi-Oh! 5D's, countless hours on Sims 3 (which I've had cravings to play lately), Resident Evil 5, probably a bunch of others I just can't name off the top of my head.