Gun modding game idea

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Floppertje

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So I had this idea for a game. you know how a lot of games let you mod your guns, usually sights or ammo type.
I was thinking it would be cool to have a game where you could mod EVERYTHING on your gun.
sights, barrel, firing mechanism, grip, trigger, magazine, colour, attachments, everything.
that way you could create weapons that truly suit you and the situation you are in.
stats would be put on the different parts, kind of like how your armor in world of warcraft or dragon age has different stats.
they would affect things like weight, firing speed, damage... a heavy gun would slow you down, but the weight comes from parts that make it more effective.
say for example you could use a different barrel that makes your gun more accurate, a bigger magazine that holds more ammunition but takes longer to reload and weighs you down, incendiary ammo for extra fire damage, a firing mechanism that lets you fire at high speed full auto, you name it. could be cool, right?

ps. I searchbar'd it, didn't find anything. maybe I didn't use the right words though, there's a lot of ways to phrase this. If there was already a thread like this: sorry :)
 

Taxman1

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It would take a while, but I think there's this one free MMOFPS where you can customize alot of stuff on your gun. It was pretty cool ( Netcode was beyond shitty though )
 

Floppertje

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well it would have to be in a good game, I mean... you can't just take one idea or mechanic, built a shitty game around it and expect people to like it because the original idea was good....
 

TheYellowCellPhone

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Do you know how many different gun models and scripts would have to be made for one gun? That would be a game in designer hell for a while.

One could be coming out just like that -- it could just be designed for a while.

I'm happy with COD's gun customization for now.
 

Floppertje

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TheYellowCellPhone said:
Do you know how many different gun models and scripts would have to be made for one gun? That would be a game in designer hell for a while.

One could be coming out just like that -- it could just be designed for a while.

I'm happy with COD's gun customization for now.
I like that too, just thought it's a cool idea.
and if FM3 let's you modify every nanometer of your car, why would this be too much?
and doesn't borderlands have like a gazillion guns? not quite sure though, only played it a bit before i got bored...
 

TriggerHappyAngel

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I could be done, but I wouldn't be a wise idea to do it.
Every part would only have a small impact on the overall stats of the gun (or else it could become overpowerd), so it's better to just have a few parts (saves a lot of work) that have a much larger impact on the stats.
 

Floppertje

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TriggerHappyAngel said:
I could be done, but I wouldn't be a wise idea to do it.
Every part would only have a small impact on the overall stats of the gun (or else it could become overpowerd), so it's better to just have a few parts (saves a lot of work) that have a much larger impact on the stats.
yes, it is finetuning, but there's nothing wrong with that. you could include an 'automode' where you just select what kind of gun you want, like... LMG, sniper rifle, smg... and then use that, or mod from there to change one part you don't like, such as the sights, or maybe the firing mode.
 

oplinger

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TriggerHappyAngel said:
I could be done, but I wouldn't be a wise idea to do it.
Every part would only have a small impact on the overall stats of the gun (or else it could become overpowerd), so it's better to just have a few parts (saves a lot of work) that have a much larger impact on the stats.
Like say for instance....make the gun weigh less when you can already carry a small planet on your back without so much as grunting from the effort.

OT: Modding everything about your gun would be interesting, but kind of useless. Unless you're talking major changes like taking a pistol and giving it a larger barrel to shoot rifle bullets...which actually also sounds kind of useless. Just use your rifle >_>

I mean how many different modifications can you think of for any given gun that actually make sense? Ignoring the tons of mods for weight reduction, since every part on your gun would have a lighter version it's almost silly.

TheYellowCellPhone said:
Do you know how many different gun models and scripts would have to be made for one gun? That would be a game in designer hell for a while.
It actually wouldn't be so bad. You'd have a simplistic math system like an RPG to calculate gun stats based on a set number of variables. Scripting is fine and only needs to be done once. As for models? Most gun mods wouldn't need a new model, those that do you just add to the existing model. So it's much less work. Not really all that annoying. Not as annoying as ...say, texturing 400 million different colors of camo on your pants.
 

TriggerHappyAngel

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Floppertje said:
TriggerHappyAngel said:
I could be done, but I wouldn't be a wise idea to do it.
Every part would only have a small impact on the overall stats of the gun (or else it could become overpowerd), so it's better to just have a few parts (saves a lot of work) that have a much larger impact on the stats.
yes, it is finetuning, but there's nothing wrong with that. you could include an 'automode' where you just select what kind of gun you want, like... LMG, sniper rifle, smg... and then use that, or mod from there to change one part you don't like, such as the sights, or maybe the firing mode.
True, but it has no real advantage over only making a few costumizable parts and it only gives the developers more work to do, so that's why you won't see many games with huge, nearly limitless gun customization.
 

hazabaza1

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I think BlackLight Tango Down has good gun modding.
Shame the game part of it is crap.
 

gauntletrunner

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what about a game with only one main weapon, but with so many unlockable upgrades that you can customize it into every role? obviously it wouldn't work in a modern setting, but I think it's an interesting concept for a sci-fi fps.
 

Floppertje

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oplinger said:
OT: Modding everything about your gun would be interesting, but kind of useless. Unless you're talking major changes like taking a pistol and giving it a larger barrel to shoot rifle bullets...which actually also sounds kind of useless. Just use your rifle >_>

I mean how many different modifications can you think of for any given gun that actually make sense? Ignoring the tons of mods for weight reduction, since every part on your gun would have a lighter version it's almost silly.
well, the firing mechanism would control the firing mode (semi auto, three round burst, full auto), sights would determine the zoom and how much you can see through it of course).

and you COULD change the ammo type. not rifle bullets firing from a handgun, but there's different calibers and you could go nuts with hollow points, full metal jacket, incendiary, explosive.... hell, even lightning bullets, noone said it has to be realistic! on that note, you could do even more cool stuff. how about an on-gun radar (aka heartbeat sensor :p) or, less practical: on gun radio that plays your favorite battle tunes (I would so love to shoot bad guys to the tune of Judas Priest's One Shot at Glory. or, even better, All Guns Blazing!)

think about it. you could choose wether your rocket launcher fires high explosive, armor piercing, self-guiding or emp rockets! it could be a rocket-minigun (with a small magazine and a huge weight penalty to compensate for it being waay overpowered.

oplinger said:
TheYellowCellPhone said:
Do you know how many different gun models and scripts would have to be made for one gun? That would be a game in designer hell for a while.
It actually wouldn't be so bad. You'd have a simplistic math system like an RPG to calculate gun stats based on a set number of variables. Scripting is fine and only needs to be done once. As for models? Most gun mods wouldn't need a new model, those that do you just add to the existing model. So it's much less work. Not really all that annoying. Not as annoying as ...say, texturing 400 million different colors of camo on your pants.
and how about having a few frames for each type of gun that determine what kind of mods you can put on it (so you don't get handguns that fire shotgun shells), and you could then mod the gun from there.
I agree, not all mods need their own model... lots of magazines look alike anyway and you hardly even see the firing mechanism or bullets....
 

Floppertje

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gauntletrunner said:
what about a game with only one main weapon, but with so many unlockable upgrades that you can customize it into every role? obviously it wouldn't work in a modern setting, but I think it's an interesting concept for a sci-fi fps.
interesting, but the same gun that can be modded from handgun to rocket launcher... i'm no realism fanboy, but doesn't that go just a little too far?
 

gauntletrunner

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Floppertje said:
gauntletrunner said:
what about a game with only one main weapon, but with so many unlockable upgrades that you can customize it into every role? obviously it wouldn't work in a modern setting, but I think it's an interesting concept for a sci-fi fps.
interesting, but the same gun that can be modded from handgun to rocket launcher... i'm no realism fanboy, but doesn't that go just a little too far?
under barrel rocket/grenade launcher?
 

WanderingFool

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hazabaza1 said:
I think BlackLight Tango Down has good gun modding.
Shame the game part of it is crap.
That was what I likd about the ame, but once I read and watched reviews... well, COD MW2 (IMHO) looks like gold in comparison. But maybe ill try it out someday, heard they were releasing a sequal that fixd alot of the problems... and it had 10 foot tall mechs.

Floppertje said:
gauntletrunner said:
what about a game with only one main weapon, but with so many unlockable upgrades that you can customize it into every role? obviously it wouldn't work in a modern setting, but I think it's an interesting concept for a sci-fi fps.
interesting, but the same gun that can be modded from handgun to rocket launcher... i'm no realism fanboy, but doesn't that go just a little too far?
Well, there would be limitations. Example, Borderlands. Pistols and semiauto and full auto, So you have your handgun and SMG in one package. Shotguns would be standalone. Rifles, Assault, smiauto, and sniper, would all be the same gun, so if you want a automatic sniper, that would be possible, but ofcourse the full auto part would make aiming in the scope hell. I would stay away from making rocket launchers moddible. Just stick to those three and go from there.
 

Floppertje

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WanderingFool said:
Well, there would be limitations. Example, Borderlands. Pistols and semiauto and full auto, So you have your handgun and SMG in one package. Shotguns would be standalone. Rifles, Assault, smiauto, and sniper, would all be the same gun, so if you want a automatic sniper, that would be possible, but ofcourse the full auto part would make aiming in the scope hell. I would stay away from making rocket launchers moddible. Just stick to those three and go from there.
that is sortof what i meant with the frames suggestion.
moddable rocketlaunchers would be awesome. I mean, if you're going crazy, like... ratchet & clank crazy, why not go rocket-launcher-rocket-modding-crazy?