Gun Sights Are Overrated.

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Serving UpSmiles

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Aug 4, 2010
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For most of you might know about the new game coming out called Bodycount, now before you flip your cap and call it another brown shooter, it is actually a spirtual sequel to the King of all Brown Shooters: Black, even the name knows what is. If you don't know it was a PS2/OXBOX game with graphics so good it looks like a current generation shooter.

I've gone off point here, basicaly i was lookng up some gameplay for Bodycount on youtube and while enjoying what the game looks like, i could not but help being annoyed at the idiots in the comments section, you know that one thing the youtube community is good at, and they were complaining that if the game did not allow you to look down your gun's sights, it was automaticaly a bad game. Why? in my opinion i hate them, they serve no real purpose, apart from "Immerse in the experience" but all they do is block half the screen not abeling to let you see the rest of the battlefield. Now in Bodycount, (black also) you simply just zoom in to your opponent, this is perfectly fine, it lets you take in the view of all the shooting, your enemies, red barrels, and create a more precise shooting experiance.

In conclusion if any rising game developer is looking into building a fps shooter, ditch the gun sights, so many games have it, take it out.



sceenshot of BLACK
 

Valkyrie101

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May 17, 2010
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I disagree. Aiming down sights just feels so much better. In contrast, zooming in one a crosshair a la Fallout 3 looks stupid.
 

Outright Villainy

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Jan 19, 2010
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Yeah, I kinda miss the old style accurate from the hip gunplay. It was a lot more fast paced. Thankfully there's still tf2. :D
 

Redlin5_v1legacy

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Aug 5, 2009
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I like ADS. It helps with immersion and is more accurate in certain situations. I only shoot without it at close ranges or if it isn't offered. I like my sights, don't get rid of them >->
 

Timotei

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Apr 21, 2009
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Aiming down the sights gives you a re-assurance that your weapon is right over the target, meaning your shot is going to go exactly where you shoot. It's a nice little security blanket a lot of FPS shooters want to have with them nowadays because they know that they can easily and efficiently put down threats presented to them.
 

shootthebandit

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May 20, 2009
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take games like COD and BFBC, hip-firing (not aiming down sight) is less accurate and aiming aiming down your sight greatly increases your accuracy as the gun is held tighter to your shoulder to reduce recoil. shotguns dont need to be aimed down the sight because they have massive spread and at close range you may decide to hipfire an SMG if you dont have time to aim down sights. afterall what is a sight designed for? aiming!! so i should be required
 

L4hlborg

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The point is you can choose between either filling the screen with a gun for accuracy or getting visibility and losing accuracy. Brings an interesting tactical element, that legendary immersion everyone is talking about and a working gameplay mechanic.
 

Serving UpSmiles

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Timotei said:
Aiming down the sights gives you a re-assurance that your weapon is right over the target, meaning your shot is going to go exactly where you shoot. It's a nice little security blanket a lot of FPS shooters want to have with them nowadays because they know that they can easily and efficiently put down threats presented to them.
I see your opinion but, hear me out, Black's immense gameplay was all about using the terrain and physics to better your oppenents, basicaly not having gun sights and simply zooming in gives you the freedom to examine other parts of the battlefield well. See who has a bigger gun, where is the Sniper? the RPG bearer, all these things can be brought if you simply take out ADS,

For weapons such as missle launchers, sniper rifles and grenade launchers, you will need something to help you get the projectile to the enemy which is quite nessecary.
 

Deathsong17

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Feb 4, 2009
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It annoys the living hell outta me when I can't look down the sights. Why can't I look down them? I can see them on the gun, so why can't I use them? Why bother designing something that are usefull in other games, and then making them entirely useless?
 

Geo Da Sponge

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May 14, 2008
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When you aim down the sights you know that you're not aiming from the hip. When your view just zooms in there's no reason for you to be more accurate than magic video game logic.

Also, I don't have eyeballs with optical zoom.
 

Deathsong17

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Serving UpSmiles said:
Timotei said:
Aiming down the sights gives you a re-assurance that your weapon is right over the target, meaning your shot is going to go exactly where you shoot. It's a nice little security blanket a lot of FPS shooters want to have with them nowadays because they know that they can easily and efficiently put down threats presented to them.
I see your opinion but, hear me out, Black's immense gameplay was all about using the terrain and physics to better your oppenents, basicaly not having gun sights and simply zooming in gives you the freedom to examine other parts of the battlefield well. See who has a bigger gun, where is the Sniper? the RPG bearer, all these things can be brought if you simply take out ADS,
Iff your logic is you wan't to zoom, why not simply equip the guns with a scope? That way you get the best of both worlds, extra accuracy with a useable sight + zoom to easyer pinpoint your enemys and their armaments?
 

oplinger

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Sep 2, 2010
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It's all about accuracy usually, not immersion for me. I'm a pretty good shot, so using the sights is essential for me, if the sights don't increase accuracy though, the game shouldn't bother putting them in.
 

Serving UpSmiles

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Deathsong17 said:
Serving UpSmiles said:
Timotei said:
Aiming down the sights gives you a re-assurance that your weapon is right over the target, meaning your shot is going to go exactly where you shoot. It's a nice little security blanket a lot of FPS shooters want to have with them nowadays because they know that they can easily and efficiently put down threats presented to them.
I see your opinion but, hear me out, Black's immense gameplay was all about using the terrain and physics to better your oppenents, basicaly not having gun sights and simply zooming in gives you the freedom to examine other parts of the battlefield well. See who has a bigger gun, where is the Sniper? the RPG bearer, all these things can be brought if you simply take out ADS,
Iff your logic is you wan't to zoom, why not simply equip the guns with a scope? That way you get the best of both worlds, extra accuracy with a useable sight + zoom to easyer pinpoint your enemys and their armaments?
A great addition to a game but sadly i do not know if one exists.
 

Timotei

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Apr 21, 2009
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Serving UpSmiles said:
Timotei said:
Aiming down the sights gives you a re-assurance that your weapon is right over the target, meaning your shot is going to go exactly where you shoot. It's a nice little security blanket a lot of FPS shooters want to have with them nowadays because they know that they can easily and efficiently put down threats presented to them.
I see your opinion but, hear me out, Black's immense gameplay was all about using the terrain and physics to better your oppenents, basicaly not having gun sights and simply zooming in gives you the freedom to examine other parts of the battlefield well. See who has a bigger gun, where is the Sniper? the RPG bearer, all these things can be brought if you simply take out ADS,
But what you don't see about that little picture is that using ADS is the same damn thing, just with a different lay out. You spot targets from the hip and shoot from the sights. Yes it puts a big block up on screen that you can't see past, but then again you have the advantage of knowing that every shot you make from that mode is going to fly perfectly straight, even if you are moving. Some games even allow you to track the target from ADS, which can help tremendously.
 

hazabaza1

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Nov 26, 2008
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Hey, I'm fine with whatever, so long as I get to shoot stuff!

That's what shooters are for, after all.
 

CrashBang

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Jun 15, 2009
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I have no problem with games which use gun sights, but I also enjoy ones which don't make them a necessity, like the assault rifle in Halo. I was actually playing ODST yesterday and was thinking about now nice it is not to have to constantly rely on sights. Sights, to me, equal attempted realism (e.g. Modern Warfare) but I generally prefer fps' which get away from realism (again, Halo) because avoidance of realism is, for me, better escapism than 'realistic' shooters