For most of you might know about the new game coming out called Bodycount, now before you flip your cap and call it another brown shooter, it is actually a spirtual sequel to the King of all Brown Shooters: Black, even the name knows what is. If you don't know it was a PS2/OXBOX game with graphics so good it looks like a current generation shooter.
I've gone off point here, basicaly i was lookng up some gameplay for Bodycount on youtube and while enjoying what the game looks like, i could not but help being annoyed at the idiots in the comments section, you know that one thing the youtube community is good at, and they were complaining that if the game did not allow you to look down your gun's sights, it was automaticaly a bad game. Why? in my opinion i hate them, they serve no real purpose, apart from "Immerse in the experience" but all they do is block half the screen not abeling to let you see the rest of the battlefield. Now in Bodycount, (black also) you simply just zoom in to your opponent, this is perfectly fine, it lets you take in the view of all the shooting, your enemies, red barrels, and create a more precise shooting experiance.
In conclusion if any rising game developer is looking into building a fps shooter, ditch the gun sights, so many games have it, take it out.
sceenshot of BLACK
I've gone off point here, basicaly i was lookng up some gameplay for Bodycount on youtube and while enjoying what the game looks like, i could not but help being annoyed at the idiots in the comments section, you know that one thing the youtube community is good at, and they were complaining that if the game did not allow you to look down your gun's sights, it was automaticaly a bad game. Why? in my opinion i hate them, they serve no real purpose, apart from "Immerse in the experience" but all they do is block half the screen not abeling to let you see the rest of the battlefield. Now in Bodycount, (black also) you simply just zoom in to your opponent, this is perfectly fine, it lets you take in the view of all the shooting, your enemies, red barrels, and create a more precise shooting experiance.
In conclusion if any rising game developer is looking into building a fps shooter, ditch the gun sights, so many games have it, take it out.

sceenshot of BLACK