Guns jamming in video games

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The Wooster

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Jul 15, 2008
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Bulletinmybrain said:
Jumplion said:
Bulletinmybrain said:
Jumplion said:
Well, i think guns jamming could work in the FPS genere, especially if you include disarming techniques.

For example, my cousin who works in the army taught me (very loosly) some disarming techniques for if your gun is either jammed or empty and an enemy is coming at you so you can check to see if your gun is jammed or if you need to run for cover and reload.

It could work in some FPS/TPS titles, but i'd be worried if it would make the game fun or just frustrating.
Disarming is fairly easy I thought? You get out of the way of the gun barrel and get up close enough so he can't shoot you anyway knock his feat from out under him and take his gun away?
Well, there are various disarming techniques. The one he showed me was him having the gun clip in front of him, pushing that in the enemies stomach, smashing his head down, then up, then push him away, then you check the gun barrel to see if it's empty or jammed, you hit the enemy again and either fix the jam or go for cover to reload.

And you try disarming an opponent when there are dozens of bullets flying over your head and your enemy possibly having an equal amount of CQC training. It sounds fairly easy, to get in close to your opponent, but that's why soldiers usually have knifes and pistols.
Yeah its much easier in context but then if a soldier is on drugs/viagra he would have cock of steel and not enough blood running to his head to be scared and then it would be as simple as to keep him from pointing his gun at you.

Heres another one that probably has holes in it but on paper it should work.
You grab the enemys gun bewteen your rib and your inner arm and you do a judoistic throw him over your shoulder. He would be incapitcated at that point and have very little use of him arm and you could simply take his gun from him.
If the dude starts firing he's going to burn the living fuck out of your torso.
 

Bulletinmybrain

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Jun 22, 2008
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ANTI-SANTA said:
I like it, FPSs need more ACTTUAL realistic stuff like that.
Unless its a doom/serious sam/painkiller in which case all we need is the ablity to kill enemys in various ways and enough blood on screen to make it rival the earths water supply..
 

Bulletinmybrain

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Jun 22, 2008
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Decoy Doctorpus said:
Bulletinmybrain said:
Jumplion said:
Bulletinmybrain said:
Jumplion said:
Well, i think guns jamming could work in the FPS genere, especially if you include disarming techniques.

For example, my cousin who works in the army taught me (very loosly) some disarming techniques for if your gun is either jammed or empty and an enemy is coming at you so you can check to see if your gun is jammed or if you need to run for cover and reload.

It could work in some FPS/TPS titles, but i'd be worried if it would make the game fun or just frustrating.
Disarming is fairly easy I thought? You get out of the way of the gun barrel and get up close enough so he can't shoot you anyway knock his feat from out under him and take his gun away?
Well, there are various disarming techniques. The one he showed me was him having the gun clip in front of him, pushing that in the enemies stomach, smashing his head down, then up, then push him away, then you check the gun barrel to see if it's empty or jammed, you hit the enemy again and either fix the jam or go for cover to reload.

And you try disarming an opponent when there are dozens of bullets flying over your head and your enemy possibly having an equal amount of CQC training. It sounds fairly easy, to get in close to your opponent, but that's why soldiers usually have knifes and pistols.
Yeah its much easier in context but then if a soldier is on drugs/viagra he would have cock of steel and not enough blood running to his head to be scared and then it would be as simple as to keep him from pointing his gun at you.

Heres another one that probably has holes in it but on paper it should work.
You grab the enemys gun bewteen your rib and your inner arm and you do a judoistic throw him over your shoulder. He would be incapitcated at that point and have very little use of him arm and you could simply take his gun from him.
If the dude starts firing he's going to burn the living fuck out of your torso.
Yeah its not like you wear body armor, a jacket, you know clothes..

EDIT: also unless they are in surpise at the second he will probably stop shooting once you get up close and be more going for the knife.
 
Jul 6, 2008
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I think the best genre for this feature should be in a suvival horror game. Just think about it. You turn the corner and a monster jumps out at you. You try to blast it to hell ,but your gun jams. That would be one " oh shit" moment.
 

Copter400

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Sep 14, 2007
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Not good in a shooter. Gameplay should be as smooth as possible. Intentionally clunking it up is a bad idea.
 

Bulletinmybrain

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Jun 22, 2008
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Me Am Greatest Warrior said:
I think the best genre for this feature should be in a suvival horror game. Just think about it. You turn the corner and a monster jumps out at you. You try to blast it to hell ,but your gun jams. That would be one " oh shit" moment.
Its good weapon degradation is good on paper too its just happens to fast in most games, Farcry 2 is a good example from my mind to a game thats approaching weapon degradition in a good way.
 

Booze Zombie

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Dec 8, 2007
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You guys seen the Wired preview of Far Cry 2? The guy demoing was used a USA-12 shotgun and I think it jammed like 5 times in four minutes and it didn't really seem to hinder his game.
 

Fire Daemon

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Dec 18, 2007
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The Farcry 2 gun jamming looks like a good thing. The guns are less likely to jam depending on the condition of the guns. You can't use the same game from start to finish.

If a game is to have gun jams than it needs to make sense. I don't think Mass Effect would make sense if it had gun jams.
 

Gooble

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May 9, 2008
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That would be pretty cool, especially in multiplayer. It would incredibly suck, but would still add that extra element of unpredictability. Not sure exactly which way would be best in-game to solve it, either have it completely automatically being unjammed by the in-game character, or whether you have to somehow do it yourself using the controller.
 

_Serendipity_

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Jun 15, 2008
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Bad, bad idea. When I die in a game, I don't mind if I die because I did something wrong, or possibly not quite right enough, not because of random chance. That sort of thing is insanely frustrating and stops you having fun, and as fun is the whole reason I play games...

If they had a system where it was your fault (firing too quickly, reloading badly, whatever), it would be much more palletable.
 

Wargamer

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Apr 2, 2008
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I can think of a few examples of where Gun-Jams could work;

1) Enemy fire. If your WEAPON is hit by enemy shooting, it can potentially jam.
2) Shitty reloading. Try and reload whilst doing a triple backflip to avoid enemy fire deserves a jam.
3) Terrain. If you crawl around in mud, sand or other materials, it can potentially jam.
4) Explosives. If you get blown off your feet, your gear probably didn't enjoy it either!

Jams shouldn't be a 5 a minute thing, but an occasional hazard for the careless.
 

CyberAkuma

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Nov 27, 2007
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Gun-Jamming did actually exist in S.T.A.L.K.E.R: Shadow of Chernobyl.
I'd say the element was very annoying since the gun would jam for no reason what so ever in the middle of a fire-fight, and adding the "realism" that in the game you'll die from 2-3 bullets to the chest you'll end up being killed VERY quickly because of that.

S.T.A.L.K.E.R then again had a lot of issues, not all of them bad design choices.

The guns in the game would jam if the condition of the rifle was bad, which degraded with time and the big problem was that in S.T.A.L.K.E.R there was no way to repair your gun.

Gun-Jamming is a very risky thing to introduce because in theory - you should be able to avoid your gun from jamming as long as you maintain your gun properly.
Problem is that this could potentially add another grinding element to the game where before every mission and every once and a while you'd habe to do maintenance on your gun limiting the gun-jams from actually happening.

In practice - Gun jamming is annoying. Specially when the game has the "realistic" damage tolerance i.e 2-3 bullets and you're dead. Being able to fire at the enemy is a crucial part in those games. Imagine your gun jamming in Far Cry 1. That game was hard as hell and required the patience of a saint on the higher difficulties. Do you really need to add another aspect of difficulty and frustration to it?
 

Meliz

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Apr 9, 2008
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if there's guns jamming in Duke Nuker Forever, i'm killing everyone in this thread for having brought up the idea. the Duke never fails.

on a serious note, Resident Evil, tons of zombies, dead end in an alleyway, tons of zombies, and your handgun jams.

they shouldn't only input guns jamming, but for those cases also a notice "should have saved more often" (if you barely save).
 

HellsingerAngel

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Jul 6, 2008
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The only game I've experiened gun jamming mechanics in has been Gears of War. For the most part, I loved it! Nothing says "awwwww fuck..." like having your gun jammed as you sprint out into battle to lay down some heavy fire onto dug-in grubs. The reactons are priceless and generally involve some type of 180 and dash for cover while Marcus or Dom bash their weapons like gorillas and scream nasty insults at them. But to say that the game is realistic in how they treat their weapons is going out on a limb (I mean, curb stomp for the Longshot is going to be a full out sledgehammer blow with the butt while holding the barrel in GoW2) with all that gooey chainsaw bayonette fun they have.

However! the mechanic was implemented in such a way that you never felt cheated for having the gun jam. Because of the slider, it was entirely your fault for having Marcus fiddle with his gun while masculinity pussed from him to coterize wounds from the hailstorm of bullets aimed at his face and crotch (beautiful imagery, no?). After hearing everything above my comment, I think this was probably the best way to go about it, in my opinion.

As for how they could do it in the future? I love the sliding bar, but I also do love realism. Something that was implemented in GoW was that depending on what gun you were realoding, the perfect reload space and the lesser "you didn't fuck up completely, good job" space varied in size. Why not make it similar to that? If you decide to crawl through some mud, maybe those bars get a little smaller in size so that there's more chance to jam for a moment. Maybe if you get shot a lot or find yourself near explosions often, then your gun realod bar should be effected. And maybe, JUST MAYBE, if you decide to use your sniper rifle as a baseball bat to beat around your opponent, then shove the barrel through his eyes and fire to make a foutain of greymatter and gore, that could possibly effect your jamming bar as well ;).

In any case, I'm all for gun jamming if it's done properly and it makes it my fault for not doing something that can prevent it. I can't see myself playing a game where your gun will jam "no matter what at some point cause it's random chance lolololol!!1!!1!eleven!1!"
 

Wargamer

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Apr 2, 2008
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I agree the Gears of War system is a brilliant approach.

To expand on that, let's say there are 50 "points" on the sliding scale. 30 of these are Jams. 16 of these are "safe" reloads, 4 are "Perfect" reloads.

If you crawl through a puddle of mud, you will temporarily reduce the number of Safe and/or Perfect reloads. After your next reload, the bar resets. Battle damage might take several reloads to purge.

On a related note, I think the GoW reload system could be combined with a stamina / psychology bar as per MGS4 / MGO. To link it with something like MGO, the lower your health and stamina the harder it is to reload properly, as you are dealing with major physical and mental stress.
 

UnterHund

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Jul 1, 2008
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The GoW approach on jamming was decent enough imo. It was not brilliant in my opinion as it was, well not really realistic. But it still added a special something to the game, and the best part was that you were free to completely ignore the chance for a bonus/malus.

I think a shooter based MMO like Tabula Rasa or Stargate Worlds could make use of the weapon degradation/jamming system. Wait, TR actually did it. When you fire to fast, your weapon overheats, which along with an annoying beepwarning could lead to a jam. Weapons degradation lead to the weapons overheating faster.
Having the weapons either be repaired by a weaponshandler or have something like a cleaning set to slow down the degradation process could add a little athmosphere into the game. That is a) if you don't switch to newer/better weapons every five seconds and b) you don't have to clean your weapon every five seconds.

so long
UnterHund
 

Jumplion

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Mar 10, 2008
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Wargamer said:
On a related note, I think the GoW reload system could be combined with a stamina / psychology bar as per MGS4 / MGO. To link it with something like MGO, the lower your health and stamina the harder it is to reload properly, as you are dealing with major physical and mental stress.
I honestly have to say that would be seriously annoying as even with "Master" level of AssaultRifle+ or any other "+" catagory really doesn't help with reload or recoil. Only time you can actually see a difference is between Level 1 and Level 2 and having worse reloading for people with Level 1 who also just started MGO would seriously be a huge advantage for the more skilled players and campers as some Maps in MGO do support camping.
 

bustns

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May 8, 2008
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the first game i ever played with guns jamming was knights of the sky, and if your mg jammed there was nothing you could do about it other then flee the enemy planes back to your base. created some very intense dogfights. when done propperly it adds a whole new level of excitement to the gameplay
 

wgreer25

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Jun 9, 2008
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Saevus said:
The factors that cause a gun to jam are, largely, outside the scope of a game. Frequency of cleaning, properly handling, wear and tear on parts, magazine used (particularly the spring) and how full the mag is loaded, firing technique (especially with pistols; in the case of survival horror where the protagonist is inexperience with firearms, I'd lay bets that in reality they'd get stove-piping like crazy from not controlling it properly), environment, ammunition used (some extracts more smoothly, some leaves more fouling, etc.)...
Like me you know a little something about guns in the real world. It would be pretty neet and add to the realism of a COD4 type game if they added a "wearing/cleaning" factor to the guns. It would add to the realism and take away from the gun toting one man army factor. But not based off of randomness but off of use/condition. Would be something neet for gun lovers like me. I also would like to get rid of the ammo counter. In a real gunfight you don't have a handy HUD to keep track of ammo. There are some games where you can customize the HUD and get rid of it if you want. I sometimes like to do this. Can add an "Oh Shit" moment and get your heart pumpin.