Gush about a game you like

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Erttheking

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Oct 5, 2011
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These forums are a little down, I think we need to lighten it up. Pick a game that you like, ranging from your favorite game of all time to a game you only sort of like and just go out in how much you like it. That being said, I freaking love Super Mario RPG, legend of the seven stars. It has to be both my favorite Mario game and my favorite RPG of all time. The gameplay is fun, a mixture of turn based combat and classic Mario platforming IN 3D! it has a massive variety of enemies (even if some of them are guilty of pallet swaps) and that's just the icing on the cake. The game is nothing but pure bliss from start to finish, countless unique bosses not seen anywhere else, the music is awesome, the levels varied, the comedy hilarious (Bowser using Mario as a weapons anyone?) and it created, hands down, one of my favorite characters of all time.
http://www.mariowiki.com/images/thumb/5/58/Geno_SMRPG.gif/200px-Geno_SMRPG.gif

"Whew" sorry, got a little carried away there. All right, your turn.
 

Benedict

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Feb 21, 2012
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Hahahaha, this thread describes like... 90% of my blog, which is pretty much mostly me going on and on about games everyone oughta TOTALLY PLAY and stuff. The biggest offender is probably my rant on the subject of Okami, of which the following is only a teeny snippet.

EDIT: aw frig s'been a while since i read the code of conduct, didn't remember the explicit "no blog advertising" bit- although seriously, exactly the deal right there



"Environments are large and impressive, but your character can move through it at blazing speed, without having to rely on warps. There?s usually a monster-free trail for running from Point A to Point B, if you?re not concerned about things like fun and exploration. Everywhere else, the map is infested with things you can interact with. Animals to feed, plants to revive, quest-giving NPCs to speak to, smashable objects full of money and food, secrets to dig up? Okami usually doesn?t hide its content behind barriers. A lot of games fail to make their interactive window dressing functional- plenty of games feature crates you can smash for money or whatnot, but it?s rarely a task the player enjoys- even though it should be. There?s a lot of examples of how to do it- 3D Mario games make coins into health, Skyrim lets you turn miscellaneous herbs into potent potions, and Okami? Okami ties it directly to your avatar?s progression by rewarding you with experience points. The way it?s implemented automatically gives you a stake in the game world- by solving peoples? problems and do-gooding about, you?re rewarded with greater power- without having to go through the formal sidequest rigamarole. It?s brilliant!"
Read more, if you're so inclined. [http://imbenedict.tumblr.com/post/18224470761/you-should-play-okami]

but yeah i really like Okami you guys; go out and buy it and play it holy frig
also yeah smrpg was pretty cool but it fell victim to some of the more unpleasant tropes of the genre, also that one yoshi race minigame was friggin impossible. really i think the paper mario games as its spiritual successors did a much better job
 

yuval152

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Jul 6, 2011
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WHAT IS THIS?A THREAD ABOUT GOOD SIDES OF GAMING? BLASPHEMY I SAY!!!!

Now seriously I pick Total Overdose, It has explosions, crazy moves that include bullettime, and MEXICANS!(too lazy to say other reasons) I love everything about the game except for the engine, the grahpics are pretty ugly(2005 game) and there's alot of bugs and glitches but I still love the game.





Benedict said:
Advertisement much?
 
Dec 14, 2009
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You want gushing?

I'll give you gushing.



Okami has soul. Now, to many of you, that may sound like a cop out, I mean, how does one 'measure soul' exactly?
Everything about Okami is made with love, from the brilliant aesthetic design, to the music, to the characters that inhabit the world.

I mean, there's a hot spring, owned by gangster sparrows.



Everything about this game oozes soul, Clover Studios put everything they had into Okami, just click this time stamped vid...


Is that a goddamn Viewtiful Joe reference? Yes it fucking is!

When anyone asks me the best way to describe Okami, I tell them it's like The Legend of Zelda, only better in every conceivable way.

Listen to this and tell me that it wasn't made with love :D

 

Voulan

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Jul 18, 2011
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KINGDOM HEARTS, one of the few games series that has me laugh and genuinely cry throughout. It just has everything - fantastic characters and plot, gameplay, soundtrack, and even Disney nostalgia. It's a wonderful call back to my happy golden childhood with Aladdin and Mulan, except with a slightly darker edge. I highly recommend it for anyone that wants some more joy in their life, and an adventure with a group of wonderful friends.

I'd add some pictures as well, but I'm on an iPhone. I just couldn't wait to endorse my favourite series of all time. Was that gushy enough? :p
 

Haefulz

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Jun 17, 2012
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How about the Pokemon franchise as a whole?

The games are instant classics, and every time a new Pokemon game comes out, the world stops (well, my world does), and there are fewer more familiar cartoon characters than Ash and Pikachu.

The battling aspect of the games are fun for not only young kids, but deep and complicated enough for the competitive crowd. There are hordes of gamers who meet every year to compete in tournaments using their team of perfectly bred and trained Pokemon (perfect IVs and EVs and natures and attack combinations and held items). I can battle someone from Japan whenever I want over wifi, and pitting my team of monsters that I've poured my heart and soul into (however overmatched and unprepared I may be) against another person's team gives me a feeling that no other game has ever captured.

Then there's the collecting aspect. Getting all 649 Pokemon is a massive challenge, and I don't see myself ever getting near that, but it doesn't take away from the fact that it's addicting and greatly fulfilling to see your Pokedex fill up with strong, cute, rare, scary, or even funny-looking Pokemon. Training your Pokemon and seeing them evolve is another one of those awesome feelings that not many games can replicate.

Aside from the games there's also the trading card game that can be just as addicting as the games, the animated series that we all loved as kids, and even some awesome movies.

With all this said, there's no doubt in my mind that Pokemon is my all time favorite game series.
 

Blarkuntvhite

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Feb 19, 2011
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Daystar Clarion said:
You want gushing?

I'll give you gushing.
I knew YOU'D beat me to it :D

I've been playing this game for hours and hours recently and it's really devouring the dark part of my soul.
 

Innegativeion

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Feb 18, 2011
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Persona 4 is one of the greatest RPGs ever made. Yeah I said it.

The game play is good, the atmosphere is good, the art direction is good, the gameplay is really good, but that's not why.

The things that push it past the barriers of being merely 'good' and on to 'great' is its narrative elements.

The story is great, but more so the clever writing and AMAZING characterization.

You really get to know each of your party members and bond with them throughout your adventure. And in a game who's overriding theme is "bonds=strength", it really contributes to the feel the game is going for.

I mean, all the characters are completely bad ass for their own reasons.

"But Innegativeion", you might say, "Having all characters be perfect doesn't sound very interesting" OH you are so right in saying that!

These characters are not perfect. They are flawed... but like REALLY flawed. We're talking some messed up kids here. However, their flaws are displayed realistically on the surface. This game does NOT follow the JRPG stereotype of "brooding". Each character has his or her own psychological problems that aren't immediately noticeable but... once they come to light, seem rather obvious in hindsight. From there, the game goes on to build its levels upon symbolism involving the characters' psychological trauma. In that way, gameplay and theme work together.

What's more, the game seemelessly blends game and narrative through the social link system, where you strengthen your character by getting to know your teammates. Something the protagonist wants (to make friends), something the player wants(to level up), blending together. By the end, you feel as if you truly know the characters, thanks to excellent writing and voice talent.

The game has an amazing narrative with a powerful message, on top of a creative, engrossing take on turn-based combat. Slap on consistently funny dialogue and the outlandishly clever concept of persona: summoning the physical manifestation of your personality to fight, and you've got one of the best rpgs of all time.

And then there's the soundtrack... I've rambled too much already. Trust me though, this one is a gem.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Well for me, I'm really into "The Last Story"



There's just so much to love about this game. For instance, there's the gameplay itself. It's essentially an action RPG with strategic elements. For instance, say you're fighting a bunch of enemies and some of them happen to be healers or magic casters who can say cause the floor to damage you and your party over time. You can get into a good position and snipe them with your wizard slayer crossbow bolts, crippling some of the enemies offensive power.

You can also manipulate the environment to your advantage in some fights as well. Let's say there is an object in the area of particular interest, like a column, you can have one of your magic casters fire at it and cause it to crumble, which can crush any enemy below it.

The boss fights themselves are almost never boring, for there is pretty much a (for lack of a better term) gimmick for most of them that adds to the challenge and strategy to the battle. One boss has an attack that can paralyze everyone, but after the attack is when he is most vulnerable. You can counteract this by having one of your healers place a heal circle on the ground, which can negate status ailments for anyone who is standing in it. When he uses the attack, you won't get paralyzed. And then you can go over and knock him down while he's recovering from his attack.

I also love the story and characters in the game. I honestly can't think of a single character I didn't like in the game. (apart from maybe Jirall, but he's supposed to be unlikable) They all have their own character arcs, they interact with each other inside and outside of battle, and they're just... well... just plain likable.

The game's soundtrack is also freaking amazing. Composed by the legendary Nobuo Uematsu, the game has a bunch of great tracks.

From stuff like to this:


To stuff like this:
As someone who has played FFVII, I found this track to be especially awesome.


I'll admit, the game is kinda short by RPG standards. You can finish the main game between 20-25 hours. Which is kinda funny considering Xenoblade Chronicles, another game in the Operation Rainfall Trilogy, can last over 70 hours in the main quest alone. I don't really mind myself though. I feel that even within that small amount of time, The Last Story gave me plenty of content. Story wise and gameplay wise.

If you have a Wii, and enjoy RPG's...

GET

THIS

GAME.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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What's this? What's this? There's something very wrong. What's this? There's people singing songs. What's this? The streets are lined with little creatures laughing, everybody seems so happy, have I possibly gone daffy? What is this?!?!

OT: Can I do multiple games? I'm going to do multiple games.

What do I start with? How about the absolutely gorgeous art style that, I believe, still holds up to this day? Or the slightly above-average voice acting? Or the bosses that are the perfect balance of challenge and strategy? Or the amazing story (okay, it has a bit sub-par writing, but the way it's strung together is stunning)? Or the tugging on Disney nostalgia mixed up with Final Fantasy in one of the most unlikely mash-ups that somehow managed to work?

Such a short game. A simple game. A game made with a singular purpose: To give the player a journey. And what a journey it was.

It feels almost like a musical, the sands shifting under your feet as your character pads along. You see a vast, empty world. Ruins. Nothing but sand. Off in the distance, the mountain peak. Your destination. Your journey. And you know, that's where you need to go.

The sand under your feet feels and looks almost... alive, as you move through it. You come to a steep slope, with ruins strewn about in the sand. You know what must be done, and begin your surf through the quiet desert.

Along the way, you see another person. You're surprised, you thought you were alone in this vast world. You realize now that you're part of something greater. There is something more. You want to find your answers. You want to reach the end of your journey, to discover what you're missing. To discover the link.

As quickly as you met them, you discover that your traveling companion is gone. You don't know where they went, you don't know how they left, but somehow you know that you'll never see them again, and all you can hope is that they've gained something through their time with you.

The path is getting more rough. It's harsh. You can see your destination, looming overhead, taunting you, telling you that you won't make it. But you know that you will. You must. Your journey won't be for naught. You'll accomplish what your predecessors could only dream of. You'll make it to the end, no matter the cost.

After a long trip through the depths of a ruined temple, you come to a tower. As you stare up at it, you wonder how you could ever make it to the top, when suddenly another person begins floating above you. You follow them as they lead you to a half-ring of statues. Quizzically, you activate them. You're surprised as you see something that can only be described as a sparkling gas fills the room. Unable to resist the temptation, you jump in only to discover that it allows you to float. You chirp your thanks to your sudden friend, and quickly find a similar set of statues a bit higher up. It continues this way, with grand creatures coming to life as the gas fills more and more of the room. You bounce your way along jellyfish, they send you soaring higher and higher to heights you could only ever dream of until finally... you reach the top of the temple.

You watch as more of the history of your predecessors is revealed to you, their tragic tale being painted before your eyes.

Once outside of the temple, your journey kicks into high gear again. You dash and slide down another massive mountain of sand, gathering up the shredded tatters left that give you the power to glide through this world. And as you reach the bottom of the mountain, you see why you were gathering them. The slope ends with a jump, and sends you flying. You fly. You feel like you'll never touch ground again. It's glorious, and you never want it to end.

But all too soon it seems, it does end and you must begin your trek anew, your spirit invigorated as you can once again see your destination, closer now than ever before.

(Now, as it's getting a bit late and I think I've already misplaced a few of the tracks to their in-game locations, I'm going to skip a bit)

The climate has noticeably changed. Where once there was sand, now there is snow. You're getting higher and higher. Approaching your destination. The end of your journey. You can see it, still in the distance. It seems so far away. But you must keep going. You must reach... the end... you must discover the answers... all of your questions must have answers...

You're so close. You've made it past every obstacle. There is nothing left now to stop you, except the mountain itself. Making your way with another person, you keep warm in the frigid heights, and you know it won't take long now. You're almost there. You've almost reached your goal, you've almost reached that place which seemed so far away only hours ago. Bolstered, you push on.

The air is getting colder. You're moving slower. The warmth of your companion isn't helping anymore. You notice ice forming along your robes. You look up at the looming gaze of the mountain, and inside of you, somehow you know. As the wind blows you back and forth, you become separated from your companion. Frantically you try to look around, he's falling behind. But you know that you can't go back for him... not now, not when you're so close. You must push on. Everything seems... so... close... your companion collapses. You try to push on, but all strength leaves you. And as you fall to the snow, the last thing you see, is the peak of the mountain looming overhead.

You awaken. It seems like it's been an eternity. You gaze around yourself. This isn't the last thing you remember. Your scarf... it seems longer than you remember. Is this the mountain you were climbing? In your heart, you know where you are though. And as you trudge through and beyond, your eyes feast on glory and splendor that you could never have imagined before. You leap into the air. Astounding creatures surround you on all sides. You feel free. You're liberated from the shackles of your lonely existence, and you fly as you had only dreamed of before. You've made it. Your journey is finished. You were compelled to make your way, and make your way you did. It seemed like forever, that hike up the mountain, but now it all rests far in the back of your mind as you soar through the clouds, soar above beautiful waterfalls, see gorgeous architecture that reminds you of the ruins you had seen through your travels. And finally you come to... the mountain. All around you, things seem to get quiet. You land softly. There is a long chasm, and a bright light at the end of it. You begin walking. This is where you were being led. This is where you needed to go. This... is where you will get your answers.

And so you walk toward the light.​

It can not be overstated enough. I had no idea what I was purchasing back in 2006 when I bought Okami, what I got was the most unique gaming experience I think I've ever had.

You see this? That's what the game actually looks like. All right, maybe not necessarily that hi-res right now, but the game is a watercolor painting. It's gorgeous.

The soundtrack adds to the atmosphere, giving you the feeling of being part of an epic, mythological adventure. You are the god, you are the one who's going to save the world.

Everything about Okami is built on such a vast scale, as if they had no boundaries when they were creating this game nay, this labor of love. You know what Okami is?

... I had a few more, but typing out that Journey thing took a while and now I can't remember.
 

Battle Pope

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Nov 2, 2009
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Borderlands.

I have NEVER been more excited about any game ever. Everyday up to launch a friend and I scoured the web everyday for videos and info, and it was definitely worth it.

The graphics are refreshing and colorful. The quests and characters are funny. The rpg elements and first person shooting are a perfect mix. The classes allow very different and rewarding styles of play. The loot is always good to get (except those Eridian guns I don't like.) It also has some of the best DLC I've ever played.

The only area it skimps in is the main quest. It's not bad, it's just meh. The ending brings it down.
At least they fixed the Vault not being much of a Vault with the General Knoxx DLC.

Borderlands 2: T- 25 days.
 

Racecar1994

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Nov 21, 2009
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While it's not my favourite game of all time (Bastion currently holds that title :D) I have a lot of love for my childhood classic Jedi Knight II: Jedi Outcast. There are two big things about this game that stick in my mind, and one of them is how fun it was to rush into a bunch of enemies, throw an ungodly amount of force powers at them and then dice whatever remains with my glowstick of fun >:), which the gameplay thankfully allows (for the most part).

Then there's Kyle Katarn, who is up there as one of the coolest damn jedi in the universe, possible because he is not much of a 'jedi' character. This means he is free to use whatever cool force flavours of death he chooses (or you choose) and not be bound by the same asinine rules of conduct that most jedi abide by. Pretty much, he's a jedi who lets you do whatever you want as a jedi, and that's just what I wanted :D.
 

EnlightendDead

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Mar 25, 2011
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Borderlands is one of the greatest games i
ve played in a while, and one of the only games to have a good couch co-op.
Me and my friend spent a few days up all night to complete the game as much as we could, and while the quests could use your work (Go and kill X, fetch 10 of Ys) they are still enjoyable.
Gameplay is great, shoot what you want, drive over what you want, run away like you want its all there, and the RPG elements is quite refreshing.

The graphic/art style is a nice change to, being much much different from most games.
Dlc? You get your moneys worth, most of the DLC is better than the main quest though, which is kinda odd.
In all if you havent played this game, go buy it now, right now.
Now. Go.
 

PrimitiveJudge

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Aug 14, 2012
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I agree with Matthew94 on starfox 64 half way.
The other half is dedicated to the game that introdued me to Fantasy (semi) RPG game that I grew up to love and enjoy. EDIT: Bubble Bobble was fund too... Final Fantasy for Nintendo. Just wish they would stop sucking after 3 and 7

Do not forget the long lost nightmare of RYGAR... dear god...
 

Noala

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Jun 3, 2010
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GunsmithKitten said:
Shadow of Rome.
This as well, also shadow Of Rome is the only game I've played where you can rip off someone's limb and beat them to death with it.

One of mine is the game Earthbound, which I mention constantly. I love it, from the feeling of the comet to the final boss fight, everything about it has been lovingly crafted.