Tulip1123 said:
What are your thoughts on GW2? Will it really be as good as all the hype?
Hard to say, as everyone's expectations are different. GW2 has received an uncommon amount of hype, and is viewed in some corners as a panacea to cure all the ills of the MMO genre. This isn't the case. It's an excellent game, but it is not without question marks.
Some data points:
1. The Holy Trinity is (almost) gone. No more tank/healer/DPS. All classes are now a fusion of the three, and are largely responsible for their own well being through kiting, self healing and dodging. Some strategic depth and stateliness is lost in this, and combat feels less formal and deep and more scrambled and frantic. On the upside, no more howling for a tank or healer, just play what you like.
2. There are no instanced raids. This is either the worst thing ever, if you're a raider, or the best thing ever, if you hate raids and raid culture.
3. All the large scale group content is drop in. Just wander up and start doing it with other people. It (hypothetically) scales to the number of people present. This can result in the large scale group content feeling quite zergy, but it is still fun.
4. You cast while moving. Constant movement is expected in the game. No more self-rooting.
5. The personal storyline is a bit naff, and not up to TOR standards.
6. The world design is excellent, and exploring is a real pleasure. There is an uncommonly large number of zones available at launch (25+, in addition to 8 dungeons and 6 huge cities).
7. You are dynamically scaled down to the content. The intention is that a level 70 character can enter a level 15 zone and quest/adventure in it as a level 15. In reality, you still get quite a boost from your level 70 gear, but it's nice knowing that you can never truly outlevel content. Nothing ever goes grey, and you don't get funneled into a tiny handful of end-game zones.
8. There is 3 faction open world PvP with keep sieges and point control spread over 4 massive zones speckled with dozens of towers and massive keeps. Very reminiscent of DAoC.
9. There is no end-game gear grind. The gear plateaus very quickly, and the dungeon rewards are new skins for your existing gear, not an ever increasing statistical edge. This is both a huge positive in terms of reducing the grind and keeping everyone on a level playing field for PvP. It's bad for people who love the gear treadmill and a constant sense of character advancement post level cap.
10. Crafting and travel are very streamlined and very convenient.
11. There is a cash shop, but it is relatively benign (for now, anyway).
12. Optimization is a work in process. I have excellent performance and FPS, others are not so fortunate.
13. Difficulty is currently all over the map. It was brutally hard in BWE1, better in BWE2, and comically easy in BWE3. They've indicated their goal is to get it to BWE2 standards, but the proof will be in the pudding.
My gut tells me it has the potential to be hugely popular, but my gut has been wrong before (I anticipated big things for Warhammer Online, but in fairness to me I didn't realize the meta-game was broken). The game is fast, fun, easy to learn and play. If you hate hotkey based MMOs this won't change your mind, and it's not completely revolutionary in every single aspect, but it's considerably more innovative and forward looking than TOR was. If they can keep the cash shop from getting out of hand, keep content flowing into the game, squash little bugs and annoyances, and get their class balancing in order, it has the potential to be a substantial hit. This has been a labor of love for Arena Net, and it shows.
If you wish, you can elaborate more on what it was that disappointed you about TOR and other MMOs, and I can try and tell you whether I think GW2 will deliver in those regards.